two
First Post
First of all, it seems like you CAN make an adamantine tower shield, but the SRD does not supply the cost for it, re:
"Only weapons, armor, and shields normally made of metal can be fashioned from adamantine. Weapons, armor and shields
normally made of steel that are made of adamantine have one-third more hit points than normal. Adamantine has 40 hit
points per inch of thickness and hardness 20.
Type of Adamantine Item Item Cost Modifier
Ammunition +60 gp
Light armor +5,000 gp
Medium armor +10,000 gp
Heavy armor +15,000 gp
Weapon +3,000 gp"
1) How much would a Adamantine shield cost? (light armor? less? more?)
2) Am I correct in thinking that a cleric taking the Tower Shield proficiency could cruise around the battlefield (while using the full cover option) with a (for example) +2 Adamantine Tower Shield and be effectively immune from melee/ranged attacked, and reasonably immune from damage to the shield, and then:
Cast Summon Monster Spells
Buff the Party
Heal the party
etc. all the stuff you can do when invisible that does not "break" invisibility (thus is not an "attack" thus is allowed as per the Tower Shield rules about not attacking when taking the full cover option)?
Seems like a pretty nice option. You are still targeteable by spells but, being a cleric and all, your spell saves are generally sky-high.
Granted, it takes a feat, but being able to ignore AOO's and melee damage is a SERIOUS advantage!
"Only weapons, armor, and shields normally made of metal can be fashioned from adamantine. Weapons, armor and shields
normally made of steel that are made of adamantine have one-third more hit points than normal. Adamantine has 40 hit
points per inch of thickness and hardness 20.
Type of Adamantine Item Item Cost Modifier
Ammunition +60 gp
Light armor +5,000 gp
Medium armor +10,000 gp
Heavy armor +15,000 gp
Weapon +3,000 gp"
1) How much would a Adamantine shield cost? (light armor? less? more?)
2) Am I correct in thinking that a cleric taking the Tower Shield proficiency could cruise around the battlefield (while using the full cover option) with a (for example) +2 Adamantine Tower Shield and be effectively immune from melee/ranged attacked, and reasonably immune from damage to the shield, and then:
Cast Summon Monster Spells
Buff the Party
Heal the party
etc. all the stuff you can do when invisible that does not "break" invisibility (thus is not an "attack" thus is allowed as per the Tower Shield rules about not attacking when taking the full cover option)?
Seems like a pretty nice option. You are still targeteable by spells but, being a cleric and all, your spell saves are generally sky-high.
Granted, it takes a feat, but being able to ignore AOO's and melee damage is a SERIOUS advantage!
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