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  1. TwoSix

    D&D General [rant]The conservatism of D&D fans is exhausting.

    That would be the conservative argument, yes.
  2. TwoSix

    D&D General [rant]The conservatism of D&D fans is exhausting.

    That certainly makes it sound like the “purpose of a role-playing game” is a bunch of in-character dialogue and thespianism; that might have been the conventional wisdom 25-30 years ago, but I think we’ve moved past that.
  3. TwoSix

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Other than gaining some biographical information that you’re willing to cut away a broad swathe of games and play techniques to fulfill your aesthetic needs (like most of us, I imagine), I’m not sure what information we’re supposed to take away from this.
  4. TwoSix

    D&D General [rant]The conservatism of D&D fans is exhausting.

    If it’s something that the PC would “never do”, then obviously it can’t be the result of a successful resolution roll in the game. If it’s a valid option for a successful resolution roll, then it seems like the player is making a categorical error in thinking this is something the character...
  5. TwoSix

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I think you’ll have to explain why it matters, because it seems like a fair amount of people (myself included) aren’t understanding this distinction you view as important. It’s coming across to me like this definition of success is almost tautological.
  6. TwoSix

    D&D General [rant]The conservatism of D&D fans is exhausting.

    But that’s just terminology. It doesn’t matter. 10 is the “success with complications” target, 15 is the “success free and clear” target. The only thing that might matter is if the system has some specific mechanics for that middle 10-14 area. (Sort of like how Daggerheart has specific...
  7. TwoSix

    D&D General More details on what to expect from the Player's Guide to the Forgotten Realms from Polygon, Massive Amount of Spells & Feats

    Oh, I definitely don't think you're alone. I simply wanted to express a difference of opinion on what possible concerns are for the book. Those who view 2024 as a fresh start have a different set of priorities and concerns than those of us who view this book as just another 5e release in a...
  8. TwoSix

    D&D General More details on what to expect from the Player's Guide to the Forgotten Realms from Polygon, Massive Amount of Spells & Feats

    Unfortunately, my sympathy for those who self-limit their games to an extremely limited subset of the copious amounts of 5e material is very muted. If this is a book with a large amount of character-building material, I'm going to evaluate it as part of the lineage of Xanathar's, Tasha's, and...
  9. TwoSix

    D&D General More details on what to expect from the Player's Guide to the Forgotten Realms from Polygon, Massive Amount of Spells & Feats

    As someone who views 2025 as Year 12 of the 5e era, I'm excited to see them get more wild and crazy with the options.
  10. TwoSix

    What do YOU plan on doing with Daggerheart?

    I could definitely see that. Valor, Blade, Artifice, and possibly Wild and Midnight all could stand in as more "mundane" representations of the color's concepts if you wanted to make a "non-caster" class or classes.
  11. TwoSix

    What do YOU plan on doing with Daggerheart?

    Looks solid. Possibly could add a "Colorless" domain group for pure warriors and artifice?
  12. TwoSix

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Exactly. People might not like D&D played that way, because they're attached to the principle or aesthetic of "everything in the setting is already generated", which has deep historical roots in D&D. But it's not like using a "fail forward" methodology in D&D would violate a presented core...
  13. TwoSix

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I've certainly used it in 3.5, PF, 4e, and 5e. It's fairly trivial to use. "Oh, you failed your arcana check to identify the runes? They're definitely runes of demon summoning, and you've triggered them!"
  14. TwoSix

    D&D General [rant]The conservatism of D&D fans is exhausting.

    More just a general awareness of what arguments different posters will make.
  15. TwoSix

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Life is a highway, I'm gonna ride it all night long.
  16. TwoSix

    Daggerheart General Thread [+]

    One thing I like about thresholds is that they make cranking up a PCs damage output strong but not obviously optimal. As long as a PC does enough damage to regularly be doing 2-3 HP of damage, there's not a major gain in bumping your damage from 4 dice to 5 or 6.
  17. TwoSix

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Just from conversing with them over the years, I know @pemerton and @Manbearcat are often in agreement but also have different styles of play (not to mention they will change up their styles depending on the game being played, as good GMs should).
  18. TwoSix

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I simply don't see that as a problem. I see that as good design. I find the game more interesting when my role is to depict the character as they develop, rather than have 100% agency over exactly what the definition of the character is at all times. Edit: If "good design" is too...
  19. TwoSix

    D&D General [rant]The conservatism of D&D fans is exhausting.

    For sure. If you're looking for play that's more like 5 minutes per turn chess over blitz chess, then we're definitely going to be looking for different tools. Outside of a few, very deliberate, experiments with OSR-style play, slow and cautious play is exactly what I'm looking to excise from...
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