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D&D 4E Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023


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Thomas Shey

Legend
So I played a Seeker, and many of it's powers were strictly inferior to those of other controllers. And one of it's support feats (available at Paragon) increased the damage of it's ranged basic attacks (?), not the sort of thing you'd expect from a controller class.

The Battlemind not having access to a decent melee basic attack meant that you could just walk away from one and unless they managed to have a decent Strength, their opportunity attack was anemic. The original feat that fixed this, letting you use another ability score to determine your basic attacks attack and damage was nerfed when Essentials came out to no longer give you your full damage.

Paladin marks were not terrifyingly damaging in the first place, and until Divine Sanction was added to powers later, they had no way to mark more than one foe.

It may be that your experience showed that a lackluster class could still perform quite well, but I actually watched a lot of optimization going on in order to make some of these classes shine, like the Sorcerer in my Scales of War group, who became a Demonskin Adept to get Demonsoul Bolts in order to give themselves a power that actually did Striker-level damage*.

That pretty much was my experience. We had a wide range of player skill in the group, from a hardcore minimaxer, a couple of people who were willing to dig right in, and at least two people who were going to not pay any attention until something was obviously a dog--and other than the ranger, no one stood out heavily in either direction. That's not the sign to me of anything that's getting big swings, and my plowing through the powers and feats didn't tell me anything different.

It was just a whole different beast than the obvious problem children in 3e. There were characters who could, if worked hard, gust up past the middle pretty strongly (I've mentioned the ranger twice for a reason) but not many that seemed to fall below it. I didn't seem every single class in play, but I did see at least two classes you've mentioned here (Psion and Paladin) and neither seemed to have significant problems doing their gig. And I have no evidence they heavily baked a cake.
 



pemerton

Legend
I think this is very reductive to the point of offense and doesn't genuinely look to make any constructive connection.
Reductive how so? Your post appeared to suggest two approaches. One produce incoherent fiction. Hence the other seems preferable, especially as it fits more generally with what the game suggests as the way to approach it. Why is this offensive?
 

Lanefan

Victoria Rules
I'm not far into the World & Monsters book, but HOLY COW! This is really good reading and insight into the game.
Indeed.

Now imagine picking that book up a few months in advance of 4e's release. Pretty cool, huh? This edition's gonna be great!

Then, on release, you pick up the core three 4e books (PH, DMG, MM), read them through, and in disappointment wonder what the hell happened between the frying pan and the table.

That was pretty much me in 2008.
 


Voadam

Legend
Holmes basic's five alignments Neutral and the two axes of Law/Chaos and Good/Evil:

1703106904782.jpeg


1703107220040.jpeg


compare to WFRP's five alignment system:

1703108453337.png


For 4e it is a lot more the spectrum of WFRP than the grid of Holmes Basic. Just turn Law into Lawful Good, and Chaos into Chaotic Evil.
 
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Micah Sweet

Level Up & OSR Enthusiast
That first sentence doesn't make sense to me. Why would your preference mean that something contrary to that preference doesn't make sense?

I mean, you don't like CaGI. But look at the rules: they tell you that visible enemies within a certain distance close to adjacent. One reason they might do that is because they're already in the process of swarming you!

How does that not make sense just because you don't like the rule?
Easy. I don't like the rule (and its underlying assumption) because it doesn't fit my view of how the game world should work. It doesn't make sense to me. With your point of view, it does make sense. But while I understand your point of view, I do not share it, so it doesn't make sense from my position. @Hussar covered this issue pretty well above, and it's not fixable.
 

Snarf Zagyg

Notorious Liquefactionist
I do think that Unaligned was a great concept and of much greater general utility than "Gygaxian Muscular Neutral". :LOL:

I wanted to comment briefly on this one point.

Personally, I really like the addition of "unaligned." It makes sense that there would be people that just ... don't ... care ... about the larger picture (whatever it might be).

That said, I will always have a soft-spot for True Neutral (aka, Gygaxian Muscular Neutral) because the idea of people going out and taking out the baddies and goodies to, you know, preserve the balance? That's some BPE (Big Pulp Energy) right there!
 

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