I appreciate reading your takes, as I haven’t at all kept up with how other RPGs crowdfunding efforts go over the years.
MCG focusing on backer numbers for stretch goals messes with my ability to see how things are going, too.
I understand why they do it, but I end up just focusing on how...
What they are saying is that the character creation rules are the ones getting the big overhaul.
The damage done by monsters requires a “one sentence instruction” to update. Charles Ryan said it takes “about five seconds” to update a monster.
Then if the monsters are compatible, the...
In my games I usually make the difficulty known ahead of time. The only times I don’t are when the PCs are experiencing high levels of confusion or obfuscation and I want to communicate those feelings to the players.
Thaumaturge.
Have you read any of the design emails? They have some good indications of the coming changes.
For those who haven’t, one of the big changes will be a wound system instead of damage coming from ability pools. That ought to address one of the most common issues I see people talk about with the...
I get that what you’re saying is technically true but releasing an adventure almost four years before the video game isn’t exactly a brilliant marketing ploy.
Thaumaturge.
I haven’t made it through all of the pages, but MyLawyerFriend has a breakdown of this version of the OGL, including notes on what is good and what needs improvement.
Thaumaturge.
I’m digging class groups. Between the way they’re handling feat prerequisites and spell lists, it really seems like it’ll be easier for them to add full classes in the future.
Thaumaturge.