I haven't read the last couple of pages, but wanted to reply to some of the replies to my posts.
[MENTION=205]TwoSix[/MENTION] is (as best I can tell) on the same page as me: I agree with all your posts at least up to 300.
In 4e, with a few exceptions (Essentials martial classes, variation across utility powes) everyone is on the same AEDU scheme, and so it doesn't matter to intraparty balance whether or not the adventuring day counts. I'm sure at some tables it does count, whether because of time-sensitive scenarios, leveraging action points and daily item uses, etc. I'm sure at some other tables it doesn't count, because the players have de facto authority over the pacing of extended rests. At those two different tables the resolution of any given encounter will be different - group 1 will worry about conserving surges, for instance, whereas group 2 will not - and that in turn may make some classes more or less valuable for that party's playstyle, but there will be no general pattern of imbalance in the game.
In Next, though, if the adventuring day doesn't matter than there will be intraparty imabalance - for instance, in a party with a cleric, that gets in 5 encounters between recharges, a fighter will be relatively more powerful; whereas in a party with my hypothetical rope-tricking magic-user, that gets in only 4 encounters between recharges, a fighter will be relatively less powerful (because the spell-casters will have more spells available per encounter).
But this doesn't tend to show that clerics are over-powered. If anything, it shows that clerics make fighters and rogues better, because making at-wills relatively more powerful compared to spells. It is in fact wizards, with their ability to speed up the recharge rate, who are the threat to intraparty balance!
For instance, suppose a party has, collectively, 20 units of challenge-defeating capacity (damage, let's say) between recharges. And suppose a cleric allows the party to endure 5 rather than 4 challenges.
With the cleric, then, the party can afford to deploy (on average) 4 challenge-defeating units per encounter.
Without a cleric, the party can afford to deploy (on average) 5 challenge-defeating units per encounter.
If the second party can in fact recharge more-or-less when it wants to, then it is going to find encounters easier to deal with, not harder: it will deply 5 challenge-defeating units per encounter (at the crudest, let's say it beats every encounter with fireball and death spell, then Rope Tricks and gets those spells back); whereas the cleric party is having to use every bit of tactical skill to defeat its 5 encounters between rests using only 4 units per encounter.
In these circumstances, the cleric has not made challenges easier.
(My analysis has one over-simplification - it is treating units of challenge-defeating capacity as fixed over the number of encounters, whereas in fact - given the at-will nature of some class abilities, especially martial ones - it grows with the number of encounters. But that wrinkle of complexity doesn't change the general thrust of my point.)
[MENTION=205]TwoSix[/MENTION] is (as best I can tell) on the same page as me: I agree with all your posts at least up to 300.
This is pretty much the point I was making, except I was adding an additional hypothesis: I've seen no evidence that the adventuring day will be material, and hence I've seen no evidence that the cleric which makes a given adventuring day more efficient will be more powerful.Constrained or disincentivised, yes.
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And this is the root of the problem, yes - the fact that the "adventuring day" has not been well thought through. If it actually turns out to mean nothing, then the only meaningful aliquot is the encounter. Only stuff that gets used during encounters will actually be material, all else will be simply "colour" and "feel". That will make the "balancing characters across the adventuring day" a bit of a lame duck, though. If the adventuring day is material, however, then the addition of "encounters" to the "day" by specific classes will be an issue. Sounds like frying pan and fire, to me.
In 4e, with a few exceptions (Essentials martial classes, variation across utility powes) everyone is on the same AEDU scheme, and so it doesn't matter to intraparty balance whether or not the adventuring day counts. I'm sure at some tables it does count, whether because of time-sensitive scenarios, leveraging action points and daily item uses, etc. I'm sure at some other tables it doesn't count, because the players have de facto authority over the pacing of extended rests. At those two different tables the resolution of any given encounter will be different - group 1 will worry about conserving surges, for instance, whereas group 2 will not - and that in turn may make some classes more or less valuable for that party's playstyle, but there will be no general pattern of imbalance in the game.
In Next, though, if the adventuring day doesn't matter than there will be intraparty imabalance - for instance, in a party with a cleric, that gets in 5 encounters between recharges, a fighter will be relatively more powerful; whereas in a party with my hypothetical rope-tricking magic-user, that gets in only 4 encounters between recharges, a fighter will be relatively less powerful (because the spell-casters will have more spells available per encounter).
But this doesn't tend to show that clerics are over-powered. If anything, it shows that clerics make fighters and rogues better, because making at-wills relatively more powerful compared to spells. It is in fact wizards, with their ability to speed up the recharge rate, who are the threat to intraparty balance!
Of course.The unit of measure is what happens in between full party recharges (in 5e, currently defined as the day). The actual unit of time is irrelevant.
Only if you define powers as "capacity to make succesful dice rolls within a given recharge period". But why should that definition be accepted? If recharge periods are under player control, then they are not relevant to measuring power.The relevant part is that a party restores all of their resources. In between these full recharges, the math takes over: a party can lose X resources and is expected to may Y successful die rolls (on average).
If a cleric makes it more difficult to wear down the party resources in that timeframe than any other class, then the cleric becomes more powerful than any other class.
That's all that matters, because difficulty (and XP and progress toward goals) is only relevant in that place between recharges. How many full recharges the party gets is kind of irrelevant for the purposes of determining challenge.
This isn't true, in general.In the mechanical game terms (ie: XP is the goal), a cleric that extends the period between full recharges does that -- lessens the effort required to meet the goal. Each challenge becomes less.
For instance, suppose a party has, collectively, 20 units of challenge-defeating capacity (damage, let's say) between recharges. And suppose a cleric allows the party to endure 5 rather than 4 challenges.
With the cleric, then, the party can afford to deploy (on average) 4 challenge-defeating units per encounter.
Without a cleric, the party can afford to deploy (on average) 5 challenge-defeating units per encounter.
If the second party can in fact recharge more-or-less when it wants to, then it is going to find encounters easier to deal with, not harder: it will deply 5 challenge-defeating units per encounter (at the crudest, let's say it beats every encounter with fireball and death spell, then Rope Tricks and gets those spells back); whereas the cleric party is having to use every bit of tactical skill to defeat its 5 encounters between rests using only 4 units per encounter.
In these circumstances, the cleric has not made challenges easier.
(My analysis has one over-simplification - it is treating units of challenge-defeating capacity as fixed over the number of encounters, whereas in fact - given the at-will nature of some class abilities, especially martial ones - it grows with the number of encounters. But that wrinkle of complexity doesn't change the general thrust of my point.)