Warbringer
Explorer
So 4e will be a gamists game. Nothing wrong with that, but as long time rpger (coming on 30 years now) I really think I want my rpgs to be a little more simulationist.
I've always built my campaigns around that; some for of physical representation of the effects of hp loss; the need for awareness of new feats/skills before getting access to them (sometimes just seeing it in action, sometimes a secret tradition of a lost organization); the need for finding a teacher when switching classes... stuff like that
I look forward to more movement in combat, less dependency on magic items, the ability of martial heroes to do more 'fantastic' moves/stances/maneuvers, spellcasters doing at will abilities (I love Complete Mage)... I just hope 4e permits me to maintain the flavor I want as DM.
That said, bring it on. I want to see the rules evolve and encourage new players.
It's great to see the excitement in the community; I hope Wizards, and Mearls, deliver (FYI I think they will)
I've always built my campaigns around that; some for of physical representation of the effects of hp loss; the need for awareness of new feats/skills before getting access to them (sometimes just seeing it in action, sometimes a secret tradition of a lost organization); the need for finding a teacher when switching classes... stuff like that
I look forward to more movement in combat, less dependency on magic items, the ability of martial heroes to do more 'fantastic' moves/stances/maneuvers, spellcasters doing at will abilities (I love Complete Mage)... I just hope 4e permits me to maintain the flavor I want as DM.
That said, bring it on. I want to see the rules evolve and encourage new players.
It's great to see the excitement in the community; I hope Wizards, and Mearls, deliver (FYI I think they will)