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Bardificer - An Eberron-style Artificer based on the Bard class 1

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Like many others, I was not happy with the artificer-as-wizard-tradition offered by Wizards of the Coast, because I thought it was too far off what the Eberron artificer was in 3e. So I made my own, based on the Bard class. Many of the class features mirror those of a bard - you could think of this as a bard subclass you'd take at level 1 instead of 3, and with the music flavor replaced by tinkering. I left some of the class features without descriptions because I couldn't be hedgehogged into writing some formula text that everyone already knows.

The spell list consists mostly of buff spells (flavored as creating short-term buff items), spells that deal with artifice (traps, locks, etc.) and healing (flavored as healing potions). I did not include much in the way of permanent item creation, as that is the province of the DM - mainly the Infuse Item ability that lets them bypass whatever spell requirements are made on item creation.

The big difference from the bard class is that the artificer does not have spells known - instead, he knows his entire spell list. On the other hand, this spell list is severely limited - although somewhat less so with the Magical Secrets class feature. Also, it's based on Intelligence instead of Charisma.
Like many others, I was not happy with the artificer-as-wizard-tradition offered by Wizards of the Coast, because I thought it was too far off what the Eberron artificer was in 3e. So I made my own, based on the Bard class. Many of the class features mirror those of a bard - you could think of this as a bard subclass you'd take at level 1 instead of 3, and with the music flavor replaced by tinkering. I left some of the class features without descriptions because I couldn't be hedgehogged into writing some formula text that everyone already knows.

The spell list consists mostly of buff spells (flavored as creating short-term buff items), spells that deal with artifice (traps, locks, etc.) and healing (flavored as healing potions). I did not include much in the way of permanent item creation, as that is the province of the DM - mainly the Infuse Item ability that lets them bypass whatever spell requirements are made on item creation.

The big difference from the bard class is that the artificer does not have spells known - instead, he knows his entire spell list. On the other hand, this spell list is severely limited - although somewhat less so with the Magical Secrets class feature. Also, it's based on Intelligence instead of Charisma.
Like many others, I was not happy with the artificer-as-wizard-tradition offered by Wizards of the Coast, because I thought it was too far off what the Eberron artificer was in 3e. So I made my own, based on the Bard class. Many of the class features mirror those of a bard - you could think of this as a bard subclass you'd take at level 1 instead of 3, and with the music flavor replaced by tinkering. I left some of the class features without descriptions because I couldn't be hedgehogged into writing some formula text that everyone already knows.

The spell list consists mostly of buff spells (flavored as creating short-term buff items), spells that deal with artifice (traps, locks, etc.) and healing (flavored as healing potions). I did not include much in the way of permanent item creation, as that is the province of the DM - mainly the Infuse Item ability that lets them bypass whatever spell requirements are made on item creation.

The big difference from the bard class is that the artificer does not have spells known - instead, he knows his entire spell list. On the other hand, this spell list is severely limited - although somewhat less so with the Magical Secrets class feature. Also, it's based on Intelligence instead of Charisma.
Like many others, I was not happy with the artificer-as-wizard-tradition offered by Wizards of the Coast, because I thought it was too far off what the Eberron artificer was in 3e. So I made my own, based on the Bard class. Many of the class features mirror those of a bard - you could think of this as a bard subclass you'd take at level 1 instead of 3, and with the music flavor replaced by tinkering. I left some of the class features without descriptions because I couldn't be hedgehogged into writing some formula text that everyone already knows.

The spell list consists mostly of buff spells (flavored as creating short-term buff items), spells that deal with artifice (traps, locks, etc.) and healing (flavored as healing potions). I did not include much in the way of permanent item creation, as that is the province of the DM - mainly the Infuse Item ability that lets them bypass whatever spell requirements are made on item creation.

The big difference from the bard class is that the artificer does not have spells known - instead, he knows his entire spell list. On the other hand, this spell list is severely limited - although somewhat less so with the Magical Secrets class feature. Also, it's based on Intelligence instead of Charisma.
Like many others, I was not happy with the artificer-as-wizard-tradition offered by Wizards of the Coast, because I thought it was too far off what the Eberron artificer was in 3e. So I made my own, based on the Bard class. Many of the class features mirror those of a bard - you could think of this as a bard subclass you'd take at level 1 instead of 3, and with the music flavor replaced by tinkering. I left some of the class features without descriptions because I couldn't be hedgehogged into writing some formula text that everyone already knows.

The spell list consists mostly of buff spells (flavored as creating short-term buff items), spells that deal with artifice (traps, locks, etc.) and healing (flavored as healing potions). I did not include much in the way of permanent item creation, as that is the province of the DM - mainly the Infuse Item ability that lets them bypass whatever spell requirements are made on item creation.

The big difference from the bard class is that the artificer does not have spells known - instead, he knows his entire spell list. On the other hand, this spell list is severely limited - although somewhat less so with the Magical Secrets class feature. Also, it's based on Intelligence instead of Charisma.
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