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  1. dcollins

    What 0th-level spells should any Wizard have?

    After 40 votes, here's the results. (Those within 50% of the top are in boldface.) Thanks for the input, everyone! Detect Magic 32 Prestidigitation 28 Read Magic 23 Mage Hand 22 Light 20 Message 15 Ray of Frost 7 Mending 6 Ghost Sound 6 Arcane Mark 6 Dancing Lights 6 Resistance 4 Open/Close 4...
  2. dcollins

    What 0th-level spells should any Wizard have?

    Hey, it did say "You can pick as many selections as you'd like," so it's all good. Thanks for the feedback so far, everyone.
  3. dcollins

    What 0th-level spells should any Wizard have?

    A while back I made some polls to generate a "baseline" core Wizard's spell list. I just realized I never did one for cantrips. You can pick as many selections as you like. Say you have a Wizard of about 3rd level -- adventuring, PC or NPC, non-specialized, non-multiclassed, core rules only. He...
  4. dcollins

    Stat Analysis: Progress

    For what it's worth, I did a passingly similar analysis in Hit Dice for 3.0 here (Excel sheet at bottom of first page): http://www.superdan.net/dndmisc/monster_hit_dice.html http://www.superdan.net/dndmisc/dragons_are_too_small.html
  5. dcollins

    5D6 drop the lowest two (math ?)

    I do hope you test your software against a brute-force method (please).
  6. dcollins

    Wandering Monsters: How Tough?

    I don't really see that in 3.0. DMG is set up with dungeon wandering monsters at same EL as dungeon level.
  7. dcollins

    Official words on Feint and Uncanny Dodge

    You are confusing two different people. I never participated in any Uncanny Dodge debate, and I don't have the opinion you ascribe to me. Regarding custom new magic items, that used to be the policy of ENWorld, and I did always feel that it was a better policy.
  8. dcollins

    Can a 20th level caster get a 30 caster level?

    SRD: Note the difference between "enhancement bonus" and "modified bonus".
  9. dcollins

    Treasure Discussion: AD&D1, D&D3

    Ok, thank you for fnally posting the analysis :) I agree with most of what you wrote. However, I think a key issue is "how much of the maximum 1E treasure did parties actually find?" As others pointed out, it was frequently devilishly hidden, and not actually expected to be found much of the...
  10. dcollins

    Treasure Discussion: AD&D1, D&D3

    From Wikipedia (http://en.wikipedia.org/wiki/Supply_and_demand): In other words, "supply and demand" may be a legitimate analysis for modern markets with lots of information about pricing, but possibly not for pre-modern markets with less well informed buyers and sellers.
  11. dcollins

    Spell Purchasing for Wizards Created Above 1st Level

    In my campaign I allow extra spells for high-level wizards for the cost of a scroll plus scribing fees.
  12. dcollins

    Treasure comparison: AD&D1, D&D3

    Could you just post your conclusions?
  13. dcollins

    Greatsword weilding caster

    3.5 FAQ says entirely switching weapons from one hand to another is a move action, p. 31:
  14. dcollins

    Old 3.0 errata

    Per Amazon.com: - 3.0 Splatbooks 2001 (Jan, May, Jul, Dec) - Oriental Adventures Oct-2001 - Deities & Demigods Apr-2002
  15. dcollins

    Greatsword weilding caster

    You're welcome. :)
  16. dcollins

    Greatsword weilding caster

    Here's the extended grip discussion in 3.0 FAQ p. 40-41. In short, there is a distinction between "carrying" and "wielding" a weapon. It's a free action to shift grip with a free hand. However, it's not addressed how many such free actions you get -- personally, I allow only one "free action...
  17. dcollins

    Was D&D the first RPG?

    My impression is that Gygax means "campaign" in a fairly large sense, with multiple gaming groups all playing in the same milieu. I've read him say that for a few years he had players at his house every night of the week, and had to enlist Rob Kuntz as a secondary DM to handle overflow. (i.e., I...
  18. dcollins

    Do negative levels reduce caster level?

    I would: (a) reduce caster level, (b) delete 1 spell per negative level. I would not re-compute maximum spell level known for effective level. Similarly, I would not re-compute BAB or saves, etc; the negative level rule has all the penalties you need to apply.
  19. dcollins

    Was D&D the first RPG?

    Wikipedia (http://en.wikipedia.org/wiki/D%26D):
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