Hi,
I'm planning on running my first 5e campaign as soon as my current Pathfinder one finishes (which is soon). I want to slot an old 1e adventure from White Dwarf Magazine (back when it had D&D content) - called Nightmare in Green. The main antagonists are horrible undead creatures known as Brothers of the Pine. Created by performing a necromantic ritual and pumping pine sap into their veins to replace blood. What results is an intelligent undead creature with druidic spellcastic ability.
Anyway, I've roughly followed the monster creation rules in the DMG and have come up with the following:
Brother of the Pine
medium undead, neutral evil
Armour Class 13
Hit Points 22 (4d8+4)
Speed 30 ft.
Str 13 (+1), Dex 12 (+1), Con 13 (+1), Int 12 (+1), Wis 15 (+2), Cha 6 (-2)
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing and Slashing from silver or non-magic weapons.
Damage Immunities Cold, Necrotic
Condition Immunities Charmed, Exhaustion, Poisoned
Skills Nature +4, Stealth +3
Senses Darkvision 60 ft. Passive Perception 12
Languages Common, Druidic
Challenge 1/4 (50 XP)
Innate Spellcasting. The Brother of the Pine spellcasting ability is Wisdom (spell save DC 12). It can innately cast spells as a 3rd level druid, requiring no material components. Typical spells prepared are:
Cantrips (at will) - Poison Spray, Thorn Whip
1st Level (4 slots) - Entange, Faerie Fire, Fog Cloud
2nd Level (2 slots) - Hold Person, Spike Growth
Actions
Scimitar +4 to hit, reach 5 ft., one creature, Hit: 4 (1d6+1)
Anyway, I'd really appreciate any feedback and suggestions.
I'm planning on running my first 5e campaign as soon as my current Pathfinder one finishes (which is soon). I want to slot an old 1e adventure from White Dwarf Magazine (back when it had D&D content) - called Nightmare in Green. The main antagonists are horrible undead creatures known as Brothers of the Pine. Created by performing a necromantic ritual and pumping pine sap into their veins to replace blood. What results is an intelligent undead creature with druidic spellcastic ability.
Anyway, I've roughly followed the monster creation rules in the DMG and have come up with the following:
Brother of the Pine
medium undead, neutral evil
Armour Class 13
Hit Points 22 (4d8+4)
Speed 30 ft.
Str 13 (+1), Dex 12 (+1), Con 13 (+1), Int 12 (+1), Wis 15 (+2), Cha 6 (-2)
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing and Slashing from silver or non-magic weapons.
Damage Immunities Cold, Necrotic
Condition Immunities Charmed, Exhaustion, Poisoned
Skills Nature +4, Stealth +3
Senses Darkvision 60 ft. Passive Perception 12
Languages Common, Druidic
Challenge 1/4 (50 XP)
Innate Spellcasting. The Brother of the Pine spellcasting ability is Wisdom (spell save DC 12). It can innately cast spells as a 3rd level druid, requiring no material components. Typical spells prepared are:
Cantrips (at will) - Poison Spray, Thorn Whip
1st Level (4 slots) - Entange, Faerie Fire, Fog Cloud
2nd Level (2 slots) - Hold Person, Spike Growth
Actions
Scimitar +4 to hit, reach 5 ft., one creature, Hit: 4 (1d6+1)
Anyway, I'd really appreciate any feedback and suggestions.