This is a condensed list of the powers that I found to be notable for my hybrid handbook. Here they all are in one place. Now with extra skill power ratings!
Link to Original Thread: This is a link to the original thread in the Wayback Time Machine if you want to access commentary.
The powers are rated by color. In general, I’ve tried to stick to powers that I consider at least good as Black. Note that most powers that are in this guide, even the Purple ones, are rated either Sky Blue or Dark Blue in their respective handbooks. There should be almost no powers in this guide that are bad choices in and of themselves, just that the cost might be too high to get them to work properly. Here are the colors:
Gold - I have a character and I should strongly consider going hybrid or MC of that class, simply because the power is that crazy good. There are currently no Gold powers listed and I don’t expect that to change.
Sky Blue - I have a character and I should consider going hybrid or MC of that class, because a power is that amazing - these powers are often part of the reason that a particular hybrid is considered strong.
Dark Blue - I’m already an MC of class X, here’s a good power to spend a feat on, because the power is that good
Black - I’m already a hybrid of class X, here’s a good power to take. As each hybrid class needs to take 4 choices - an A, an E, a D, and a U, some choices here are here because you have to pick a power from the hybrid class. If such a power belonged to a class with better support, it likely wouldn’t have made the list. On the other hand, some strong powers didn’t make the list because there are so many great choices from the class.
Purple - There’s either a weird corner-case build or option that makes this power a good one to take. If you’re taking this, you know exactly what the purpose of the power is. Unlike typical guides, Purple is likely a relatively strong power all things considered, it just isn’t as valuable on the whole.
Red - Not worth taking ever. If a power isn’t listed, it isn’t by default Red, it just means I didn’t think it was as potentially as useful as the other choices. There are currently no Red powers listed and I don’t expect that to change.
This is not intended to be a list of best powers. This is a list of powers that many characters ought to find easy to poach for their own use and will then find very useful, even if they don’t belong to the base class. Note that lots of attack powers here tend to either attack the same target multiple times or attack more than one target — multi-attacking is Gold in 4e at higher levels
I’m sure there are powers I’ve left out. Feel free to offer suggestions.
Ways to Poach
MC Novice Power/Acolyte Power/Adept Power
Order Adept for Wizard Utilities
Psionic MC equivalents Psionic Conventionalist, Psionic Complement, Psionic Dabbler
Tiefling Secrets of Belial
Half-Elf Dilettante
Hybrid
Paragon Multiclassing(especially Half-Elves with Versatile Mastery)
MC Entry Feats: Arcane Initiate, Binding Initiate, Pact Initiate, Initiate of the Old Faith, Acolyte of Divine Secrets, Primal Sharpshooter, Disciplined Talent, Monastic Adept
Resourceful Magician(
Epic Destinies: Eternal Seeker, Soul of the World, Martial Archetype
Multiclass Mastery feat
Corellon’s Boon of Arcane Might
Wand of X with Artificer, Wizard, Bard, and Warlock encounter attack and utility powers. Note that Wands of Immediate Interrupt/Reaction powers tend to not function very well if you're doing free action item swapping - the pulling out of the wand will be after the action completes usually. Unless you know you can have the wand in hand in advance and don't expect to ever make OAs...if you search the page for 'W)'(control-F on Windows, command-F on Mac), they'll all show up for you.
Ways to Alter Base Attack Stat
Bracers of Mental Might
Combat Virtuoso(Bard) - use Cha for attack roll on MC powers.
Adept Dilettante - use Con, Wis, or Cha for attack roll/damage roll for Half-Elf Dilettante Power. Uses up MC slot for class of Dilettante power.
Daring Blade(Bard Paragon Path) - use Cha for all martial melee attacks
Link to Original Thread: This is a link to the original thread in the Wayback Time Machine if you want to access commentary.
The powers are rated by color. In general, I’ve tried to stick to powers that I consider at least good as Black. Note that most powers that are in this guide, even the Purple ones, are rated either Sky Blue or Dark Blue in their respective handbooks. There should be almost no powers in this guide that are bad choices in and of themselves, just that the cost might be too high to get them to work properly. Here are the colors:
Gold - I have a character and I should strongly consider going hybrid or MC of that class, simply because the power is that crazy good. There are currently no Gold powers listed and I don’t expect that to change.
Sky Blue - I have a character and I should consider going hybrid or MC of that class, because a power is that amazing - these powers are often part of the reason that a particular hybrid is considered strong.
Dark Blue - I’m already an MC of class X, here’s a good power to spend a feat on, because the power is that good
Black - I’m already a hybrid of class X, here’s a good power to take. As each hybrid class needs to take 4 choices - an A, an E, a D, and a U, some choices here are here because you have to pick a power from the hybrid class. If such a power belonged to a class with better support, it likely wouldn’t have made the list. On the other hand, some strong powers didn’t make the list because there are so many great choices from the class.
Purple - There’s either a weird corner-case build or option that makes this power a good one to take. If you’re taking this, you know exactly what the purpose of the power is. Unlike typical guides, Purple is likely a relatively strong power all things considered, it just isn’t as valuable on the whole.
Red - Not worth taking ever. If a power isn’t listed, it isn’t by default Red, it just means I didn’t think it was as potentially as useful as the other choices. There are currently no Red powers listed and I don’t expect that to change.
This is not intended to be a list of best powers. This is a list of powers that many characters ought to find easy to poach for their own use and will then find very useful, even if they don’t belong to the base class. Note that lots of attack powers here tend to either attack the same target multiple times or attack more than one target — multi-attacking is Gold in 4e at higher levels
I’m sure there are powers I’ve left out. Feel free to offer suggestions.
Ways to Poach
MC Novice Power/Acolyte Power/Adept Power
Order Adept for Wizard Utilities
Psionic MC equivalents Psionic Conventionalist, Psionic Complement, Psionic Dabbler
Tiefling Secrets of Belial
Half-Elf Dilettante
Hybrid
Paragon Multiclassing(especially Half-Elves with Versatile Mastery)
MC Entry Feats: Arcane Initiate, Binding Initiate, Pact Initiate, Initiate of the Old Faith, Acolyte of Divine Secrets, Primal Sharpshooter, Disciplined Talent, Monastic Adept
Resourceful Magician(
Epic Destinies: Eternal Seeker, Soul of the World, Martial Archetype
Multiclass Mastery feat
Corellon’s Boon of Arcane Might
Wand of X with Artificer, Wizard, Bard, and Warlock encounter attack and utility powers. Note that Wands of Immediate Interrupt/Reaction powers tend to not function very well if you're doing free action item swapping - the pulling out of the wand will be after the action completes usually. Unless you know you can have the wand in hand in advance and don't expect to ever make OAs...if you search the page for 'W)'(control-F on Windows, command-F on Mac), they'll all show up for you.
Ways to Alter Base Attack Stat
Bracers of Mental Might
Combat Virtuoso(Bard) - use Cha for attack roll on MC powers.
Adept Dilettante - use Con, Wis, or Cha for attack roll/damage roll for Half-Elf Dilettante Power. Uses up MC slot for class of Dilettante power.
Daring Blade(Bard Paragon Path) - use Cha for all martial melee attacks
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