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D&D 4E Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023


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Voadam

Legend
You know, going back to my Rogue comment, no version of Evasion has ever explained how it works, beyond (it just does) leaving it up to the table to figure it out. Not even what I believe to be it's original version, all the way back in Oriental Adventures.
View attachment 340568
So how come this one has gotten a pass for 39 years but Come and Get It is still a subject of ire?
Earlier than that, it is in the 1e PH.

1702934295184.png


And before that in Oe Blackmoor so back to 1975:

1702934373927.png
 

Lanefan

Victoria Rules
It's that way with a lot of things in D&D if you apply a 'real world' lens to it. Worse, it's not like people will apply the same lens to everything, or that two people will look through that lens and reach the same conclusions. Can centaurs climb, how do giants get around square/cube laws, how does a regular human survive a fall of x height? Do elves, dwarves, and halflings fall the same way as humans? Does a fireball work underwater?

So what are designers to do? Try and accommodate the vast, diverse, inconsistent and sometimes conflicting interpretations of fantasy biomechanical physical and metaphysical interactions ?
More that they should pick one interpretation, stick with it, and show their work while explaining to us how that interpretation functions. Put another way, for each rule there needs to be (up to) two things added*: 1) why this rule exists and 2) how it's intended to look in the fiction based on that underlying interpretation of the physics and metaphysics they're trying to represent.

* - quite a lot of this could be done in a blanket chapter on how the game's physics and metaphysics are intended to work in general.
 

soviet

Hero
More that they should pick one interpretation, stick with it, and show their work while explaining to us how that interpretation functions. Put another way, for each rule there needs to be (up to) two things added*: 1) why this rule exists and 2) how it's intended to look in the fiction based on that underlying interpretation of the physics and metaphysics they're trying to represent.

* - quite a lot of this could be done in a blanket chapter on how the game's physics and metaphysics are intended to work in general.
Hit points
 

Micah Sweet

Level Up & OSR Enthusiast
You know, going back to my Rogue comment, no version of Evasion has ever explained how it works, beyond (it just does) leaving it up to the table to figure it out. Not even what I believe to be it's original version, all the way back in Oriental Adventures.
View attachment 340568
So how come this one has gotten a pass for 39 years but Come and Get It is still a subject of ire?
Evasion has never gotten a pass from me. I don't agree with every rule even in games I like.
 

Lanefan

Victoria Rules
How hard do you think it is for a skilled invisible, silenced fighter to use their weapon to bundle their enemies into a group where they can then attack them?
Very, given that a) said bundling action could easily count as an aggressive action and blow their invisibility and b) being suddenly plunged into silence would probably serve as a warning, to anything that can hear, of something being amiss.
 



tomBitonti

Adventurer
You know, going back to my Rogue comment, no version of Evasion has ever explained how it works, beyond (it just does) leaving it up to the table to figure it out. Not even what I believe to be it's original version, all the way back in Oriental Adventures.
View attachment 340568
So how come this one has gotten a pass for 39 years but Come and Get It is still a subject of ire?
I once proposed the idea of a committed action: A reaction that cost you your first action in your next turn. Then, evasion could be a committed move outside of the spell area of effect.

My group was unenthused, at the least.

Evasion is a well, loved, signature ability for dexterity builds. You have a better chance of bearding Smaug in his lair than getting players to give up evasion.
TomB
 

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