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Adjustment for underequipped party
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<blockquote data-quote="NuSair" data-source="post: 6349950" data-attributes="member: 6705473"><p>Take a piece of paper and write out a chart, something like:</p><p>Character name / class(es)/level/ AC / HP / attacks / damage / spells / other notes</p><p></p><p>Then compare those numbers to the encounters you'll be putting them up against. For easy encounters- look for something that it takes players say a 3 to 6 to hit, moderately hard- 6 to 8, average- 8 to 12, challenging 12-15, maybe rethink this encounter 16+ (can do the reverse with monsters).</p><p></p><p>That is very general, as you have to take into account spells, magic items and other factors, but it should give you a good idea of where you are headed. </p><p></p><p>Also something to be wary of is in 3.5 magic users (divine and arcane) tend to be very powerful in a low magic campaign, unless you really limit their access to spells. Which, depending on the players may make it uninteresting or challenging.</p></blockquote><p></p>
[QUOTE="NuSair, post: 6349950, member: 6705473"] Take a piece of paper and write out a chart, something like: Character name / class(es)/level/ AC / HP / attacks / damage / spells / other notes Then compare those numbers to the encounters you'll be putting them up against. For easy encounters- look for something that it takes players say a 3 to 6 to hit, moderately hard- 6 to 8, average- 8 to 12, challenging 12-15, maybe rethink this encounter 16+ (can do the reverse with monsters). That is very general, as you have to take into account spells, magic items and other factors, but it should give you a good idea of where you are headed. Also something to be wary of is in 3.5 magic users (divine and arcane) tend to be very powerful in a low magic campaign, unless you really limit their access to spells. Which, depending on the players may make it uninteresting or challenging. [/QUOTE]
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Adjustment for underequipped party
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