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101 Taverns

GladiusNP

First Post
The Black Lion

I actually wrote this up for use in a city-based campaign in my own homebrew, figuring to make it a home base for the PC's. I didn't use it in the end, but did start the PC's here at one point. Warning - it's a little long!


The Black Lion

The Black Lion Inn is the premier lodging house in the Empire. Founded in 727 A.E. it has maintained a standard of excellence that has yet to be surpassed. Besides providing lodging, it has become a hub for all sorts, from those wishing to hire mercenaries to the Guild of Moneylenders and Usurers favoured drinking spot. Owen Priestley owns it. It attracts a vast clientele, from those wishing to spend a night in the expansive common room to the very rich, who can afford one of the two Imperial suites, named such due to an Emperor staying the night in one.

Upon entering the Black Lion Inn proper, one will see the entrance hall, which is about six inches elevated from the courtyard, to keep rain and water from getting in. The floor in this room is paving stones, the walls and ceiling are stout, dark oak, and a large mahogany counter takes up most of the far half, behind which a small brazier usually burns. On each wall there is a door, the first to the courtyard, then clockwise, the common room, the main staircase, and the dining hall. There are usually two clerks on duty, and six work here in total, Jacob, Ethan, Sandra, Evian, Raymond and Charles. Sandra and Ethan are the first watch. Sandra is Owen’s niece, and Ethan is a young man who has finished a tour with the legion. Sandra is a petite brunette with a ready smile and a quick wit (often unappreciated by hung-over merchants) and Ethan is a quiet, handsome young Liturgikan. Jacob is a thin man, short and full of nervous energy, but is quick and efficient, easily dealing with the evening’s rush. He has been part of the Black Lion staff for sixteen years. Evian is a pretty, auburn haired half-elf, who is brisk and seemingly uninterested in all but business. Raymond and Charles are the third watch (midnight to eight o’clock), and are both ex-mercenaries. They are strong and fit, though somewhat battle-scarred and grim, with Charles missing an ear, and Raymond wearing a large scar on his temple. After midnight the front door is locked and barred (DC 30 to pick, DC 25 to break), and anyone attempting to enter is viewed through a small shutter in the door. A large lantern is hung from the ceiling, and a sconce with a torch in it is kept lit during the night. The room keys are kept in a small chest (DC 25 to pick) though it is kept unlocked nearly all of the time. Lastly, under the counter are a heavy crossbow, a stout cudgel, and a sap. Raymond and Charles usually wear short swords.

The door on the left leads to the common room, a large hall used for meetings by many associations, guilds, brotherhoods, and orders. It’s a point of pride with the Inn’s staff that there has never been bloodshed in the hall, despite the loud and boisterous arguments often heard. There is a fireplace on both the right and left oaken walls as one enters, though usually only one is lit. Otherwise, the dominant feature of this room is the stage on the far wall. Though when it is used for meetings, long tables are set up, the common room is usually full of pallets, laid out on the hardwood floor by travellers who cannot afford a room. Candelabras on stands are placed throughout the common room, and are lit at sundown, and extinguished at around nine o’clock. Renting the long hall costs thirty imperial marks per hour. Food costs depending on what is ordered, but is the same price as the dining hall, plus an additional copper piece to every meal.

The staircase leads up the second and third floors, where the rooms of the inn are rented. Generally, the third floor rooms are the premium suites, while the second floor rooms are more like those found in other inns. There are over fifty rooms in the Black Lion. Twenty-two have a front view; there are eight corner rooms (four are suites, one an imperial suite) and twenty-two rooms look out the back of the inn (three are suites, and one is an imperial suite). All the hallways are wide and carpeted with a thick grey carpet, which muffles footsteps. The rooms vary in size, but most have four beds, a chest at the end of each, a fireplace, and two armchairs in the corner, both of which have small tables next to them. Suites have two double beds, another room with a desk, table, four chairs, and a dumbwaiter. Suites also have their own distinctive décor. (The Captain’s Suite, the Rose suite, the Old Imperial Suite, the New Imperial suite, the General’s suite, the Newlywed’s suite, and the Lady’s suite.) The prices for the rooms are fairly standard, about two to three gold marks, though it certainly costs more during the holiday season. The suites are more expensive. The two imperial suites cost the most, both being around twenty marks a night!

Finally, the door on the left of the entrance hall leads out to an eight-foot space, covered by a roof. Across from the entrance hall door is another building, which has a large double door on the facing side. This is the dining hall. Lit after sundown by lanterns on the walls, the dining hall has many round tables scattered around. The corners are lit with candelabras, and there are no booths. In the middle of the tables is the fireplace. Open on two sides, the chimney comes straight up through the room. There are usually six or seven overstuffed armchairs sitting on bearskin rugs around the fireplace, though they must be claimed early in the evening! During evening hours, the wait for a table can often be upwards of half an hour, since the Black Lion is popular both with the inn patrons, and locals as a restaurant. On the far wall, a long bar dominates. Made of dark oak, it is polished and smooth. On the front of it is a long brass pole at foot height, and stools made of the same oak are place along its’ length. Besides food, coal braziers are available for rental, for four pennies a night, and are placed under the table for added warmth. Lastly, Jason Glenwheat, the resident bard, will play at the request of patrons (two silvers a tune). Naming a tune that he cannot play* is worth two marks, though most people have to request about thirty or more before stumping him. He mainly plays the mandolin, but has been known to play almost any other instrument, and his voice is the toast of the north city. Jason is about fifty, with a mane of silver hair, which he wears loose. He dresses flamboyantly, in deep black and rich gold, like the inn’s colours. He also carries a fine, old longsword on his back, and has been known to take part in quelling fights. There are six waitresses, Jeanine, Anna, Jessica, Francesca (a Navaini girl) Lucy, and Sarah. Sarah and Jessica work mornings, the rest work nights. They are all hired for their skill at serving food and drink, Owen maintains, though most patrons believe looks are a prerequisite. There are usually four bartenders, with Owen sometimes taking a hand. Peter, Anderson, Samuel, and Erich (a Silean) usually come on duty at lunchtime onward, for the bar closes at midnight. Erich and Samuel usually open, while Peter and Anderson usually stay late and close.

(* Music Knowledge + 15. You must beat his check with one of your own. This represents your knowledge of music versus his.)
 

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Jolly Giant

First Post
The Crystal Chandeleer Tea Salon

The Crystal Chandeleer was once located in a very respectable part of a respectable town, and was owned and run by a very respectable young woman. Unfortunately for her, she married a man with a bit of a gambling problem. They got children and the husband took over the business, while the wife stayed home with the kids. Not very PC, but that's the way it was.

The husband hired a bard to perform at tea salon for a forthnight, and the bard really liked the place. After closing time on the last night of the bards employ, he lured the husband into having a drink or two, and play some cards with him. By the end of the night the husband had managed to gamble away everything he owned, including his wife's tea salon.

He stumbled home to tell her, and she immediately demanded a divorce. She then added insult to injury by revealing that she'd been having an affair with the bard these last two weeks.

The bard renamed his new property The Wandering Minstrel and turned into a gambling room/inn. He lives on the top floor, along with the original owner and her two children, but they're not married. The ex-husband left town in shame.

His ex-wife mockingly gave him the old sign from The Crystal Chandeleer, and the actual chandeleer that the place took its name from, as a goodbye-present. He sold the chandeleer and used the money to open up a small dock-side tavern in a disreputable little harbour village. The customers are drunks, out-of work sailors and even a few pirates.

The tavern is little more than a drift-wood shack; with a handful of tables, a board laid over some crates for a counter, and a closet-sized room in the back where the "proud" owner keeps his bed. The sign hanging crookedly over the door is so faded you can just barely make out the words: The Crystal Chandeleer Tea Salon.

The owner is a bitter, gloomy fellow. He doesn't have much money, but he's willing to give all he's got to whoever can bring him the head of a certain cheating bard innkeeper...
 
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Thornir Alekeg

Albatross!
The Dragon's Den

The interior of this inn looks like someone’s idea of a dragon’s den. The walls of the common room are covered in “dragon scales” and piles of “treasure” (painted wooden coins and colored glass gems with the Inn's logo inscrbied on them) lie all about the room. The floor has been painted to look like you are walking on a carpet of coins and precious stones. The hearth looks like a dragons head, with the fire in its mouth. The bar itself wraps around the room styled to look like a sleeping dragon, it connects to the wall near the hearth and the dragon’s head. The varying height of the bar allows people of different heights to stand somewhere along the bar and see over it. The common room is well lit (the better to show off the décor). The kitchen is located behind the hearth

Several serving girls roam the room and the barkeep (Aldus) is cheerful and talkative. The proprietor of the inn is a man named Crowley (Human Rog 12/Ftr 6). A lean man of medium height, Crowley has salt and pepper hair, several obvious scars and slightly milky eyes. He tends to squint when looking at something or someone because of his less than perfect eyesight. Crowley is very cheerful and loves to both tell tales of his adventuring days and to hear of other’s adventures. He himself left adventuring behind when he discovered his eyesight was starting to fail him some and his fingers were not as nimble as they used to be.

The upstairs sleeping chambers at the inn are decorated to look like natural caves. The rooms contain beds a couple of chairs, a small table that looks like a natural outcropping of rock, another “natural outcropping” that has a small basin of water, and an alcove with some shelves. Each room also contains a secret compartment somewhere within (Search DC 15-35). These compartments contain a small slip that is good for free breakfast for each of the room’s occupants. Some of the compartments are trapped by Crowley so that if opened the voucher is burned in a small flash of flame and smoke (no damage Disable Device DC 20-40). The rooms are warm and the beds quite comfortable. The rooms are kept warm due to an ingenious design that moves heat without smoke from the common room hearth into the rooms through a small vent designed to look like a natural steam vent. The vent can be opened or closed in each room using a small lever.

A bathing room on the upper level also uses the common room hearth heat to help keep the bath waters warm. While not enough to heat the water by itself, once hot water is put into the bath, it does not cool as quickly as it normally would.
 

Thornir Alekeg

Albatross!
Lacey's Lair

A sign hanging on the door of this tavern reads "No orc blood allowed!"

Just inside, facing the door of this ordinary looking tavern is a wooden statue of a man with a knowing look and a wry smile. The statue is named Lacey and provides both entertainment and protection. If someone enters the tavern thinking thoughts of harming one of the employees or one of the long-time regulars, Lacey calls out a warning to that person. Should an orc or half-orc enter the tavern Lacey shouts out with a snarl "Orc Blood" and lets loose a 3d4+3 magic missile . Lacey can shoot six such missiles per day at a rate of one per round at any orc-blooded target within his forward arc. Lacey cannot move. If orcs enter and get behind him, he will curse up quite a storm in frustration.

Others entering the tavern will often find Lacey making snide comments such as:

(to a Bard)
"Have ye' heard this one?

There once was a Bard from Verlace
Whose thoughts were slower than his lip would race
He dared sing some words
Of some secrets he's heard
And woke with those lips cut from his face"

(to a Paladin)
"Oh, crap! Everyone, stop having fun! We don't want to offend the Paladin"

(to a well equipped warrior)
"Whoa, ladies! Check out the equipment on this one!"

(to a Monk)
"I bet you are just great with your hands."

(to a Halfling)
"Do you need a booster seat?"

(to an Elf)
"Hello, I suppose you will want us to actually wash the glasses before you'll drink"

[Add in your own digs as you see fit]
 
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taliesin15

First Post
The Silver Apple is found in the unassuming little village of Trillham. Timber and mud construction. Inside polished oak furnishings. Huge white apple tree in front of tavern with fruits that only fully ripen somehow when coated with the first frost of winter (i.e. when they look silver). These apples are made into the best tasting Cider on the continent by one Iaeun Parsleyspeare, a rather muscular looking Hobbit (and midlevel fighter, to boot). Pastries (braised duck liver & leek pie; candied walnut & quince tart; truffle & wild boar tartuffe; and the like) are fashioned by Liam and Rafe (2 more hobbit fighters, shortbow specialists). In fact it seems that everyone working in the tavern or drinking there and living nearby is well armed and skilled. At last one might learn that the Tavern (indeed the entire village) is really the stronghold of a very highlevel but discreet Ranger Lord, who often scouts the river valley and surrounding land from the 4th floor turret where his cohorts, high level druids, land, as they shapeshift into hawks, and also the Ranger has a kind of animal companion follower, a Giant Owl, who lives in this turret, which looks merely decorative from the village green below.
 

diaglo

Adventurer
The Wanton Wench or Buxom Lady

An open air tavern. Partly open because the place sees some many ruffians the walls don't hold up in places. Mostly open air so it can move if need be when they have trouble with the constable.
 

Mallus

Legend
A few places to get drunk in CITY...

Cafe Limbo, 117 South Spider St. (at Limbo Plaza), Saltbend, Eris, CITY
A large, partially open-air bar and resturant made from a hodgepodge of different building materials in Eris's trendy Saltbend District, near the Grand Canal. The Cafe was opened by a wealthy priest of the Dreamer Out of Time and reputedly came to him in a vision. Famed for its coffee, small plates, availability of drugs, and collection of exquisitely-crafted boardgames, which include chess, non-Euclidean chess, and go.

The Nance and Prattle, 2201 Blvd. of the Blameless, Mid-Tier, Eris, CITY
A charming 3-story wood and wattle tavern in Eris's historic Mid-Tier District. The unofficial headquarters of the Order of the Lovesworn, the heartbroken knights doomed never to know true love again who devote themselves to reuniting lost lovers. Any night of the week you'll find the enormous --but enormously fashionable-- Master of the Lovesworn, Thum Gussett, holding court surrounded by some of the most attractive young men in CITY. Lord Gusset is a virtual treasure-trove of gossip, humor, and heartache.

Swift Tongue on Salt, 1669 Opal St. (in Little Wu Plaza), Little Ajakhan, Narayan, CITY
A rough-and-tumble bar known for its exclusively male clientele, where artists, dockworkers, exotic Ajakhani sailors and scholars from the University meet and mingle in smoky anonymity. The Lord of the Lovesworn, Thum Gusset, is said to be an occasional visitor.

Stiltjackets 99 Quai Central, Quaiside, Narayan, CITY
Even though its sits over 100 paces back from the harbor, on solid flagstones, the puzzling Stiltjackets was built up on 15ft poles by its famously greedy (and hydrophobic) owner Palomar Guise. Stiltjackets is known for its casino and as a nightspot, where "everyone sees you enter but no-one sees you leave". Stiltjackets requires formal attire, and does not offer a full menu.

The Room Rouge, 2525 Opium Way, Redlights, Narayan, CITY
A bar and dinner-theatre venue in a rapidly-gentrifying neighborhood. The Room Rouge, despite its frequent --and frequently good-- dramatic performances, remains a little taste of the old Red Light District, seeing as its the headquarters for a group of brutal-yet-dandyish thieves known as the Room Rouge Players, led by the gentleman and stone-cold killer, Jack Fancy, Esquire.


(Note: CITY is actually ten cities spread across the world linked togther by permanent magic gates. CITY addresses have three parts; street address, district, and "component city".)
 
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reason

First Post
...

The Broken Wheel

Once a boathouse on the dockside, the Broken Wheel has been adopted by Harand's thugs and other rough types as a safehouse and drinking establishment. The ale is poor and watered, but Harand and his trusted thieves drink only the best grain spirit. Commoners give the disreputable Broken Wheel a wide berth, save for the fisher folk who clean their catches on a nearby stone quay. The numerous safehouse cats steal glowfish heads and eel spines; the remains of their thievery litter the tavern and the cobbles outside.

The Broken Wheel once housed the court of the King of Thieves, or so it is said. It is sadly diminished from those long-ago seasons; its crumbling stone walls are patched with ill-fitting boards; the furnishings are broken-down and battered, the bar a plank over casks; ragged, scarred cats perch on beams and fight over bones under the rickety tables; the thatch leaks in the rain. Still, there is a certain prestige associated with control of the Broken Wheel amongst the rough dockside folk - Harand's swaggering trustees make sure that is well understood by common thieves and their fellows.

It is an open secret that the Broken Wheel stands atop dank tunnels and storage rooms; so much so that it is the first destination for militia, Seafarers' Guildsmen or spear-armed retainers from the noble estates after any particularly grand theft or new outrage on the part of the Unseen Hands. Harand's patronage is an expensive and uncertain proposition, but thieves who do not pay the price risk being given up to the magisters to placate an angry mob or influential noble. Like most of the well-known rogues in Port, hard old Harand has cozy relations with militiamen and the Seafarers' Guild - and no shame in using those relations to his best advantage.

Reason
Principia Infecta
 

Jesus_marley

First Post
The Clove 'N Hoof


Many adventurers speak of the place, yet no one can say for certain where it is. The accounts come from all corners, yet are remarkably similar. One such account follows...

Account of Thorgaard Hammerfist - We were lost in the woods. D'aron, meself, and Idtra. We had no food. Our water was gettin' low. By me Great aunt's beard, I was even out o' ale! We had been wanderin' fer days with no clue as ta where we were and it was startin ta get dark. You ask me, all them trees look alike. BAH! I'll take a good solid roof o' stone o'er me head any day. Anyways, we're wanderin' round out in the middle o' leafyland when we sees a clearin' with a building sitting smack in the middle! There was smoke in the chimney, music in the air, and light in the windows. Now normally, I be wary o' a place that pops outta nowhere, but mind you, I had been dryer than a flatbread fart for nigh on three days. I wanted an ale.
So, we walk up and the sign says The Clove 'N Hoof. In we go.
Other than the barkeep and us, the place is empty. But there is a spread laid out like the it's the king's birthday. The barkeep says to us, sit and eat. So we sits and eats. I know what yer thinkin', What sane fella would do such a thing? I know, I ask meself that same thing. But at the time it seemed alright. All the while we are gorging ourselves the barkeep just sits and smiles and cleans the bartop. And none of us even raise an eyebrow! Later, after we are done, the barkeep steps around to the stage and I swears to all me gods... he was a SATYR! He had the man top and the goat bottom! I almost choked. \
Anyways, he sits on the stage and starts blowin' on his pipes. It was the most beautiful thing this old dwarf e'er heard I tells ya. It brought a tear to me eye.
When he finished he changed his tune. The first was sad. The next was strange. We were only listening for a few moments but I guess we all fell asleep. The next thing we know, it's morning and we're wakin' up on the edge of the woods.
We found out later that our purses were all lighter by one gold each. A fair trade in my book!
 

Chimera

First Post
The Brown Mug

The Brown Mug is the second most famous tavern in the Wild Lands and definitely the most underwhelming.

Located 1/4 mile from the town of Freetown and 100 yards from the ford over the Trevast river (Treh-vast, emphasis on the first syllable), the Brown Mug is famous throughout the region as a place for adventures to congregate, find new companions and plot new adventures.

The Brown Mug is a single story brick structure about 50' by 30', built on wooden and brick piles approximately 5' off the ground (because of seasonal river flooding). There is one large common room with a kitchen and a store room. (The staff lives in Freetown.)

Given the tales, most rookie adventurers expect something much grander than the simple, drab structure and common fare. (Kinda like hearing rock bands singing of this great meeting place, politicians speaking of this great watering hole; only to find it's a Denny's outside Omaha.)
 

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