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D&D (2024) What type of ranger would your prefer for 2024?

What type of ranger?

  • Spell-less Ranger

    Votes: 59 48.4%
  • Spellcasting Ranger

    Votes: 63 51.6%


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Horwath

Legend
Half casters, or the ranger and artificer at least, i wish had sharper spell slot progression, yes you only go up to 5th level spells but that doesn’t mean they have to only start getting 5th level slots at 16th level or whenever they get them

You could have them on the fullcaster spell tier progression but just have them not earn as many slots and none past fifth, their power boosts are more just getting to cast them more rather than getting to cast higher.
Faster halfcaster.jpg

If half casters progressed like this it would be better.

Left table is current, right table is with new spell levels equal to full casters, capped at 5th level.
Last column is comparison of spellpoints worth of slots.
 
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The spell-less Ranger in 1e and 2e was great! (We almost never played at the levels where Rangers got their token number of low-level spells).
What? There was no design in the old-school ranger. Just looking at the 2E Ranger...
  1. They had proficiency slots (like everyone did.)
  2. They had Favored Enemy, which meant they had a +4 to attack one monster... for the rest of their careers. Choose orcs? That was great at low levels (if the DM used them), if you chose dragons, that was worthless until higher levels. They also had a built-in enmity that was hard to hide and made it hard to be friendly to a friendly version of that creature (like a friendly dragon). Thumbs down then, thumbs down now.
  3. They had a scaling percentile for Hide in Shadows and Move Silently (translates to skills).
  4. They had Animal Empathy for domestic or non-hostile animals, which was a saving throw (translates to skills).
  5. At 8th level they got access to 1 "Priest" spell chosen from the Animal and Plant spheres. It scaled very slowly from there, up to 3rd level spells
  6. At 10th level they got access to Strongholds and Followers. If you never reached the level to get spells, you never played with strongholds and followers. I know I never played in a game with Strongholds and Followers back in the day.
Also, you could only be a Human, Elf, or Half-elf.

I reeeally don't understand the fascination with ancient design that has long been left behind. It feels like people have a powerful nostalgia for their old games that contained some of their favorite stories, and they extrapolate that into assuming the rules were great because of it.

The rules did the bare minimum of helping with an identity, but looking back, they weren't "great". I loved my old-school ranger because of the stories I got to play with that character. The class rules brought almost nothing to the table.
 

Stalker0

Legend
While I am 100% on board with a spell less ranger, I recognize that ship has long sailed. The ranger will always have spells.

So to me I would rather the divide be combat and utility.

Combat is a martial affair, focus on the rangers wit and will.

But out of combat, if a ranger is summoning magical animals, or calling on the spirit of the eagle to give them unparalleled vision or something, I can get behind that.
 

ART!

Deluxe Unhuman
Oh, theres a lot those things don't give you.

The core idea of my take on the Ranger is that they operate with uncanny skill, and through this skill they wield the Wilderness itself as though it were a shield.

Why? Because when Aragorn took the Hobbits off the road as they fled Bree, he wasn't doing it just because they needed to get from A to B. Aragorn was taking them into the Wild, the implication being it'd be safer for them particularly with him as their guide.

And aside from the obvious take from Aragorn of sticking your ear to the ground and sus'ing out the company of Uruks miles away, what else does uncanny skill manifest as in this context?

Well I don't mind sharing some of my design notes for where Im going to be going with it:

View attachment 289764

Some of those build into each other (intended for how my classes work), but the ideas are on the right track. Alongside a much better execution of the Terrain specialization, and an AOE + Healer combat role, my Ranger is going to be very capable and very much not replicable in some cruddy facsimiles like some other class with a ribbon put on it.
Please keep us posted on your progress with this!!!

I lean toward wanting a spell-less ranger, with spell-ful subclasses fur those who want that.
i want rangers to have access to magic, what i don't want is for them to have to rely on it to do their basic rangery things but for it to expand and enhance their natural capabilities.

edit: it's the difference between having to use magic to befriend an animal(a wolf or deer in the woods, and not as an 'animal companion') to fight alongside you in battle compared to summoning the nature spirits(elementals) to do the same, one of those should require magic, the other shouldn't.
5E's interest in dealing with the challenges of nature and travel is so anemic that it's no surprise the ranger feels weird. I get why they chose to address those things with a light touch, but it doesn't give rangers much room to shine.
Whenever I need a spell-less Ranger (which is rare)... I just do what I think it was Rodney Thompson(?) put forth back in 2014/15 to get it... which is strip out the spell slot chart and insert the Battlemaster's Combat Superiority dice and mechanics.

Easy, simple, and balanced.
This is... this is pretty great, and approaches a fair swap. I'd drop in some salve/poultice abilities and travel buffs.
but then everyone calls Gandalf a wizard and if you had to convert him to dnd he'd be a angel unable to use most of his powers unless he was directly confronting other divine / infernal beings.
It's not that he's unable, but rather that he chooses not to. Between sticking to his assignment/purpose and not wanting to be a beacon for The Eye to find (and those two things are arguably the same thing), he keeps a low profile until its do-or-die time.
 



Yaarel

🇮🇱He-Mage
5E's interest in dealing with the challenges of nature and travel is so anemic that it's no surprise the ranger feels weird. I get why they chose to address those things with a light touch, but it doesn't give rangers much room to shine.
Heh, here is a way to get players into the Wilderness.

The Wilderness entangles the Plane of the Feywild. The Wilderness suffuses spell casters with magical energy, replenish spell slots, and enhances spell effects.

The Ranger now becomes one of the most important classes in the game.

Youre welcome.
 


Vaalingrade

Legend
5E's interest in dealing with the challenges of nature and travel is so anemic that it's no surprise the ranger feels weird. I get why they chose to address those things with a light touch, but it doesn't give rangers much room to shine.
Far be it to defend 5e, but D&D gave up on trying to make exploration fun decades ago. The best they can think of for it is a bunch of penalties and logistical busywork instead of giving any reason to want to engage with it.

It's like underwater adventuring; a thing some DMs are eager to drag their suffering players into like the bumbling dad in an 80's movie dragging his poor kids on a camping trip none of them will enjoy.
 

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