Zhure
First Post
I'm starting a message-based game, now accepting applications. It's for an idea I've wanted to try for awhile, based loosely on a RL game I am running.
Premise:
The Academy of Drell is the northermost segment of the Empire, located on an isolated island, just north of the main landmass. The Empire encompasses the entire known world, a vaguely torus-shaped continent with a large inner sea. Drell is on an untamed archipelego -- untamed because it's inhospitable.
The Academy itself is isolated for a reason, as its isolation enhances learning and keeps it away from the volatile politics of the mainlands. In many ways, Drell is a finishing school, a place of learning where future princes and kings are trained as well as the bourgeois.
Almost any topic is taught at the Academy: Fencing, politics, mathematics, religion, the magical and martial arts. There are no structured classes, as each student is expected to be learning at their own pace. Food and lodgings are supplied by the prepaid tuition fees.
Character Creation:
All characters classes must be from the "d4" or "d6" group: Rogues, Bards, Sorcerers, Psions (any), Wizards (any). This will be a low-combat game, as befits a message based game, but when combat happens, it will probably be very deadly.
All WoTC prestige classes are allowed, as long as they are d4 and from the books listed below. All Feats are allowed from the listed books.
Players Hand Book
Dungeon Masters Guide
Monster Manual
Psionics Handbook
Sword & Fist
Tome & Blood
Defenders of the Faith
Song & Silence
Masters of the Wild
Races: PHB only
Characteristics: As a standard array, except the array is 15, 14, 13, 12, 11, 10. Basically the '8' is changed to a '10.' Assign the array, then assign racial mods.
Starting characters will be 4th level (don't forget to add one characteristic boost for level 4) and will have 3,300 gold. No more than half of your gold may be spent on a single item. Alternately, you may be lower level if you've spent some of your money on self-made magic items.
House rules: none.
First six applicants will be accepted.
Premise:
The Academy of Drell is the northermost segment of the Empire, located on an isolated island, just north of the main landmass. The Empire encompasses the entire known world, a vaguely torus-shaped continent with a large inner sea. Drell is on an untamed archipelego -- untamed because it's inhospitable.
The Academy itself is isolated for a reason, as its isolation enhances learning and keeps it away from the volatile politics of the mainlands. In many ways, Drell is a finishing school, a place of learning where future princes and kings are trained as well as the bourgeois.
Almost any topic is taught at the Academy: Fencing, politics, mathematics, religion, the magical and martial arts. There are no structured classes, as each student is expected to be learning at their own pace. Food and lodgings are supplied by the prepaid tuition fees.
Character Creation:
All characters classes must be from the "d4" or "d6" group: Rogues, Bards, Sorcerers, Psions (any), Wizards (any). This will be a low-combat game, as befits a message based game, but when combat happens, it will probably be very deadly.
All WoTC prestige classes are allowed, as long as they are d4 and from the books listed below. All Feats are allowed from the listed books.
Players Hand Book
Dungeon Masters Guide
Monster Manual
Psionics Handbook
Sword & Fist
Tome & Blood
Defenders of the Faith
Song & Silence
Masters of the Wild
Races: PHB only
Characteristics: As a standard array, except the array is 15, 14, 13, 12, 11, 10. Basically the '8' is changed to a '10.' Assign the array, then assign racial mods.
Starting characters will be 4th level (don't forget to add one characteristic boost for level 4) and will have 3,300 gold. No more than half of your gold may be spent on a single item. Alternately, you may be lower level if you've spent some of your money on self-made magic items.
House rules: none.
First six applicants will be accepted.
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