le Redoutable
Ich bin El Glouglou :)
Conan the King also ( i. e. a Ruler as a third class )
Half casters, or the ranger and artificer at least, i wish had sharper spell slot progression, yes you only go up to 5th level spells but that doesn’t mean they have to only start getting 5th level slots at 16th level or whenever they get them
You could have them on the fullcaster spell tier progression but just have them not earn as many slots and none past fifth, their power boosts are more just getting to cast them more rather than getting to cast higher.
What? There was no design in the old-school ranger. Just looking at the 2E Ranger...The spell-less Ranger in 1e and 2e was great! (We almost never played at the levels where Rangers got their token number of low-level spells).
Please keep us posted on your progress with this!!!Oh, theres a lot those things don't give you.
The core idea of my take on the Ranger is that they operate with uncanny skill, and through this skill they wield the Wilderness itself as though it were a shield.
Why? Because when Aragorn took the Hobbits off the road as they fled Bree, he wasn't doing it just because they needed to get from A to B. Aragorn was taking them into the Wild, the implication being it'd be safer for them particularly with him as their guide.
And aside from the obvious take from Aragorn of sticking your ear to the ground and sus'ing out the company of Uruks miles away, what else does uncanny skill manifest as in this context?
Well I don't mind sharing some of my design notes for where Im going to be going with it:
View attachment 289764
Some of those build into each other (intended for how my classes work), but the ideas are on the right track. Alongside a much better execution of the Terrain specialization, and an AOE + Healer combat role, my Ranger is going to be very capable and very much not replicable in some cruddy facsimiles like some other class with a ribbon put on it.
5E's interest in dealing with the challenges of nature and travel is so anemic that it's no surprise the ranger feels weird. I get why they chose to address those things with a light touch, but it doesn't give rangers much room to shine.i want rangers to have access to magic, what i don't want is for them to have to rely on it to do their basic rangery things but for it to expand and enhance their natural capabilities.
edit: it's the difference between having to use magic to befriend an animal(a wolf or deer in the woods, and not as an 'animal companion') to fight alongside you in battle compared to summoning the nature spirits(elementals) to do the same, one of those should require magic, the other shouldn't.
This is... this is pretty great, and approaches a fair swap. I'd drop in some salve/poultice abilities and travel buffs.Whenever I need a spell-less Ranger (which is rare)... I just do what I think it was Rodney Thompson(?) put forth back in 2014/15 to get it... which is strip out the spell slot chart and insert the Battlemaster's Combat Superiority dice and mechanics.
Easy, simple, and balanced.
It's not that he's unable, but rather that he chooses not to. Between sticking to his assignment/purpose and not wanting to be a beacon for The Eye to find (and those two things are arguably the same thing), he keeps a low profile until its do-or-die time.but then everyone calls Gandalf a wizard and if you had to convert him to dnd he'd be a angel unable to use most of his powers unless he was directly confronting other divine / infernal beings.
Generally, piloting is a Tool proficiency, specifically a vehicle.What about pilot stuff ?
Heh, here is a way to get players into the Wilderness.5E's interest in dealing with the challenges of nature and travel is so anemic that it's no surprise the ranger feels weird. I get why they chose to address those things with a light touch, but it doesn't give rangers much room to shine.
Ok, everyone can drive a vehicle, but to me Rangers should be expert pilots, that is, the rally type ( so piloting should be a built-in thing )Generally, piloting is a Tool proficiency, specifically a vehicle.
Far be it to defend 5e, but D&D gave up on trying to make exploration fun decades ago. The best they can think of for it is a bunch of penalties and logistical busywork instead of giving any reason to want to engage with it.5E's interest in dealing with the challenges of nature and travel is so anemic that it's no surprise the ranger feels weird. I get why they chose to address those things with a light touch, but it doesn't give rangers much room to shine.