Carrion Crown #2: Trial of the Beast
(requires ownership of original pathfinder module)
The mob demands blood after the capture of a legendary monster. But is the monster guilty? Can a creature without a soul be defended? Can the heroes prove the Beast's innocence, or have they been handed an impossible task?
In this adventure designed for three to four characters starting at level 4, players are turned into investigative defense lawyers for a terrible Beast that has long roamed the Viestadt countryside. Their investigations will take them to dark towns, a destroyed asylum, and a mad alchemist's castle on a twisted search for the truth.
This is my conversion of the Pathfinder adventure to D&D 5. New content for DND 5 includes a range of interesting beasts and alchemical items that could be used in your own adventures!
(requires ownership of original pathfinder module)
The mob demands blood after the capture of a legendary monster. But is the monster guilty? Can a creature without a soul be defended? Can the heroes prove the Beast's innocence, or have they been handed an impossible task?
In this adventure designed for three to four characters starting at level 4, players are turned into investigative defense lawyers for a terrible Beast that has long roamed the Viestadt countryside. Their investigations will take them to dark towns, a destroyed asylum, and a mad alchemist's castle on a twisted search for the truth.
This is my conversion of the Pathfinder adventure to D&D 5. New content for DND 5 includes a range of interesting beasts and alchemical items that could be used in your own adventures!