Warbringer
Explorer
There is a large voice for putting anything that challenges " simplicity" to be placed in a module. While there is nothing wrong for the sentiment, there either needs to be
A) caution
B) realization that modules by default will increase the power level of the game
If A, then the game needs to be designed so modularity does not increase power for the module " editions ", which actually means building the most complex version of the game and simplifying down.
if B, then there has to be a basic formula for how monsters scale across the "editions" and build from there, which again requires the game to have its complex rules understood before simplicity is applied.
It's not a matter of simply deferring complexity for modules, IMHO
A) caution
B) realization that modules by default will increase the power level of the game
If A, then the game needs to be designed so modularity does not increase power for the module " editions ", which actually means building the most complex version of the game and simplifying down.
if B, then there has to be a basic formula for how monsters scale across the "editions" and build from there, which again requires the game to have its complex rules understood before simplicity is applied.
It's not a matter of simply deferring complexity for modules, IMHO