Recent content by TwoSix

  1. TwoSix

    D&D General A Setting! A Setting!

    So, just reading through this and attempting to summarize. Probably missing details. Ellidam is a fantastical solarpunk alpha city (a la New York, London), with elemental rifts providing sustainable energy for magitech type effects throughout the city. The city has a long history, with many...
  2. TwoSix

    D&D 5E (2014) How To Make High Level 5E Work.For You +

    I would agree with this. Even if you were able to do a "follow the story" game for the majority of the game, Tier 4 makes it extremely easy to just ignore that stuff if the players want.
  3. TwoSix

    D&D General Poll: How many Role Playing Games do you play besides D&D?

    I think quite a few players have either 0 or 1 table, and D&D is by far the easiest game to find a whole table for. Playing a stack of other games requires a table that is willing to be flexible and try new things; there are plenty of gamers like that, but it's definitely not everyone...
  4. TwoSix

    Does Anyone Care? (Cosmere RPG)

    Makes sense....book 5 definitely suggests a lot of historically relevant eras. The long time period between the Final Desolation and the Recreance, just as one example, could fit in lots of campaign ideas.
  5. TwoSix

    D&D General Orcs are misplaced

    Generally, when I misplace my orcs, I try and think back as to where the last place was I remember having them.
  6. TwoSix

    Does Anyone Care? (Cosmere RPG)

    Something like an Era 1.5 (last vestiges of the Empire being pushed away, Elendel just an up-and-coming city) could be an interesting frame.
  7. TwoSix

    D&D General A Setting! A Setting!

    For sure. Obviously, for elements you're generally looking at either the Platonic 4 (fire, air, earth, water) or the Chinese 5 (wood, metal/gold, fire, water, earth); trying to merge them together weakens a lot of their associations and symbolism. Possibly the green area could be the...
  8. TwoSix

    Does Anyone Care? (Cosmere RPG)

    I'm not actually worried about the balance; the Stormlight game seems to work fine even if you make a character that doesn't touch any of the Radiant abilities. I don't see why Mistborn would be different. I'm sure a motivated group could find a campaign frame for Era 1 Mistborn, but I do feel...
  9. TwoSix

    Does Anyone Care? (Cosmere RPG)

    Makes sense. In game terms, Vin also just has lots of "protagonist energy" and levels up very quickly, which is why here ability spread is good, plus she just makes a lot of Complication rolls. :) Definitely excited for the Twinborn rules, I always thought they felt the most "PC-like" between...
  10. TwoSix

    D&D 5E (2014) How To Make High Level 5E Work.For You +

    Oh, for sure. I'm working on the bones of a high-level game right now. The core assumption is that high-level characters are primarily focused on extraplanar concerns, and that hundreds of Prime worlds feed into the planes. So a Tier 4 character is literally a one-in-a-million occurrence, but...
  11. TwoSix

    Does Anyone Care? (Cosmere RPG)

    Sure. And the game itself isn't intended to be combat-balanced like a 5e, so it's easier to have a Misting like Breeze control a scene even when there's a Mistborn present. I'd also assume they'd want to make Mistborn accessible at low-level (like Vin), so I'm thinking there's a key talent...
  12. TwoSix

    D&D 5E (2014) How To Make High Level 5E Work.For You +

    Total tangent, but you really shouldn't have many prisons in a high-level game. By that point, raise dead and resurrect are common enough that high-level "prisoners" are just killed and then have their remains stored in somewhere secure if they're needed. Or, you're just focusing on the...
  13. TwoSix

    D&D General A Setting! A Setting!

    Just doing a quick browse. Random thought that scratches the symmetry-loving parts of my brain; with 6 boroughs, why not 6 elemental rifts? Light/dark, or life/death, or wood/metal?
  14. TwoSix

    Does Anyone Care? (Cosmere RPG)

    Yep, just picked this up today at the local game store as an (expensive!) early Christmas present to myself. Still going over the core rulebook, but pretty impressive. Does the number one thing a licensed RPG needs to do, which is give a fan all the tools needed to make up that fanfic...
  15. TwoSix

    GMs: What is your prep to play ratio?

    Maybe this is my own biases showing, but I feel like there's a correlation between "using modules" and "greater prep time". I think there's a tendency that if you're not using modules, you're not instead spending tons of hours making your own homebrewed adventure, you're simply more willing to...
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