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  1. TwoSix

    Let's talk about "plot", "story", and "play to find out."

    The problem here is that assumes that playstyle preferences are some immutable thing that can't change over time.
  2. TwoSix

    Let's talk about "plot", "story", and "play to find out."

    No it doesn’t. The situations I described above are about stakes versus no stakes, not diegetic vs non-diegetic mechanics. Centering a game around diegetic mechanics can have utility for some play modes, but isn’t connected to the point I was making. A mechanic might be intended to directly...
  3. TwoSix

    What is "railroading" to you (as a player)?

    Any time a scene is framed as "your characters are trapped", players are going to be somewhat unhappy. We instinctually want to escape from a trap, it's not surprising that a player who burns a 7th level slot on an escape spell that doesn't work is going to be salty about the combination of...
  4. TwoSix

    Let's talk about "plot", "story", and "play to find out."

    If we're staying in the fictional frame and not referencing the mechanics, one of two things is happening. 1) Nothing that has stakes and requires resolution is actually being resolved, so we're in thespian "acting like my character and having conversations" mode. Which I know plenty of...
  5. TwoSix

    Let's talk about "plot", "story", and "play to find out."

    Real people make stupid decisions with easily avoidable consequences all the time. Characters who always make the appropriate, rational decision all the time are an extremely poor simulation and violate my sense of verisimilitude.
  6. TwoSix

    D&D Movie/TV There’s a Baldur’s Gate TV Show Coming!

    Fair. But to a more positive spin on it, Scary Movie 3 was 20 years ago; TLoU and Chernobyl were much more recent. Sometimes people do just get better at their job!
  7. TwoSix

    Taylor Navarro Joins Wizards of the Coast as D&D Designer

    Thanks for explicitly asking!
  8. TwoSix

    Let's talk about "plot", "story", and "play to find out."

    Yep. The strength of the BitD approach, to me, is that everything is negotiated out in the open. The GM can't leverage "the module" or "the campaign prep" to make a decision unilaterally. Can the GM decide the PC isn't going to achieve their goal simply by continually escalating challenges...
  9. TwoSix

    Taylor Navarro Joins Wizards of the Coast as D&D Designer

    That's literally the opposite of what I want to pay people to write in things I purchase.
  10. TwoSix

    D&D General [+] More Robust 'Fantasy Race' Mechanics for D&D-alikes / Redeeming 'Race as Class' for Modern D&D [+]

    I'm OK with some level of restriction on class options, but it has to be really well grounded with strong worldbuilding. Dolmenwood, as an example, does a good job here by creating some classes built on social class (like knights) and also building in a strong distinction between mortals and...
  11. TwoSix

    Let's talk about "plot", "story", and "play to find out."

    I mean, if I think about illusionism I tend to associate that pretty strongly with trad play. I'm not sure what other kind of pretending might be going on; you'll have to spell it out for me.
  12. TwoSix

    D&D General Why is the multi-classing spell slot math so weird?

    I believe that to be the case for those using the specific 2024 rule set. Couldn't say for sure.
  13. TwoSix

    Let's talk about "plot", "story", and "play to find out."

    I mean, we have plenty of highly competitive events where the end-state isn't determined by a particular metric, but by an evaluated critique. There's a big one happening right now in the Winter Olympics; figure skating. But even in trad-style games, it's not like a determinable metric of...
  14. TwoSix

    Let's talk about "plot", "story", and "play to find out."

    Your goal as a group is to produce compelling fiction. Your characters have goals, but they're a piece of the fiction, not the point of play. You can produce compelling fiction whether or not your character succeeds. As a player, succeeding on checks is generally better than not, because it...
  15. TwoSix

    D&D 5E (2024) Aasimar is a really strong species in 2024

    Yep. A fantasy setting generally needs some kind of underlying cosmology if it's going to have magic, especially the visible and regimented D&D-style magic. If you don't use the planes, you probably want at least a broad outline of what might be there instead. Once you have that sorted out...
  16. TwoSix

    D&D General Why is the multi-classing spell slot math so weird?

    It IS weird. The root cause is the "round down" rule, which causes the discrepancy because the actual single class progression for partial casters (1/2 like rangers and paladins, or 1/3 for EKs and ATs) rounds up. Most games I play with using bog-standard 5e use Beyond, so it hasn't come up in...
  17. TwoSix

    Let's talk about "plot", "story", and "play to find out."

    Micah, I am 100% sure you are aware that you would hate playing a game like Blades.
  18. TwoSix

    Let's talk about "plot", "story", and "play to find out."

    I don't really see clocks as a mechanism for avoiding consequences. I see them as a method for staggering the consequences out over the course of a score. For @Lanefan's specific example, I would clarify that you shouldn't try to avoid consequences by doing some kind of "But what about X"...
  19. TwoSix

    D&D General D&D Archetypes that spread out to other settings and media

    I think we all know Lucas has a lot to answer for. :)
  20. TwoSix

    D&D General D&D Archetypes that spread out to other settings and media

    Yea, I doubt it was specifically D&D. Martial arts related media had a major boom in the '70s, and there were plenty of manga, anime, and live action films for creators to draw from. I would guess the FF1 Monk/Black Belt took more from Fist of the North Star than D&D. But disentangling the...
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