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  1. IMG_5011.jpeg

    IMG_5011.jpeg

  2. xiphumor

    Level Up (A5E) Wild Magic Wish List

    This is fair feedback. Would “No more than one nested table per result?” be a decent policy?
  3. xiphumor

    Level Up (A5E) Wild Magic Wish List

    It's under exploration challenges. Pg. 155
  4. xiphumor

    Level Up (A5E) Wild Magic Wish List

    I'm considering making an A5e Wild Magic Table worthy of the name. (The existing one in T&T is only 1d10.) I have a few ideas for how to improve on the O5e version that comes with the Wild Magic Sorcerer, but I want to get the community's input. Basic ideas: Nested Randomness. You don't...
  5. xiphumor

    D&D General What Classes Would You Add to D&D?

    You should check out the Esper in Paranormal Power, the Marshal in Level Up, and the Wielder in Manual of Adventurous Resources: Complete. I specifically love how the last one solves the flavor issue so many gish have; the class has a strong narrative thread as opposed to just being a more...
  6. xiphumor

    D&D General What Classes Would You Add to D&D?

    Level Up remade the 13 official WotC classes, and officially added the Marshal and Savant. The 3PP community for A5e added the Scholar, Witch, Esper, Wielder, and Elementalist. There are five more classes coming in the sci-fi expansion.
  7. xiphumor

    Voidrunner Introducing the Voidrunner’s Codex!

    I get that, but I suppose in fantasy games I’ve treated Engineering as covering the hard sciences. Chemistry and Math are engineering specialties, after all. I guess this reduces Nature down to Biology? It covered Astronomy before, and likewise, I always treated it as covering Earth Science...
  8. xiphumor

    Voidrunner Introducing the Voidrunner’s Codex!

    Can someone help me think of some examples as to when one would roll a Science check as opposed to Engineering, Nature, or Medicine? I’m having trouble seeing how it covers new ground, and the specialties given as examples don’t really help. In my mind Chemistry, Physics, and Mathematics are all...
  9. IMG_5012.jpeg

    IMG_5012.jpeg

  10. Venture_Forth_Cover.png

    Venture_Forth_Cover.png

  11. xiphumor

    3PP Release Release Date and Previews of “Venture Forth”

    @Micah Sweet @Fareed I thought it might be this one ;) That's it folks! Venture Forth releases at Midnight Central Time (6 AM UTC)! A link to the product page will be posted in a separate thread before it goes live so you can grab it the moment it's released!
  12. 1712238780962.png

    1712238780962.png

  13. xiphumor

    3PP Release New 3PP release: Manual of Adventurous Resources: Complete! AVAILABLE NOW!

    I guess my preferred version would look more like this: Repair 1st-level (transmutation; healing, technological, transformation, utility) Classes: Artificer, bard, wizard Casting Time: 1 Action Range: Touch Target: One construct or artificial object Components: V, S Duration: Instantaneous You...
  14. xiphumor

    3PP Release New 3PP release: Manual of Adventurous Resources: Complete! AVAILABLE NOW!

    But undead may be incorporeal. Also, it feels weird to me that artificers can repair undead
  15. xiphumor

    3PP Release New 3PP release: Manual of Adventurous Resources: Complete! AVAILABLE NOW!

    There's a part of me that wants there to be one spell for objects/constructs, and another for undead, as those feel like very different kinds of magic to me. Although the spell that assists undead would need some other kind of utility boost.
  16. xiphumor

    Level Up (A5E) Reputation and class abilities

    It continues to function unless the text is doing something like tying it to the area described by their prestige rating.
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