@stonegod: I'm going to have to say no to the wild armor, as it violates the item creation guidelines the rest of the folks had to deal with. The beasthide would work wildshape uses per day/2, which would make you more likely to be somewhat hesitant to change shapes too often. Your second set of equipment is 1000gp over the 27K limit.
@graf: keep in mind the token probably won't show the axe -- so if you find a better picture of a dwarf, let me know.
Domoris has been following Hudder, coming upon him after the PCs, trying to figure out what the odd figure is doing out here. When he sees the apes, he goes beserk and then gets drawn in with the others.
I think this works best. Domoris has been keeping tabs on both Hudder and the PC's over the past day and loses it when he sees the apes shift. Although not one to be too concerned over someone elses death, the brutal tearing apart of the warlock prods him into action. Once your sheet is finalized, I'll let you enter combat -- starting out from the direction of the giant statue to the north.
As far as Hudder goes, this is what I envision:
Hudder arrives in Stormreach as you pointed out. He calls in a few favors in his own house, which leads him to the information about Barrak's death. After tracking down all possible leads, he comes to a dead end.
He does go to the Tharashk Enclave to pay his respects and talk to anyone who will listen. This leads him to Nardon, who does tell him of the events leading up to Barrak's death, which makes him aware of the original PC group. Not one to rush off into the jungle by himself, he asks around for some travelling companions, not having any money to pay, he calls in even more of his in-house favors and remarkably gets someone to send along a local guide and cook (both not very experienced). The second day out of Stormreach, Hudder and company were beset by some strange pumas, who did also transform into tentacled masses, and his two new companions were slain, but Hudder was able to fight them off. Not one to give up, he took what rations were left on the bodies, (after giving them a proper jungle burial) and continued deeper into the jungle.
Fortunately he knows X*.
X tells him about "a powerful shifter and nature worshiper who would not accept payment in coin but could be swayed to join your cause" (or whatever)
Hudder and Domoris make contact.
X in Hudder's case is Harysh, the proprietor of the Ship's Cat in Stormreach, and also a shifter. She tells Hudder of a shifter who has lived in the deep jungle for many years and gives a general description, but tells him that he won't get a look at him unless he is about to become a meal, but if he did happen across him, he would make an excellent guide and source of information about the comings and goings in the jungle.