• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

D&D (2024) WotC Fireside Chat: Revised 2024 Player’s Handbook

Book is near-final and includes psionic subclasses, and illustrations of named spell creators.

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In this video about the upcoming revised Player’s Handnook, WotC’s Jeremy Crawford and Chris Perkins reveal a few new tidbits.
  • The books are near final and almost ready to go to print
  • Psionic subclasses such as the Soulknife and Psi Warrior will appear in the core books
  • Named spells have art depicting their creators.
  • There are new species in the PHB.
 

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Chaosmancer

Legend
Nice rationalization for a bad feature.

Shrug You might as well have asked why Gnomes don't gain proficiency in crossbows. Or why orcs don't gain proficiency in Axes.

Or lets not try and pretend that this swapping out was a good idea.

Who is pretending? This was a great idea. Besides, swapping redundant features already existed in the 2014 PHB. If you were playing an Elf (who gets proficiency in Perception) and you took the Sailor background which gives proficiency in perception... you could swap your redundant proficiency for a new skill. If you were playing a Rogue and took the Urchin background that gave you proficiency in Thieve's Tools... you could swap your redundant proficiency for a new tool.

All they did was extend this absolutely vital rule to armor and weapons as well. But since you can't swap a longsword for any other weapon proficiency (because most weapon proficiencies come as categories) they needed you to be able to swap for something else. And tools were the least impactful option.

Not great. But very useful. Often more useful than many other features.
It certainly balanced out the extra armor proficiency lost.
It also allowed mountain dwarves to start with 1 more point of strength (17 if you want) and then take heavy armor mastery at level 4 and still have 18 str then.

Wrong.

Oh wow, it allowed them to take a specific build path to have an 18 strength. So impressive. Certainly explains why there were so many... oh wait, I never saw almost any Mountain Dwarf Fighters. The only people I saw taking Mountain Dwarf were wizards. Specifically to be heavily armored wizards. Which wasted their strength bonus.

You are free to have been impressed by it. But Variant Humans could do the exact same thing, without wasting features. And it was only when Tasha's came out that suddenly people were so invested in the Mountain Dwarf and its ASIs. Frankly, the One DnD Dwarf is superior to the 2014 Dwarf in every metric IMO.
 

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Shrug You might as well have asked why Gnomes don't gain proficiency in crossbows. Or why orcs don't gain proficiency in Axes.
Different thing.
Who is pretending? This was a great idea.
That idea was terrible. Of ot was good for you, ok. I hated it.
Besides, swapping redundant features already existed in the 2014 PHB. If you were playing an Elf (who gets proficiency in Perception) and you took the Sailor background which gives proficiency in perception... you could swap your redundant proficiency for a new skill. If you were playing a Rogue and took the Urchin background that gave you proficiency in Thieve's Tools... you could swap your redundant proficiency for a new tool.
Again, if you don't see a difference there I can't help you.
All they did was extend this absolutely vital rule to armor and weapons as well. But since you can't swap a longsword for any other weapon proficiency (because most weapon proficiencies come as categories) they needed you to be able to swap for something else. And tools were the least impactful option.
Nothing vital there.
Oh wow, it allowed them to take a specific build path to have an 18 strength. So impressive. Certainly explains why there were so many... oh wait, I never saw almost any Mountain Dwarf Fighters. The only people I saw taking Mountain Dwarf were wizards. Specifically to be heavily armored wizards. Which wasted their strength bonus.
Ok, so your experience is universal? Maybe your type of players are different than mine. I have seen several mountain dwarf fighters, barbarians and paladins...
You are free to have been impressed by it.
You are free to not see clearly.
But Variant Humans could do the exact same thing, without wasting features.
Yes. The same thing... Lets count. You start with +2 ASI (lets assume con) . Then you take Heavy armor mastery for +1 Str and take ASI at level 4 for +2 str.
Which indeed is exact the same as mountain dwarf... And you get a skill proficiency on top. And 5 more movement speed.And you did not waste your redundand armor proficiencies and weapon proficiencies. So you got a good deal...

...

...

Oh wait. What is this on the dwarven sheet... Ah a useless feature called darkvision. And poison resistance, and stonecunning. And your speed is never reduced by burden. Nah. Noone needs those features. So the human is ahead.
And it was only when Tasha's came out that suddenly people were so invested in the Mountain Dwarf and its ASIs. Frankly, the One DnD Dwarf is superior to the 2014 Dwarf in every metric IMO.
Yeah... people...

+1 extra str and armor proficiencies are a single feature. If you swapped it out as a whole against tool proficiencies I'd be totally ok with. Swapping 1 for 1 and keeping the extra strength bonus is just what it is. Munchkin. Just IMHO.

And I have never seen anyone ask to swap anything out.

And of course, the 2024 is superior. But that is expected given 10 years of design. Where the designers noticed that people don't always see the design intend and tend to focus on the negative sides, in this case: wasted proficiencies.

And since I compared them to the goblin redundancy with rogue, the goblin has no ability that balances the loss out. The dwarf has.
 

Chaosmancer

Legend
Different thing.

No it isn't. If they did have those proficiencies, then they could have swapped for the tool profs like the elves and the dwarves.

That idea was terrible. Of ot was good for you, ok. I hated it.

Again, if you don't see a difference there I can't help you.

Nothing vital there.

You hating it doesn't make it a bad idea. You declaring there is some fundamental difference between swapping a weapon for a tool, instead of a skill for a skill or a tool for tool doesn't make it so.

And who cares if it is vital? Obviously it isn't vital to the functioning of the game, if it was, the game would be dead. That, again, doesn't make it a bad idea.

So, other than "I hate it and don't think it makes sense"... do you have any reasons, like any sort of ways it has done a single bit of harm to the game?

Ok, so your experience is universal? Maybe your type of players are different than mine. I have seen several mountain dwarf fighters, barbarians and paladins...

You are free to not see clearly.

Sure, you've seen them, I haven't. That doesn't make me blind. I can run the numbers on character creation as easily as you can. And I'm not impressed. The absolute best it does is allow a half-feat at level 4 to achieve an 18. That isn't exactly staggering.

Yes. The same thing... Lets count. You start with +2 ASI (lets assume con) . Then you take Heavy armor mastery for +1 Str and take ASI at level 4 for +2 str.
Which indeed is exact the same as mountain dwarf... And you get a skill proficiency on top. And 5 more movement speed.And you did not waste your redundand armor proficiencies and weapon proficiencies. So you got a good deal...

...

...

Oh wait. What is this on the dwarven sheet... Ah a useless feature called darkvision. And poison resistance, and stonecunning. And your speed is never reduced by burden. Nah. Noone needs those features. So the human is ahead.

I never said that the human has all the features of a baseline dwarf. I said they achieved the same 18 strength with heavy armor mastery that you were claiming was so impactful, without wasting any of their features.

Yeah... people...

+1 extra str and armor proficiencies are a single feature. If you swapped it out as a whole against tool proficiencies I'd be totally ok with. Swapping 1 for 1 and keeping the extra strength bonus is just what it is. Munchkin. Just IMHO.

No it isn't. They are on two different lines of text. Just because you link them, because taken seperately one or the other is useless for the character, doesn't mean they are in actuality a single feature.

And I have never seen anyone ask to swap anything out.

And I have seen a lot of people ask to swap things out. People like tweaking and customizing. Kind of shocking you've never once seen someone ask for that.

And of course, the 2024 is superior. But that is expected given 10 years of design. Where the designers noticed that people don't always see the design intend and tend to focus on the negative sides, in this case: wasted proficiencies.

And since I compared them to the goblin redundancy with rogue, the goblin has no ability that balances the loss out. The dwarf has.

And I agree the goblin situation is a problem, and offered a solution.

And while perhaps the designers did have a design intent here... I think the changes came far more with the realization of how they were stuck in old ways of doing things. 10 years of design and they started making improvements incrementally, finding how to better leverage the things people want to see.
 





doctorbadwolf

Heretic of The Seventh Circle
Assassin would make sense, under similar logic to the justification for the removal of the Assassin class in 2e - anyone who commits political murder and/or murder for higher is an assassin, so having it be a subclass is a bit unusual.
That reasoning was bunk then and it remains bunk.
That reasoning instantly kills the fighter, for one thing.
For another, the assassin isn’t just “someone who does murders for money or politically”, it’s a major heroic archetype with specific associated tropes, a long history, and many well known characters and works of fiction based on it.
More importantly, they’ve struggled to come up with a satisfying version of the Assassinate feature.
Well yeah, the actual subclass is crispy fried puke right down the bone marrow.
Players want such a feature to significantly increase damage, but the designers don’t one one subclass to have significantly higher damage output than the others (to their credit, I think).
Do they? IME players want the assassin rogue to have the ability to make their damage very reliably high within the damage range of rogue attacks, in rounds other than the first round of some combats, sometimes.
So, rather than continue to struggle to crack that nut, cut the subclass and replace it with a psychic subclass, since that’s something there’s a certain demand for anyway.

EDIT: Presumably Psi Knight replaced Brawler.
Eh fine, if they can’t actually fix the damn subclass, it’s a spot that won’t see use in my group either way, might as well be the weird psionic subclass none of us cares about, I guess.
 



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