Recent content by TwoSix

  1. TwoSix

    D&D 5E (2024) Changes to the Command spell and its use at the table.

    Not the target of the spell. The spell itself, as a diegetic construct.
  2. TwoSix

    D&D General Warlocks' patrons vs. Paladin Oaths and Cleric Deities

    I don't remember arguing for the system to change. I'm arguing for specific interpretations of the system, in ways I've found to increase flexibility and enjoyment for the players, in accordance to my clearly stated play priorities. I don't know your players, of course, so what's fun for my...
  3. TwoSix

    D&D General Warlocks' patrons vs. Paladin Oaths and Cleric Deities

    Always happy to give more details of my mad science experiments, although I'd prefer to take it to another thread, as this one is cluttered.
  4. TwoSix

    D&D General Warlocks' patrons vs. Paladin Oaths and Cleric Deities

    Sure. The thing I'm personally opposed is the "vague diegetic reality", where classes are kind of a "vocation guide", and characters of a class all end up with the same sort of abilities despite their being no in-fiction reinforcement as to why everyone ended up learning the same abilities in...
  5. TwoSix

    D&D General Warlocks' patrons vs. Paladin Oaths and Cleric Deities

    "Neotrad" is a perfectly acceptable term. You've read the 6 Cultures article, right? Not to mention I clarified the meaning I was using in context. Neotrad games are games in which expression of character concept, generally through dramatic roleplay and combat encounters, is the highest...
  6. TwoSix

    D&D General Warlocks' patrons vs. Paladin Oaths and Cleric Deities

    I like doing the work. Just in the last few years, I've run a completely classless game of 5e (characters got feats every level, and the players and I would negotiate for novel feats based on events in the game). And I've run a game where characters started as a level 1 sidekick, and then...
  7. TwoSix

    D&D General Warlocks' patrons vs. Paladin Oaths and Cleric Deities

    Unstated assumptions are the bane of fruitful discussion on these forums. It's totally fine if you don't agree with the approach I listed above, but at least you have a pretty clear understanding of where I'm coming from.
  8. TwoSix

    What is "railroading" to you (as a player)?

    Don't forget the wailing! A necessary component.
  9. TwoSix

    D&D General Warlocks' patrons vs. Paladin Oaths and Cleric Deities

    Sure. My core approach for 5e (and 3e and 4e before that) is that every character in the setting, PC and NPC alike, are unique. The class rules are simply a gameable model of options that are open to players at the start of the game, and are only a small subset of the limitless options that...
  10. TwoSix

    D&D General Warlocks' patrons vs. Paladin Oaths and Cleric Deities

    I'll be honest, I've lost track of what this argument is about. What's your core argument?
  11. TwoSix

    What is "railroading" to you (as a player)?

    The only difference between a genius with 18 Int and a genius with 5 Int is the result. :)
  12. TwoSix

    D&D General Warlocks' patrons vs. Paladin Oaths and Cleric Deities

    I've had players completely rebuild characters from the ground up (new race and class) due to events within the campaign. To my mind, that should be a relatively common thing in D&D games.
  13. TwoSix

    D&D 5E (2024) Changes to the Command spell and its use at the table.

    That has massive worldbuilding implications, though. If we assume that Command: Flee works that way, the only possible supporting narrative is that the spell creates a function that does perfect information gathering for an area several hundred feet in radius around the target, AND has...
  14. TwoSix

    D&D General Warlocks' patrons vs. Paladin Oaths and Cleric Deities

    I don't see a design problem. These issues only seemed to get raised around classes like cleric, paladin, and (now) warlock. I don't see any examples like: GM: "There's a precious musical instrument trapped in that burning inn over there!" Player: "So?" GM: "But you're a bard!" Player: "The...
  15. TwoSix

    D&D General Warlocks' patrons vs. Paladin Oaths and Cleric Deities

    It's a misstatement of the rules? The rules you posted literally say this: "This is possible only if there are currently fewer than nine druids in the region, or if the character defeats one of the nine druids in magical or hand-to-hand combat, thereby assuming the defeated druid’s position."...
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