Recent content by Stormonu

  1. Stormonu

    D&D General Dungeons & Dragons Encyclopedia - new product

    Looking at the page samples on Amazon, this book strikes me as a rehashed version of the Young Adventurer guides for a slightly older audience. After the letdown of Worlds & Realms, I think I'll be passing on this one.
  2. Stormonu

    Dungeons & Dragons Announces Arcana Unleashed, New Magic-Themed Sourcebook at $49.99 Price Point

    If there's any subclasses in UA, I expect they will be generic - the various school specific ones missed in the PHB, for example. Deadfall might have some Realms specific subclasses in the Player section, such as a Wizard of Thay subclass, a Witch of Rasheman, maybe Child/Chosen of Mystra. I...
  3. Stormonu

    D&D General Reincarnate is and has always been, weird.

    I kinda see it like "What Dreams May Come" - you spend some time in the afterlife and if you've been "good" (or escape your hellish prison afterlife) you get the chance to come back and try it again.
  4. Stormonu

    WotC WotC Winter 2026 D&D Community Survey

    All I can say is D&D is moving in a direction I do not care to follow once again. They lost me during 4E and are again losing me with 5.5. Seems for one thing they care more about age than whether you play or not - the latter should have been the first question, followed up by WHICH version...
  5. Stormonu

    D&D General Reincarnate is and has always been, weird.

    If I recall correctly, either the 1E or 2E Deities & Demigods had a "Karma" section in the Indian Mythos section that could affect the results you got for reincarnate. Mostly, I think the randomness and chance you'd come back in an "unplayable" form was a counterpoint that it didn't need an...
  6. Stormonu

    Dungeons & Dragons Announces Arcana Unleashed, New Magic-Themed Sourcebook at $49.99 Price Point

    About the only Realms tie-in I'm expecting in Arcana Unleashed is the name of a handful of spells with FR character names in them. For example, the first spell appears to Abi-Dalzim's Horrid Withering, not just generic "Withering". We'll may also see Alustriel's spells, Lorlevium and maybe...
  7. Stormonu

    RPG Evolution: The Phantom Party

    In this age of Big Brother, I try to avoid social media like the plague (except maybe this site :D ). That said, I have used text messaging to organize (home) games and usually ask for an attendance status an hour before the game starts. However, that only works when you already have group...
  8. Stormonu

    Ravenloft: The Horrors Within Announced, Release Date Scheduled for June 2026

    Well, moreso the color - he is the Red Dragonlord (Overlord), after all. The red helmet (and presumably red armor) seems a better fit than him being in the bluish/black armor.
  9. Stormonu

    Ravenloft: The Horrors Within Announced, Release Date Scheduled for June 2026

    Just also noticed something else - why is Soth wearing a crown in the cover picture? He was only a knight, never any sort of ruler to my knowledge.
  10. Stormonu

    RPG Evolution: Why Paper Beats Pixels

    @VHawkwinter , looks like we're on the opposite ends of the spectrum here, then. I'm fine with "situation determines the rules; if the situation changes, so can the rules."
  11. Stormonu

    RPG Evolution: Why Paper Beats Pixels

    If a player knows the rules and speaks up that I'm doing them wrong, I'm inclined to listen to them - its a good case for the players knowing the rules for their own characters. Otherwise it's usually a case of "make a ruling and move on", and go back and check myself later. I guess I've...
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    1773685729259.png

  13. Stormonu

    Ravenloft: The Horrors Within Announced, Release Date Scheduled for June 2026

    There is another depiction of Soth without his face covering in DL9 - Dragons of Deceit, where there is a section I believe you can run the bad guys as PCs: Edit: Ariakus is here too, and looks quite different:
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    1773685588965.png

  15. Stormonu

    D&D General Unique Class Mechanics you would love to see in a D&D "goes wild" Edition [+]

    Re: unique mechanics - I don't think that will really work well, it will just encourage multiclassing more. I'd rather abilities be available to more classes, but not just as good as X class so multiclassing isn't so appealing. Re: More non-magic classes - yes, please!
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