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D&D 4E Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023

Hussar

Legend
I guess it depends on your use of "most". There's no lack of dedicated generic systems out there; I could probably name a dozen on the fly, not all of them old.
Sure, there's things like Savage Worlds. Fair enough. But, again, are you going to argue that the number of generic systems out there are equal to the number of specific systems? I certainly wouldn't. Most games, outside of a handful, thrive on being firmly planted in a pretty specific niche. Which isn't a criticism at all. But, what that means is that for a lot of gamers, because they use D&D for every niche they can fold the system into, I'd argue that the D&D tent is pretty darn big.
 

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Thomas Shey

Legend
Sure, there's things like Savage Worlds. Fair enough. But, again, are you going to argue that the number of generic systems out there are equal to the number of specific systems? I certainly wouldn't. Most games, outside of a handful, thrive on being firmly planted in a pretty specific niche. Which isn't a criticism at all. But, what that means is that for a lot of gamers, because they use D&D for every niche they can fold the system into, I'd argue that the D&D tent is pretty darn big.

The problem is, I'm not sure how to count here. There are dedicated multipurpose systems, and its fair to argue those are a minority (though a large one) but how do you count systems that are adjusted from game to game, but still have a recognizable core used in each game? (The 2D20 system comes to mind here, as does Cypher and others)? If you count those, I think the question gets much more muddy.
 

Pedantic

Legend
And yet... there's the Battlemaster standing right there. With nary a quibble. :erm:

Complete with non-magical mind control - "Goading Attack" (regardless of the tactical situation, I can force an enemy to attack me), "Rally" (regardless of what your character thinks about my character, my battlemaster can inspire you and give you temp HP), "Maneuvering Attack" (I hit an enemy and you get to move your character. How? I dunno).

But, again, it falls below that objectionable threshold so it's fine.

It does make the conversation REALLY hard to take seriously when ten powers became this HUGE issue and even the idea of "martial powers" is a problem too when people are perfectly happy with martial powers in 5e - many 5e fighters and rogue sub-classes have all sorts of martial powers, and have no problems with the same things appearing in 5e.

It's such a minefield. I'm not allowed to question why it's fine in 5e, but not-fine in 4e. There's some sort of magical threshold beyond which there are "too many" changes. Which, when you think about it, explains the 5e playtest a LOT. They started the playtests with big changes. Got feedback, and then walked back those changes until the feedback was suitably positive. WotC has proven pretty adept at finding that magical threshold and then toeing that line.
Right, but those are all post 4e. The audience that objected to 4e came from 3e, and drew the line at daily barbarian rages and the rogue special ability Defensive Roll that honestly I don't think anyone noticed had a daily limit, because no one played a rogue for 10 levels, and if you did Improved Evasion was right there.

5e's abilities are reactions to 4e, and were in no small part as well received as they were by being less frequent, more systemically isolated, and viewed as a step down from the universal powers structure. You'd have gotten the same pushback trying to write a Battlemaster feat chain for a 3e Fighter.

The point though is that it's never just Come and Get It, or Reaping Strike, or an attack roll on Magic Missile. It's always all of it, all at once and in direct comparison to how things were before.
 

pemerton

Legend
I’m finding the damage on a miss discussion amusing, in that, if we accept that hit points represent such things as exhaustion, morale, and luck, then both the attacker and defender should potentially gain or lose hit points on any attack. After all, ought not a successful attack improve the attackers morale, and ought not a very successful attack be at times strenuous, and therefore increasing the exhaustion of the attacker? And if a defender uses a limited resource to deflect or dodge a blow, are the not weakened by expending that resource?
This is (roughly) how HeroWars handles extended contests, with the bidding, and trading back-and-forth, of action points.
 

Zardnaar

Legend
Right, but those are all post 4e. The audience that objected to 4e came from 3e, and drew the line at daily barbarian rages and the rogue special ability Defensive Roll that honestly I don't think anyone noticed had a daily limit, because no one played a rogue for 10 levels, and if you did Improved Evasion was right there.

5e's abilities are reactions to 4e, and were in no small part as well received as they were by being less frequent, more systemically isolated, and viewed as a step down from the universal powers structure. You'd have gotten the same pushback trying to write a Battlemaster feat chain for a 3e Fighter.

The point though is that it's never just Come and Get It, or Reaping Strike, or an attack roll on Magic Missile. It's always all of it, all at once and in direct comparison to how things were before.

I've always said 4Es main offenses was universal AEDU/powers in general and the forced roles. Rest of the system is decent except the monsters.
I used AEDU in Star Wars for example no problem. It was opt in though mostly force powers.
. Warlocks very close to AEDU as well in 5E. Once again no problem.
 

Hussar

Legend
The point though is that it's never just Come and Get It, or Reaping Strike, or an attack roll on Magic Missile. It's always all of it, all at once and in direct comparison to how things were before.
I know that you're right. I get that. It just gets so frustrating to see all those things that were completely and utterly rejected during 4e come back in 5e, largely with what looks like to me, a new coat of paint, and get passed on joyfully.

I keep trying to keep the other side's point of view in mind and whatnot, but, it's not always easy and it's often very, very frustrating. Because it's so difficult to know where that tipping point is. And then I see all those people who did gleeful donuts on the grave of 4e turning around and singing the praises of 5e for, what looks like to me, the very same things, and it does, from time to time, honk me off greatly.
 

pemerton

Legend
@Hussar, I see it as ironic more than being "honked off".

See eg @Zardnaar, posting just upthread of you:
I've always said 4Es main offenses was universal AEDU/powers in general
So a standard criticism of 4e is that it prioritises mechanics over fiction. But in fact it appears to be the opposite, in that 4e invites those at the table to see different fiction (eg fighters, MUs, etc) emerging from a common mechanical framework (the same player-side resource suite; the standard framework of skill challenges). It is the critics who seem to prioritise mechanics over fiction - eg they must see a rationed ability as being a spell; must see a fiat player-side ability (eg CaGI, or damage on a miss from a weapon attack) as a spell; etc.
 

Aldarc

Legend
I know that you're right. I get that. It just gets so frustrating to see all those things that were completely and utterly rejected during 4e come back in 5e, largely with what looks like to me, a new coat of paint, and get passed on joyfully.

I keep trying to keep the other side's point of view in mind and whatnot, but, it's not always easy and it's often very, very frustrating. Because it's so difficult to know where that tipping point is. And then I see all those people who did gleeful donuts on the grave of 4e turning around and singing the praises of 5e for, what looks like to me, the very same things, and it does, from time to time, honk me off greatly.
I think that part of the problem is that every critic of 4e is convinced that their pet issue or problem with 4e was also the straw that broke the camel's back for everyone else.
 

tomBitonti

Adventurer
The point though is that it's never just Come and Get It, or Reaping Strike, or an attack roll on Magic Missile. It's always all of it, all at once and in direct comparison to how things were before.
Come and get it has a special place of shame: The problem was not the power structure. The problem was that any reasonable interpretation pushed you into problems. In 3E, a similar ability would either be a telepathic compulsion, which ought not to affect mindless creatures, and should be either supernatural or spell-like. Then WTF is the fighter doing casting telepathy? Alternatively, the ability could be a taunt, which sits a little better, but would require sight and sound, as well as mindfulness, and would be charisma dependent. Something for a bard more so than for a fighter.
Another problem is that the power is not envisioned in the game fiction (for example, bull rush is literally pushing someone). Rather, the power is envisioned in terms of the game‘s abstractions, with the fiction following: Hey, we have pulls and pushes in the game … let’s create a power based on those. This might not be a problem … except, as described in the first paragraph, establishing a convincing fiction is difficult.

TomB
 

Voadam

Legend
Come and get it has a special place of shame: The problem was not the power structure. The problem was that any reasonable interpretation pushed you into problems. In 3E, a similar ability would either be a telepathic compulsion, which ought not to affect mindless creatures, and should be either supernatural or spell-like. Then WTF is the fighter doing casting telepathy? Alternatively, the ability could be a taunt, which sits a little better, but would require sight and sound, as well as mindfulness, and would be charisma dependent. Something for a bard more so than for a fighter.

TomB
Eh, there was a non magical martial ability in later 3.5 that was a lot like Come and Get it.

3.5 had the Knight in Player's Handbook II whose big shtick was challenging people to draw attacks upon themself like a defender.

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It had a little bit of pushback in 3.5 as well.
 

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