• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Homebrew RPG (4e based): Heroes of Legend

Homebrew RPG (4e based): Heroes of Legend 1

No permission to download


This is a super-power themed game that uses 4e mechanics to make a simpler, classless, more fast paced, and easier to pick up game. No RPG is perfect, but so many of the good ones feel too limiting or too complicated or both. Heroes of Legend is my attempt to make an alternative that bridges those problems. I have taken systems, rules and abilities from many games and combined them in a way that I feel is easy to learn and use and that is also a solid system in terms of the math behind it.

The basic premise of this game comes from the movie Unbreakable, where Samuel L. Jackson’s character proposed that comic books are exaggerated tales of real people that were extraordinary. The characters in this game, for whatever reason (up to you and/or the GM) have abilities greater that normal humans, but they aren’t unlimited.

This game uses the 4e system as a base, so conditions, ability scores, traits (feats), skills and most of the under lying math are derived from it. You will need a 4e Player’s Handbook to play Heroes of Legend since a lot of terms and system elements are derived from it and fully explained therein. Most campaigns I have been in have utilized house rules, and this system was designed with that in mind (see the Game Master’s section for more details).

Like in 4e your characters are the “heroes” or main characters of the story, but unlike 4e they don’t just choose a power-tree to follow, instead they are capable of improving in many directions simultaneously. You create your character from scratch, then build them however you want them, and they can exist in any setting, world or time line.

If you have any feedback please let me know here or at nerdoflegend@yahoo.com. I haven't been able to get a group together to play test it yet, but several longtime gamers I know gave it an OK and I've made several characters and things seem to balance well.

I have attached the basic rules (version 1.6 now), a (very) rough character sheet, a quick reference page, two enemy sheets and a combat tracker page.


This is a super-power themed game that uses 4e mechanics to make a simpler, classless, more fast paced, and easier to pick up game. No RPG is perfect, but so many of the good ones feel too limiting or too complicated or both. Heroes of Legend is my attempt to make an alternative that bridges those problems. I have taken systems, rules and abilities from many games and combined them in a way that I feel is easy to learn and use and that is also a solid system in terms of the math behind it.

The basic premise of this game comes from the movie Unbreakable, where Samuel L. Jackson’s character proposed that comic books are exaggerated tales of real people that were extraordinary. The characters in this game, for whatever reason (up to you and/or the GM) have abilities greater that normal humans, but they aren’t unlimited.

This game uses the 4e system as a base, so conditions, ability scores, traits (feats), skills and most of the under lying math are derived from it. You will need a 4e Player’s Handbook to play Heroes of Legend since a lot of terms and system elements are derived from it and fully explained therein. Most campaigns I have been in have utilized house rules, and this system was designed with that in mind (see the Game Master’s section for more details).

Like in 4e your characters are the “heroes” or main characters of the story, but unlike 4e they don’t just choose a power-tree to follow, instead they are capable of improving in many directions simultaneously. You create your character from scratch, then build them however you want them, and they can exist in any setting, world or time line.

If you have any feedback please let me know here or at nerdoflegend@yahoo.com. I haven't been able to get a group together to play test it yet, but several longtime gamers I know gave it an OK and I've made several characters and things seem to balance well.

I have attached the basic rules (version 1.6 now), a (very) rough character sheet, a quick reference page, two enemy sheets and a combat tracker page.


This is a super-power themed game that uses 4e mechanics to make a simpler, classless, more fast paced, and easier to pick up game. No RPG is perfect, but so many of the good ones feel too limiting or too complicated or both. Heroes of Legend is my attempt to make an alternative that bridges those problems. I have taken systems, rules and abilities from many games and combined them in a way that I feel is easy to learn and use and that is also a solid system in terms of the math behind it.

The basic premise of this game comes from the movie Unbreakable, where Samuel L. Jackson’s character proposed that comic books are exaggerated tales of real people that were extraordinary. The characters in this game, for whatever reason (up to you and/or the GM) have abilities greater that normal humans, but they aren’t unlimited.

This game uses the 4e system as a base, so conditions, ability scores, traits (feats), skills and most of the under lying math are derived from it. You will need a 4e Player’s Handbook to play Heroes of Legend since a lot of terms and system elements are derived from it and fully explained therein. Most campaigns I have been in have utilized house rules, and this system was designed with that in mind (see the Game Master’s section for more details).

Like in 4e your characters are the “heroes” or main characters of the story, but unlike 4e they don’t just choose a power-tree to follow, instead they are capable of improving in many directions simultaneously. You create your character from scratch, then build them however you want them, and they can exist in any setting, world or time line.

If you have any feedback please let me know here or at nerdoflegend@yahoo.com. I haven't been able to get a group together to play test it yet, but several longtime gamers I know gave it an OK and I've made several characters and things seem to balance well.

I have attached the basic rules (version 1.6 now), a (very) rough character sheet, a quick reference page, two enemy sheets and a combat tracker page.


This is a super-power themed game that uses 4e mechanics to make a simpler, classless, more fast paced, and easier to pick up game. No RPG is perfect, but so many of the good ones feel too limiting or too complicated or both. Heroes of Legend is my attempt to make an alternative that bridges those problems. I have taken systems, rules and abilities from many games and combined them in a way that I feel is easy to learn and use and that is also a solid system in terms of the math behind it.

The basic premise of this game comes from the movie Unbreakable, where Samuel L. Jackson’s character proposed that comic books are exaggerated tales of real people that were extraordinary. The characters in this game, for whatever reason (up to you and/or the GM) have abilities greater that normal humans, but they aren’t unlimited.

This game uses the 4e system as a base, so conditions, ability scores, traits (feats), skills and most of the under lying math are derived from it. You will need a 4e Player’s Handbook to play Heroes of Legend since a lot of terms and system elements are derived from it and fully explained therein. Most campaigns I have been in have utilized house rules, and this system was designed with that in mind (see the Game Master’s section for more details).

Like in 4e your characters are the “heroes” or main characters of the story, but unlike 4e they don’t just choose a power-tree to follow, instead they are capable of improving in many directions simultaneously. You create your character from scratch, then build them however you want them, and they can exist in any setting, world or time line.

If you have any feedback please let me know here or at nerdoflegend@yahoo.com. I haven't been able to get a group together to play test it yet, but several longtime gamers I know gave it an OK and I've made several characters and things seem to balance well.

I have attached the basic rules (version 1.6 now), a (very) rough character sheet, a quick reference page, two enemy sheets and a combat tracker page.


This is a super-power themed game that uses 4e mechanics to make a simpler, classless, more fast paced, and easier to pick up game. No RPG is perfect, but so many of the good ones feel too limiting or too complicated or both. Heroes of Legend is my attempt to make an alternative that bridges those problems. I have taken systems, rules and abilities from many games and combined them in a way that I feel is easy to learn and use and that is also a solid system in terms of the math behind it.

The basic premise of this game comes from the movie Unbreakable, where Samuel L. Jackson’s character proposed that comic books are exaggerated tales of real people that were extraordinary. The characters in this game, for whatever reason (up to you and/or the GM) have abilities greater that normal humans, but they aren’t unlimited.

This game uses the 4e system as a base, so conditions, ability scores, traits (feats), skills and most of the under lying math are derived from it. You will need a 4e Player’s Handbook to play Heroes of Legend since a lot of terms and system elements are derived from it and fully explained therein. Most campaigns I have been in have utilized house rules, and this system was designed with that in mind (see the Game Master’s section for more details).

Like in 4e your characters are the “heroes” or main characters of the story, but unlike 4e they don’t just choose a power-tree to follow, instead they are capable of improving in many directions simultaneously. You create your character from scratch, then build them however you want them, and they can exist in any setting, world or time line.

If you have any feedback please let me know here or at nerdoflegend@yahoo.com. I haven't been able to get a group together to play test it yet, but several longtime gamers I know gave it an OK and I've made several characters and things seem to balance well.

I have attached the basic rules (version 1.6 now), a (very) rough character sheet, a quick reference page, two enemy sheets and a combat tracker page.


This is a super-power themed game that uses 4e mechanics to make a simpler, classless, more fast paced, and easier to pick up game. No RPG is perfect, but so many of the good ones feel too limiting or too complicated or both. Heroes of Legend is my attempt to make an alternative that bridges those problems. I have taken systems, rules and abilities from many games and combined them in a way that I feel is easy to learn and use and that is also a solid system in terms of the math behind it.

The basic premise of this game comes from the movie Unbreakable, where Samuel L. Jackson’s character proposed that comic books are exaggerated tales of real people that were extraordinary. The characters in this game, for whatever reason (up to you and/or the GM) have abilities greater that normal humans, but they aren’t unlimited.

This game uses the 4e system as a base, so conditions, ability scores, traits (feats), skills and most of the under lying math are derived from it. You will need a 4e Player’s Handbook to play Heroes of Legend since a lot of terms and system elements are derived from it and fully explained therein. Most campaigns I have been in have utilized house rules, and this system was designed with that in mind (see the Game Master’s section for more details).

Like in 4e your characters are the “heroes” or main characters of the story, but unlike 4e they don’t just choose a power-tree to follow, instead they are capable of improving in many directions simultaneously. You create your character from scratch, then build them however you want them, and they can exist in any setting, world or time line.

If you have any feedback please let me know here or at nerdoflegend@yahoo.com. I haven't been able to get a group together to play test it yet, but several longtime gamers I know gave it an OK and I've made several characters and things seem to balance well.

I have attached the basic rules (version 1.6 now), a (very) rough character sheet, a quick reference page, two enemy sheets and a combat tracker page.
Top