DracoSansdrake
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Saurose
Large Monstrous Humanoid
Hit Dice: 5D8
Initiative:
Speed: 30'
AC: 15 (-1 Size; +1 Dex; +5 Natural)
Attacks: 2 Slams; Tail Slap
Damage: Slam 1D8; Tail Slap 1D10
Face/Reach: 5 ft. by 5 ft. / 10 ft.
Special Attacks: Rage
Special Qualities: Scent
Saves: Fort ,Ref , Will
Abilities: Str 21, Dex 12, Con 19, Int 13, Wis 10, Cha 13
Skills: Listen +8, Spot +14, Wilderness lore +14
Climate/Terrain: Warm forest, hill, plains and marsh
Organization: Solitary, pair, or herd (3-10)
Challenge Rating:
Treasure: Standard
Alignment: Usually Lawful Neutral
Advancement: By Class (Monk Prefered)
A male Saurose stands just over 10 feet tall and weighs about 1250 pounds with females being 15% as big. Its body resembles a Lizardfolk, save for the long sauropod-like neck and elephant-like feet. Their eyes are red or gold with black, vertical slit pupils. Its skin is gray-green, striped with dark green and brown swirls. A Saurose smells of wet vegetation.
COMBAT
Rage (Ex): 1/day—If a Saurose's mate is attacked, a male saurose will fly into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. The enraged saurose gains +4 Strength, +4 Constitution, and –2 AC. The creature cannot end its rage voluntarily. Female saurose can also fly into a berserk rage if their young are attacked.
A non-Saurial Humanoid Dinosaur.
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Lizard King
Large Monstrous Humanoid (Reptilian)
Hit Dice: 5D8
Initiative:
Speed: 30'
AC: 16 (-1 Size; +7 Natural)
Attacks: 2 Claws; Bite; Tail Lash
Damage: Claw 1D6; Bite 1D6; Tail Lash 1D8
Face/Reach: 5 ft. by 5 ft. / 10 ft.
Special Attacks: Charm Reptiles
Special Qualities: Scent; Low Light Vision; Darkvision
Saves: Fort +4, Ref +5, Will +5
Abilities: Str 21, Dex 10, Con 17, Int 13, Wis 10, Cha 14
Skills: Balance +12;Jump +17;Swim +16;Intimidate +10
Climate/Terrain: Temperate & Warm Marsh
Organization: Solitary; Pair; Band (1-3 + 6-10 Normal Lizard Folk+ 50% Non-Combatants); Or Tribe (1-4 + 50-100 Normal Lizard Folk +50% noncombatants + 30-40 Giant Lizards)
Challenge Rating: 5
Treasure: Double Standard
Alignment: Usually Neutral Evil
Advancement: By Class (Druid Preferred)
Lizardfolk are primitive reptilian humanoids that can be very dangerous if provocked. Lizard Kings are a subrace of Lizardfolk rumored to be descended from a half dragons centuries ago.
Lizard Kings are larger then standard Lizardfolk, standing 8-9' tall with Green, Black or Red scales. Unlike normal lizardfolk they are fully carnivorous, only eating plants if there's no other option. They tend to lead the advanced tribes more often then the primitive tribes, an advanced tribe has a 25% chance to be lead by a family of Lizard Kings.
COMBAT
Charm Reptiles (Sp): Usable 3/D. It operates as a mass charm ability save it only works on reptilian creatures and reptilian humanoids. The Lizard King can communicate with any charmed creature as if via a Speak with Animals Spell.
My take on the Lizard King
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Giant Lizardfolk
Huge Monstrous Humanoid (Reptilian)
Hit Dice: 15D8
Initiative:
Speed: 40'; Swim 30'
AC: 18 (-2 Size; +10 Natural)
Attacks: 2 Claws or Huge Great Club; Bite; Tail Slap
Damage: Claw 2D6 or 2D6; Bite 2D8; Tail Slap 2D6
Face/Reach: 10 ft. by 10 ft. / 15 ft.
Special Attacks: Frightful Presence (Range of 30', Duration 5D6 Rounds. DC is 16)
Special Qualities: Lowlight Vision; Dark Vision 60'; Scent
Saves: Fort ,Ref , Will
Abilities: Str 29, Dex 10, Con 21, Int 7, Wis 10, Cha 9
Skills: Balance ; Jump ; Swim
Climate/Terrain: Any warm Marsh* or Jungle*
Organization: Solitary, Tribe(1d6+1) and 1d4 Giant Crocodiles (1D6 Huge Lizards if in a Jungle)
Challenge Rating:
Treasure: 50% Standard
Alignment: Usually True Neutral
Advancement: By Class (Shaman Prefered)
Lizardfolk are primitive reptilian humanoids that can be very dangerous if provocked. Lizard Kings are a subrace of Lizardfolk rumored to be descended from a half dragons centuries ago.
Lizard Folk Giants are far larger then standard Lizardfolk, standing 17-18' tall with Brown, Tan or pale gray scales. Unlike normal lizardfolk they are fully carnivorous, only eating plants if there's no other option. They are rarely (15%) leading a tribe of standard Lizardfolk.
COMBAT
Any help anyone's like to provide for this one would be welcome
*********
Will post more as soon as they are converted.
Large Monstrous Humanoid
Hit Dice: 5D8
Initiative:
Speed: 30'
AC: 15 (-1 Size; +1 Dex; +5 Natural)
Attacks: 2 Slams; Tail Slap
Damage: Slam 1D8; Tail Slap 1D10
Face/Reach: 5 ft. by 5 ft. / 10 ft.
Special Attacks: Rage
Special Qualities: Scent
Saves: Fort ,Ref , Will
Abilities: Str 21, Dex 12, Con 19, Int 13, Wis 10, Cha 13
Skills: Listen +8, Spot +14, Wilderness lore +14
Climate/Terrain: Warm forest, hill, plains and marsh
Organization: Solitary, pair, or herd (3-10)
Challenge Rating:
Treasure: Standard
Alignment: Usually Lawful Neutral
Advancement: By Class (Monk Prefered)
A male Saurose stands just over 10 feet tall and weighs about 1250 pounds with females being 15% as big. Its body resembles a Lizardfolk, save for the long sauropod-like neck and elephant-like feet. Their eyes are red or gold with black, vertical slit pupils. Its skin is gray-green, striped with dark green and brown swirls. A Saurose smells of wet vegetation.
COMBAT
Rage (Ex): 1/day—If a Saurose's mate is attacked, a male saurose will fly into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. The enraged saurose gains +4 Strength, +4 Constitution, and –2 AC. The creature cannot end its rage voluntarily. Female saurose can also fly into a berserk rage if their young are attacked.
A non-Saurial Humanoid Dinosaur.
******
Lizard King
Large Monstrous Humanoid (Reptilian)
Hit Dice: 5D8
Initiative:
Speed: 30'
AC: 16 (-1 Size; +7 Natural)
Attacks: 2 Claws; Bite; Tail Lash
Damage: Claw 1D6; Bite 1D6; Tail Lash 1D8
Face/Reach: 5 ft. by 5 ft. / 10 ft.
Special Attacks: Charm Reptiles
Special Qualities: Scent; Low Light Vision; Darkvision
Saves: Fort +4, Ref +5, Will +5
Abilities: Str 21, Dex 10, Con 17, Int 13, Wis 10, Cha 14
Skills: Balance +12;Jump +17;Swim +16;Intimidate +10
Climate/Terrain: Temperate & Warm Marsh
Organization: Solitary; Pair; Band (1-3 + 6-10 Normal Lizard Folk+ 50% Non-Combatants); Or Tribe (1-4 + 50-100 Normal Lizard Folk +50% noncombatants + 30-40 Giant Lizards)
Challenge Rating: 5
Treasure: Double Standard
Alignment: Usually Neutral Evil
Advancement: By Class (Druid Preferred)
Lizardfolk are primitive reptilian humanoids that can be very dangerous if provocked. Lizard Kings are a subrace of Lizardfolk rumored to be descended from a half dragons centuries ago.
Lizard Kings are larger then standard Lizardfolk, standing 8-9' tall with Green, Black or Red scales. Unlike normal lizardfolk they are fully carnivorous, only eating plants if there's no other option. They tend to lead the advanced tribes more often then the primitive tribes, an advanced tribe has a 25% chance to be lead by a family of Lizard Kings.
COMBAT
Charm Reptiles (Sp): Usable 3/D. It operates as a mass charm ability save it only works on reptilian creatures and reptilian humanoids. The Lizard King can communicate with any charmed creature as if via a Speak with Animals Spell.
My take on the Lizard King
**********
Giant Lizardfolk
Huge Monstrous Humanoid (Reptilian)
Hit Dice: 15D8
Initiative:
Speed: 40'; Swim 30'
AC: 18 (-2 Size; +10 Natural)
Attacks: 2 Claws or Huge Great Club; Bite; Tail Slap
Damage: Claw 2D6 or 2D6; Bite 2D8; Tail Slap 2D6
Face/Reach: 10 ft. by 10 ft. / 15 ft.
Special Attacks: Frightful Presence (Range of 30', Duration 5D6 Rounds. DC is 16)
Special Qualities: Lowlight Vision; Dark Vision 60'; Scent
Saves: Fort ,Ref , Will
Abilities: Str 29, Dex 10, Con 21, Int 7, Wis 10, Cha 9
Skills: Balance ; Jump ; Swim
Climate/Terrain: Any warm Marsh* or Jungle*
Organization: Solitary, Tribe(1d6+1) and 1d4 Giant Crocodiles (1D6 Huge Lizards if in a Jungle)
Challenge Rating:
Treasure: 50% Standard
Alignment: Usually True Neutral
Advancement: By Class (Shaman Prefered)
Lizardfolk are primitive reptilian humanoids that can be very dangerous if provocked. Lizard Kings are a subrace of Lizardfolk rumored to be descended from a half dragons centuries ago.
Lizard Folk Giants are far larger then standard Lizardfolk, standing 17-18' tall with Brown, Tan or pale gray scales. Unlike normal lizardfolk they are fully carnivorous, only eating plants if there's no other option. They are rarely (15%) leading a tribe of standard Lizardfolk.
COMBAT
Any help anyone's like to provide for this one would be welcome
*********
Will post more as soon as they are converted.