Thomas Shey
Legend
There’s probably a sweet spot, but I’m thinking it’s probably better to avoid messing with durations and limit the number of active buffs/debuffs a character can be affected by at any time.
I know talking about it is the debbil to some 3.5/PF1e people, but PF2e's approach, which was keeping the number of modifier types down to a dull roar while still not going to the extreme of what D&D5e did seems to work pretty well. I never saw modifier bloat there (conditions could sometimes be a different story...)