Re: divination spells: I agree that I should be prepared to face their usage, and at the same time I'm going to have the villains use them back, once they have any reason to belive the PCs are on their trail.
I don't intend upon letting the PCs abuse their spell abilities, but I'm definitely not going to have the wizard (who, by the by, is a diviner) be useless. I'm sure most of the group will be counting on him to gain them some insight upon the situation, so to let his powers go unused would be horrible and horribly unfair.
Also, as far as knowing what the NPCs are doing, in general, that's the plan. I'm setting up a flow chart for the mystery/plot in general but I've also got it in my head to have three seperate actions going on for all the major NPCs/townspeople (depending on whether they are encountered in the morning, day, or night).
Thanks again for all the responses.
Laters,
-John-
I don't intend upon letting the PCs abuse their spell abilities, but I'm definitely not going to have the wizard (who, by the by, is a diviner) be useless. I'm sure most of the group will be counting on him to gain them some insight upon the situation, so to let his powers go unused would be horrible and horribly unfair.
Also, as far as knowing what the NPCs are doing, in general, that's the plan. I'm setting up a flow chart for the mystery/plot in general but I've also got it in my head to have three seperate actions going on for all the major NPCs/townspeople (depending on whether they are encountered in the morning, day, or night).
Thanks again for all the responses.
Laters,
-John-