IamTheTest said:
Thanks for the help. They are all pretty smart guys, Im sure they would be fine with 3.0. Id like to know as many differences as possible as I think thatd make explanation of the new stuff easier. This is what I know about first ed.
There are tons of differences. 2e/3e was a big jump, and I think 1e/2e changes weren't exactly cosmetical, either
1. There was THAC0 which to my understanding is basically the same as AC only backwards.
No, it's attack bonus, only backwards. AC was backwards, too (if it works like 2e)
In 2e (and probably in 1e, too) AC started with 10, and you had to get it down instead of up. So AC 5 was okay, AC 0 was really nice, and negative values were great. THAC0 is "to hit armour class 0" Which means the die roll you have to make in order to hit an enemy with AC 0. So THAC0 8 means you have to roll 8 or higher to hit an AC 0 guy. THAC0 started with 20 and went down (and Str/Dex modified it, AFAIK). If you had a higher (read: worse) AC, it was subtraced to the to hit value. So if you have THAC0 8 and the guy had AC 5, you had to roll a 3.
First thing to explain them is that the system has been simplified: Higher means better. AC goes up (and you get your Dex bonus to it as well armour and maybe shield bonus, as well as other bonuses from magic); Attack bonuses go up and are just a bonus to be added to the roll.
Other things (and that's all only AFAIK).
There were no races and classes, it was all thrown together. So you could play a "fighter" or an "elf". Elven figther wasn't
Ability scores didn't have the simple, elegant way they are used today. Instead of a simple formula to get the modifier you just add to everything, every ability score hat a table that listed values and use, and this could vary by race and class.
No Feats, no Skills either.