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Level Up: Advanced 5th Edition (A5E)
A5E LU vs. PF2e ++
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<blockquote data-quote="VanguardHero" data-source="post: 8453306" data-attributes="member: 7030089"><p>PF2 and D&D 4e are absolutely my Tactical Fantasy games of choice. I downright refuse to play o5e for reasons mechanical and moral. It sucks having to be like "Hey, play this super tactical game if you want me to be able to join in", it's unilateral and unfair. Level Up serves as a perfect middle ground for people who refuse/don't want to play 5e, and people who only want to/know how to play 5e. o5e is like a sandtrap, it lacks so many features of what a crunched based system, which it <em>is</em>, is expected to have. Getting people to move out of o5e is difficult because on top of the differences between systems that always comes with learning a new system, basic concepts like a functioning economy and character choices after 3rd level also have to be learned and it can be very overwhelming! Level Up lets people learn those concepts on an o5e skeleton that they're already familiar and comfortable with, serving as a bridge out of o5e. </p><p></p><p>Now, on a conceptual level, this was all I needed Level Up to be. But the system goes above and beyond and is something I'm legit excited to run once the Foundry system is out, since I never really get to play in person even before pandemic. In a full group of people who love intricate character building and crunch, PF2 is likely to be the best fit. Those groups are rare though, and Level Up serves as a much needed common ground that is damn fun in its own rights, and capitalizes on the wealth of 3rd Party Content WotC has so generously made. Much easier to run an Exandria or Eberron campaign in Level Up. Hell, I think Dark Sun in o5e would be terribly stripped down of what gives it identity, but with a little bit of Psionic content in a Gazette would make Level Up <em>perfect</em> for it. Enough Class variety, balance and versatility to let you actually disable Classes that don't fit well in DS, Divine and Arcane, and an Exploration system that adds weight to having to survive that could be a heavy focus. Some Psionic Heritage Gifts, a Subclass or two (The existing o5e ones are terrible), Psionic Combat Tradition or two (Ideally with a Soulknife), maybe the return of the Mystic in a more balanced state and Dark Sun is in an amazing state. Ok that got to be a bit wish fulfillment rambling, but hopefully it illustrates my point.</p></blockquote><p></p>
[QUOTE="VanguardHero, post: 8453306, member: 7030089"] PF2 and D&D 4e are absolutely my Tactical Fantasy games of choice. I downright refuse to play o5e for reasons mechanical and moral. It sucks having to be like "Hey, play this super tactical game if you want me to be able to join in", it's unilateral and unfair. Level Up serves as a perfect middle ground for people who refuse/don't want to play 5e, and people who only want to/know how to play 5e. o5e is like a sandtrap, it lacks so many features of what a crunched based system, which it [I]is[/I], is expected to have. Getting people to move out of o5e is difficult because on top of the differences between systems that always comes with learning a new system, basic concepts like a functioning economy and character choices after 3rd level also have to be learned and it can be very overwhelming! Level Up lets people learn those concepts on an o5e skeleton that they're already familiar and comfortable with, serving as a bridge out of o5e. Now, on a conceptual level, this was all I needed Level Up to be. But the system goes above and beyond and is something I'm legit excited to run once the Foundry system is out, since I never really get to play in person even before pandemic. In a full group of people who love intricate character building and crunch, PF2 is likely to be the best fit. Those groups are rare though, and Level Up serves as a much needed common ground that is damn fun in its own rights, and capitalizes on the wealth of 3rd Party Content WotC has so generously made. Much easier to run an Exandria or Eberron campaign in Level Up. Hell, I think Dark Sun in o5e would be terribly stripped down of what gives it identity, but with a little bit of Psionic content in a Gazette would make Level Up [I]perfect[/I] for it. Enough Class variety, balance and versatility to let you actually disable Classes that don't fit well in DS, Divine and Arcane, and an Exploration system that adds weight to having to survive that could be a heavy focus. Some Psionic Heritage Gifts, a Subclass or two (The existing o5e ones are terrible), Psionic Combat Tradition or two (Ideally with a Soulknife), maybe the return of the Mystic in a more balanced state and Dark Sun is in an amazing state. Ok that got to be a bit wish fulfillment rambling, but hopefully it illustrates my point. [/QUOTE]
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