I'm considering making an A5e Wild Magic Table worthy of the name. (The existing one in T&T is only 1d10.) I have a few ideas for how to improve on the O5e version that comes with the Wild Magic Sorcerer, but I want to get the community's input.
Basic ideas:
Nested Randomness. You don't...
You should check out the Esper in Paranormal Power, the Marshal in Level Up, and the Wielder in Manual of Adventurous Resources: Complete. I specifically love how the last one solves the flavor issue so many gish have; the class has a strong narrative thread as opposed to just being a more...
Level Up remade the 13 official WotC classes, and officially added the Marshal and Savant. The 3PP community for A5e added the Scholar, Witch, Esper, Wielder, and Elementalist. There are five more classes coming in the sci-fi expansion.
I get that, but I suppose in fantasy games I’ve treated Engineering as covering the hard sciences. Chemistry and Math are engineering specialties, after all.
I guess this reduces Nature down to Biology? It covered Astronomy before, and likewise, I always treated it as covering Earth Science...
Can someone help me think of some examples as to when one would roll a Science check as opposed to Engineering, Nature, or Medicine? I’m having trouble seeing how it covers new ground, and the specialties given as examples don’t really help. In my mind Chemistry, Physics, and Mathematics are all...
@Micah Sweet @Fareed I thought it might be this one ;)
That's it folks! Venture Forth releases at Midnight Central Time (6 AM UTC)! A link to the product page will be posted in a separate thread before it goes live so you can grab it the moment it's released!