No, we prefer to play low / no magic item D&D so I want that to remain. I could see improved guidance for incorporating magic items, but I am really happy with the no need for magic items in 5e
Are you just declaring Badwrongfun to defend poor design rather than actually trying to defend the design itself on whatever merits it might have? Even if fixing the examples of passive aggressive design noted above leads to an additional page in the character sheet and/or a core rulebook I think you will be fine
While I agree with you*, tetra, I can't see anything else than Uni posting their personal opinion here. They even said "we prefer", "I want" and "I am". They don't appear to claim anything about their preferred playstyle.
What I mean is that yes, WotC is trying to both have the cake "magic items not needed" and eat it too ""look at all these juicy magic items". The same as they do with gold.
Except one crucial difference.
Adventures hand out gobs of gold but WotC dropped support for all the campaigns that don't care for purchases that aren't directly useful in the next adventure; campaigns that want and need the selection of purchasable magic items to have balanced pricing.
The need for a functional rather than half-arsed magic item economy is paramount, and probably 5E's biggest flaw.
When it comes to magic items, however... it's actually the truth you don't NEED them. We still WANT them, but that's not the same thing as needing them.
In 3E you actually did need them, since monster stats presumed you added +5 to attacks and AC and saves from weapons (if not more). In 5E this presumption just isn't there, in official material.
All this to say that Uni isn't "defending poor design". They're stating a preference. That the game doesn't "need" magic items is just objective fact.
That WotC is mighty passive-aggressive about it (or the cake thing I explain it as) is also true, but I can't read any Badwrongfunism into their reply. And the gods should know I'm good at reading badwrongfunism into replies.