Recent content by TwoSix

  1. TwoSix

    D&D General DPR Calculations Wut?

    Basically, when your chance to hit is really low, advantage almost doubles your hit chance. But since your chance to hit is so low, even a doubling of that chance is only equivalent to a +1. When you hit chance is really high, advantage can't increase it much more, so it's also only worth a...
  2. TwoSix

    D&D General DPR Calculations Wut?

    No, it’s an increase of eHP to infinity for that encounter. :)
  3. TwoSix

    D&D General DPR Calculations Wut?

    Sure, but a control spell is just a spell that prevents or hinders enemy actions, which means its mathematical expression is an increase in eHP. And eHP is just a different way to express enemy DPR factoring in PCs' defenses.
  4. TwoSix

    D&D General DPR Calculations Wut?

    So in other words, everything IS just a DPR calculation! :)
  5. TwoSix

    D&D General DPR Calculations Wut?

    To be fair, the people you should be listening to about evaluations of various character strength ARE the people interested in optimization and power gaming. If your game is focused on character presentation and thespianism, then obviously character efficacy is of relatively little importance.
  6. TwoSix

    D&D 5E (2014) Let's Talk About Guns in 5E

    Have you tried "Combat as Theater" or "Combat as Professional Wrestling"? That was recently going around. :)
  7. TwoSix

    D&D 5E (2014) Let's Talk About Guns in 5E

    People who favor OSR play typically use "skilled play" as shorthand for "play involving negotiation of described situational factors with the GM" (like putting poison in the drinking water, or dropping rocks on a patrol from above) as opposed to play referencing character abilities granted by...
  8. TwoSix

    D&D 5E (2014) Let's Talk About Guns in 5E

    To me, "combat as war" is where game play revolves around "There are two dozen goblins in the main hall. Instead of risking a big melee, we lock all the doors and then throw in poison gas".
  9. TwoSix

    D&D 5E (2014) Let's Talk About Guns in 5E

    I'm reasonably sure that the "combat as war" camp wants effectiveness WHEN it's the result of ingenuity and planning. The characters might want overpowered weapons that kill all enemies with zero risk, but I don't think there are many players advocating for that to be added to the game. (Note...
  10. TwoSix

    D&D General DPR Calculations Wut?

    Exactly. Anyone suggesting a DPR measure is an exact measure of efficacy is obviously making a large mistake. There are plenty of times when invisibility or suggestion or hypnotic pattern has much greater efficacy than fireball. DPR (and also eHP calculations for damage taken) do have a...
  11. TwoSix

    D&D General Path of Feats: a Superior Design than Subclasses

    Yes, but you should always disagree with people on the question they are answering, not the question you think they should be asking. That's what causes so many disagreements. The relevant question that should have been asked at the start of the exchange when @FrogReaver said that the...
  12. TwoSix

    D&D General Path of Feats: a Superior Design than Subclasses

    Because those are the metrics that are being measured. @FrogReaver never said that Fighter3/Bard3 is a poor choice or has no utility; they said that the Fighter3/Bard3 is "abysmal in combat" compared to a Barbarian 6. And going by the metric of "who is going to fall down first, them or me?"...
  13. TwoSix

    D&D General DPR Calculations Wut?

    It's also crucial to have a relatively moderate baseline because the relative value of accuracy versus damage expression changes if the target has a low or high AC. For enemies with high AC, every point of accuracy becomes crucial. If you only started with a 10% chance to hit, then getting a...
  14. TwoSix

    D&D General DPR Calculations Wut?

    For baseline character comparisons, it's generally assumed to be with prof and attributes added. People who are doing their comparisons properly will spell out their calculations, of course, although shorthanding/assuming those calculations becomes commonplace as the conversation gets longer.
  15. TwoSix

    D&D General DPR Calculations Wut?

    Bog standard 5e design is that players will be successful roughly 2 out of 3 times, which makes 65% the closest approximation that actually occurs in normal play. If you look at monsters with a CR commiserate to an appropriate level character, the average AC is basically right around that...
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