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  1. Crimson Longinus

    D&D 5E Brainstorming Wizard Subclasses

    So the recent thread about the wizard class got me thinking. I think that most of the schools of magic are thematically pretty weak and muddled, so I am trying to condense the wizard subclasses to give them more district identity. These are my ideas thus far: The School of Forces. Also known...
  2. Crimson Longinus

    Asking clarification regarding moderation

    This is about the recent Bible setting thread. I have great respect of the moderation team here. The moderation tends to be fair and not too heavy handed. And moderators generally patiently advice posters to cease unwanted behaviour before starting to hand out infractions. However, I feel that...
  3. Crimson Longinus

    D&D 5E Help me build alternative injury/death rules

    So these rules have several goals. First, I want to make a real injury that cannot be just shrugged of a possibility (if somewhat remote one) and secondly, I want to make death less likely. I also want to tie the likelihood of the death and injury to the power of the attack, but that is less...
  4. Crimson Longinus

    D&D 5E Simple Dex Barbarian Hack, Please Evaluate

    So in the racial ASI thread (no more about that here) I said that it would be nice if there was better rule support for dexterity primary barbarians. So how would this work: You can add your rage damage bonus to Dex based attacks and use reckless attack with Dex based attacks. BUT Your rage...
  5. Crimson Longinus

    D&D 5E Armour house rules for a low-tech setting. Do these seriously break anything?

    So I've been working on this setting where the most advanced civilisations are on early bronze age tech-level and a lot of the world is basically at the late stone age. So reflect this I want to make armour less necessary, but still not remove it completely. The basic idea is lessen the AC...
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