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    Allow Cannibalism vs. Heavy-handed GMing

    What if he's half-orc / half-halfling?
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    A Paid Trip to Spellhold [D&D 4e]

    AC/F/R/W: 17/16/17/19 37/37hp +11thp Round 5 Lochlan turns to help Chizz with the last skeleton behind their lines, hoping that once it goes down they'll be able to form a defensive line. Standard Biting Swarm at B1 MISS (16 vs AC 19) OOC: Still not sure how I end up with a - instead of a +...
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    Online CB yea or nay?

    Vote: No. It's missing huge chunks of functionality from the offline-builder. *As PC noted, the new Feat interface is terrible. *Even though it clearly works they chose not to enable Export. *Removed support for 'Campaign Settings', which we use to hide most Dragon content. *It crashes...
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    A Paid Trip to Spellhold [D&D 4e]

    AC/F/R/W: 17/16/17/19 37/37hp +11thp Seeing Cliff surrounded, Lochlan moves to a better position then launches a volley of throws at the skeletons surrounding him. Move: Move to G8 Standard: Storm of Spirit Shards centered at L8 CRITICAL HIT: S1, 21 Damage HIT: S4: 13 Damage MISS: S2, S3...
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    Elite/Solo gets +2/+5 on saves. Should they get a matching penalty?

    Prepping to run Assault on Nightwyrm Fortress I noticed that the Enormous carrion Crawler inflicts a -5 penalty on saves vs it's paralysis effect. Given the availability of bonus saves at higher levels, should all Elite/Solo creatures inflict -2/-5 to saves vs their own effects?
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    I seem to be missing the point on the online CB

    It was explicitly stated in the thread on the WotC board (I'll link it if I spot the post again) that account sharing is against the Terms of Use, i.e., they very much *don't* want you to do it. I suspect that they recognize the difference between you bringing your laptop to the game and...
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    A Paid Trip to Spellhold [D&D 4e]

    AC/F/R/W: 17/16/17/19 37/37hp +11thp Round 3 OOC: The "can't shift/slowed" on B1 ended after Lochlan's turn on Round2. Similarly, although I forgot to note it in my post, S1 should have been Dazed during Round2 Now that he's out-of-reach of the undead for the moment, Lochlan turns his...
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    A Paid Trip to Spellhold [D&D 4e]

    AC/F/R/W: 17/16/17/19 37/37hp Tangling the skeleton in front of him with his bola, Lochlan ducks out of the way. Standard: Escaping Shot against S1. Shift to J7. Move: Move to J10. Edit: *sigh*. Let me try those rolls again...
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    A Paid Trip to Spellhold [D&D 4e]

    AC/F/R/W: 17/16/17/19 37/37hp The "metabolically impaired" can pry my brain from my cold, dead... Oh, that's what they were trying to do anyway? Then I'm just going to have to re-dead them! Seeing that they are flanked, Lochlan does his best to slow the skeletons at the rear of the party...
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    A Paid Trip to Spellhold [D&D 4e]

    Lochlan readies his bola, looking for a likely target amongst the undead.
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    A Paid Trip to Spellhold [D&D 4e]

    "Before we leave we should set up a way for the sailors to signal us if anyone comes back to the docks or approaches either ship. Perhaps a flaming bolt fired from the ballista angled sharply upward." When the party forms up to head in-land, Lochlan takes up position towards the rear of the group.
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    A Paid Trip to Spellhold [D&D 4e]

    Lochlan suppresses a shudder looking out over the isle. "My mission was complete when that archer went overboard to Jones' locker. Seein' as you all helped me with mine, it's only fair I help you with your task. Did those wizards tell you anything else?"
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    A Paid Trip to Spellhold [D&D 4e]

    Seeing that Taran still hasn't made it back to the ship, Lochlan moves to help Chizz.
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    A Paid Trip to Spellhold [D&D 4e]

    OOC: I rolled a 9 on the previous page, but the rolls have been suprisingly low. Seeing another sailor slip towards the rail, Lochlan tosses a weighted line his way.
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    [OOC] A Paid Trip to Spellhold

    I realize you really hadn't said much either way, I meant that I was assuming that you didn't really care which roller we used and that if you had a strong preference one way or the other you'd make it clear. :)
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    Essentials: Magic items for characters starting above L1?

    The more I look at it I think I'm going to allow my players to have a total of 3 U items; which could at their option be all three of L-1/L/L+1. Any remaining items would need to be common. That way, even though the obvious choice might be for your Top3 to be U Weapon(implement)/Armor/Neck, if...
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    [OOC] A Paid Trip to Spellhold

    I hardly think the number of rolls we've made so far represents a statistically valid sample size. Personally I plan to continue using the ENW roller simply because it's so much easier. But if you think ENW is cursed and IC isn't, go for it. (assuming VV agrees anyway :))
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    A Paid Trip to Spellhold [D&D 4e]

    Hoping his safety line is enough to keep him on board, Lochlan moves around the mid-deck helping the sailor tie themselves to the safety lines.
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    Essentials: Magic items for characters starting above L1?

    I've only had a few minutes to flip through a copy of HotFL, but I didn't see this addressed. How many/rarity magic items should characters starting above L1 have access to? Before rarity, it was an L+1 item, an L item, an L-1 item and GP equal to an L-1 item.
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    A Paid Trip to Spellhold [D&D 4e]

    Lochlan keeps hauling on the line, trying to pull Cliff back into the boat.
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