Recent content by W'rkncacnter

  1. W'rkncacnter

    D&D 5E (2014) Let's Talk About Guns in 5E

    i understood what you meant. that's why i said what i said.
  2. W'rkncacnter

    D&D 5E (2014) Let's Talk About Guns in 5E

    i would say don't mythologize guns any more then dnd mythologizes any other weapon. which is to say some mythologizing is fine. a lot of weapons in dnd have some mythologizing going on, especially swords. just be careful about it. also, hot take - loading should add extra weapon damage dice for...
  3. W'rkncacnter

    D&D 5E (2014) Let's Talk About Guns in 5E

    ignoring that if firearms were logistically expensive they never would have caught on, "commoner men-at-arms" is kind of a contradiction unless you just mean "commoner" to mean "not a noble". men-at-arms were highly trained and well equipped. they wouldn't need an "easy" option (though depending...
  4. W'rkncacnter

    D&D 5E (2014) Let's Talk About Guns in 5E

    not that "fanning the hammer" was a real thing any professional seriously did. but people like it in fiction. so.
  5. W'rkncacnter

    D&D 5E (2014) Let's Talk About Guns in 5E

    gatling gun. maxim gun, even. i've seen multiple different good burst and auto rules. the problem is a lot of the time they're hard to translate into dnd (thanks, EXTRA ATTACK).
  6. W'rkncacnter

    D&D 5E (2014) Let's Talk About Guns in 5E

    well, hence "and the weapon". i mean, considering what role a weapon plays irl or in fiction should at least be a factor.
  7. W'rkncacnter

    D&D 5E (2014) Let's Talk About Guns in 5E

    well, depending on the situation and the weapon the bursts can be pretty long (i've seen m249 gunners belt out like 20-30 round "bursts" without much care in war footage). but suppressive fire is kinda hard to replicate, and just a cone aoe attack doesn't really do it. i can think of a couple...
  8. W'rkncacnter

    D&D 5E (2014) Let's Talk About Guns in 5E

    oh. oh oh oh oh wait. steal a bit of pf2e rules and make it so firearms only ever have a single damage die (so max at d12) unless they're firing multiple projectiles, and each projectile adds a damage die for any properties that let you fire extra rounds. there's something here...
  9. W'rkncacnter

    Level Up (A5E) Introducing Secrets of the Tome, including the new pactweaver class

    see that's the "close enough" joke i WOULD have made but i already did it in the other thread. so.
  10. W'rkncacnter

    D&D 5E (2024) CoDzilla? Yeah Na Its CoDGFaW.

    frankly, considering some of the things i've seen argued on this forum, and some of the things i've seen argued off of it, i have to disagree with that assumption. let me put it this way - if you don't believe the people on this forum are meaningfully better (or worse) then the average player...
  11. W'rkncacnter

    Level Up (A5E) Secrets of the Tome (A5E)

    pactweaver? close enough. welcome back, binder
  12. W'rkncacnter

    D&D 5E (2024) CoDzilla? Yeah Na Its CoDGFaW.

    ...so you DO think people on this forum are better at identifying imbalance then the average player. this is my problem with this sort of argument - people just sort of assume that if you discuss something you can't possibly otherwise represent the average consumer of that thing. you have no...
  13. W'rkncacnter

    D&D 5E (2024) CoDzilla? Yeah Na Its CoDGFaW.

    then why does it actually matter if they're on this forum? if the only difference you're claiming makes people here outside the average is that they're here specifically, then wouldn't it stand to reason that there's no actual reason to assume an average player wouldn't be able to make the same...
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