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The Halfling Horde (Levels 7-9; Old Tower]

The Halfling Horde (Levels 7-9; Old Tower] 1

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The Halfling Horde is a Dungeons & Dragons Next adventure for four to six characters of 7th through 9th level. The adventure involves a nomadic horde of halflings coming into conflict with a town, Round River, newly founded in their sacred grounds. It takes place in a recently settled region of hilly wilderness grassland connected back to civilization by a river. The river has been named, as it plays an important role in the backstory of the adventure, but the wilderness itself as well as the nearby civilization have not, to permit easier inclusion into a pre-existing campaign setting.

The adventure is written with the assumption that a wizard, Oxidus, invites the party to Round River to help with the town’s woes, and provides magical means of transportation to reach this remote location. If the campaign setting renders this contrivance unnecessary, Oxidus can extend the invitation without offering his teleportation skills.


The Halfling Horde is a Dungeons & Dragons Next adventure for four to six characters of 7th through 9th level. The adventure involves a nomadic horde of halflings coming into conflict with a town, Round River, newly founded in their sacred grounds. It takes place in a recently settled region of hilly wilderness grassland connected back to civilization by a river. The river has been named, as it plays an important role in the backstory of the adventure, but the wilderness itself as well as the nearby civilization have not, to permit easier inclusion into a pre-existing campaign setting.

The adventure is written with the assumption that a wizard, Oxidus, invites the party to Round River to help with the town’s woes, and provides magical means of transportation to reach this remote location. If the campaign setting renders this contrivance unnecessary, Oxidus can extend the invitation without offering his teleportation skills.


The Halfling Horde is a Dungeons & Dragons Next adventure for four to six characters of 7th through 9th level. The adventure involves a nomadic horde of halflings coming into conflict with a town, Round River, newly founded in their sacred grounds. It takes place in a recently settled region of hilly wilderness grassland connected back to civilization by a river. The river has been named, as it plays an important role in the backstory of the adventure, but the wilderness itself as well as the nearby civilization have not, to permit easier inclusion into a pre-existing campaign setting.

The adventure is written with the assumption that a wizard, Oxidus, invites the party to Round River to help with the town’s woes, and provides magical means of transportation to reach this remote location. If the campaign setting renders this contrivance unnecessary, Oxidus can extend the invitation without offering his teleportation skills.


The Halfling Horde is a Dungeons & Dragons Next adventure for four to six characters of 7th through 9th level. The adventure involves a nomadic horde of halflings coming into conflict with a town, Round River, newly founded in their sacred grounds. It takes place in a recently settled region of hilly wilderness grassland connected back to civilization by a river. The river has been named, as it plays an important role in the backstory of the adventure, but the wilderness itself as well as the nearby civilization have not, to permit easier inclusion into a pre-existing campaign setting.

The adventure is written with the assumption that a wizard, Oxidus, invites the party to Round River to help with the town’s woes, and provides magical means of transportation to reach this remote location. If the campaign setting renders this contrivance unnecessary, Oxidus can extend the invitation without offering his teleportation skills.


The Halfling Horde is a Dungeons & Dragons Next adventure for four to six characters of 7th through 9th level. The adventure involves a nomadic horde of halflings coming into conflict with a town, Round River, newly founded in their sacred grounds. It takes place in a recently settled region of hilly wilderness grassland connected back to civilization by a river. The river has been named, as it plays an important role in the backstory of the adventure, but the wilderness itself as well as the nearby civilization have not, to permit easier inclusion into a pre-existing campaign setting.

The adventure is written with the assumption that a wizard, Oxidus, invites the party to Round River to help with the town’s woes, and provides magical means of transportation to reach this remote location. If the campaign setting renders this contrivance unnecessary, Oxidus can extend the invitation without offering his teleportation skills.


The Halfling Horde is a Dungeons & Dragons Next adventure for four to six characters of 7th through 9th level. The adventure involves a nomadic horde of halflings coming into conflict with a town, Round River, newly founded in their sacred grounds. It takes place in a recently settled region of hilly wilderness grassland connected back to civilization by a river. The river has been named, as it plays an important role in the backstory of the adventure, but the wilderness itself as well as the nearby civilization have not, to permit easier inclusion into a pre-existing campaign setting.

The adventure is written with the assumption that a wizard, Oxidus, invites the party to Round River to help with the town’s woes, and provides magical means of transportation to reach this remote location. If the campaign setting renders this contrivance unnecessary, Oxidus can extend the invitation without offering his teleportation skills.
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