That bit about "broken combos" is pretty central to a lot of the "powergamer" CharOp hate being thrown around in recent posts, but it's critical to differentiate the difference between "being aware of" & "abusing to negative results". More often than not in my experience (especially in 5e☆) the player type most likely to be someone with a poor or very shallow understanding of the game who found a guide for a "broken combo" that got presented as a joke clickbait or thought experiment. Players with a deeper understanding know enough to proactively & reactively see where optimization goes too far and understand how to fit in with the party without being obvious or grumpy about it. The player who is just following a thought experiment guide lacks the system knowledge to progress beyond DOMINANCE through rote skriptkiddie style repetition of the specific thing they were walked though lacks the depth & breadth of knowledge needed to chart their own course in order to fit the group. The TTRPG equivalent of a skriptkiddie tends to be known as a munchkin.Yeah, count me in as someone who fundamentally disagrees with you here. They sometimes understand the math better. Is that what you mean? They are aware of the broken combos more? Maybe. But know the game better? No.
I have to agree with @Horwath there seems to be quite a few posts in the last few pages that seem to be saying rather clearly that "powergamers" & those who engage in CharOp are engaging in some form of bad & inferior style of play. It seems that you only took issue with statements about powergamers tending to have a deeper understanding of the rules to games they play. Knowledge & understanding is incapable of being a playstyle... what one does with that knowledge & how they apply it at the table during play is playstyleAlso - there are plenty of people who understand all of those things and chose not to power game. Are you sure that you're not doing that ENWorld faux-pas of acting like a PLAYSTYLE CHOICE is somehow superior to others?
On a certain level. They don't necessarily wind up with anyone who's at all like Legolas. Just "the most powerful archer that D&D can make".
Yup. That's a problem.
I agree that Powergamers ought to have a PASS at the rules, if only to talk about what NOT to do. Though I would use Optimizers here - there are CharOp-minded people who aren't really Powergamers, and those are the people that I would prefer handle it.
☆ It shifts negatice powergaming skriptkiddie/munchkin types to the forfront by making charop beyond any reasonable baseline such a low bar to make it more than good enough for pretty much any build not actively engaged in self harm when its turn comes around because it takes zero knowledge opportunity cost or effort to launch a PC into problematic "broken" areas