Recent content by SteveC

  1. SteveC

    Let's talk about "plot", "story", and "play to find out."

    Pretty much this. There's a thing that's going to happen. Will it? Don't know, the ending isn't determined. If the players do nothing, it's going to happen. Will they do something? What? Stop the event? Agree with it and get onboard? Or figure some point out that's inbetween? Don't know.
  2. SteveC

    Let's talk about "plot", "story", and "play to find out."

    Okay. Thanks for your opinion.
  3. SteveC

    Let's talk about "plot", "story", and "play to find out."

    In both cases, this was "an adventuring day." So the group got up in the morning, did as much as they could do, and then did a long rest. And the timing advanced. In the case of Abomination Vaults, I am running it with Foundry, so I have a plug-in ("Simple Calendar") that has a built-in...
  4. SteveC

    Let's talk about "plot", "story", and "play to find out."

    I think this is a really interesting discussion! I am thinking about just this issue in my own game design at the moment. I describe my game as "play to find out" so I had to think about it a lot. In general, how I run a game depends on what I'm running, in terms of both the system and...
  5. SteveC

    D&D 5E (2024) Mearls has some Interesting Ideals about how to fix high level wizards.

    I have really liked the design work Mike has done in the past. I am looking at my copy of Iron Heroes at the moment. But I think you're right. I just don't know if a former designer of the real rules can make a Heartbreaker. I'll take a look at whatever Mike puts out because I think he always...
  6. SteveC

    D&D 5E (2024) Mearls has some Interesting Ideals about how to fix high level wizards.

    Well that's totally your right, and for the record my comment was pretty much a joke because I know people's opinion on it. It would just be amusing to see it come back as a reaction to 5E. To each their own.
  7. SteveC

    D&D 5E (2024) Mearls has some Interesting Ideals about how to fix high level wizards.

    As a fan of 4E, I welcome this return of At-Wills, Encounter and Daily Powers, not to mention powers that replace lower level ones with higher. I hope it works better this time.
  8. SteveC

    Do you game with other ENWorlders?

    I know a bunch of you live in my area, and I always mean to do a meet up at Gamehole Con. This year is the year!
  9. SteveC

    Daggerheart Sold Out in Two Weeks, Has Three-Year Plan in Place

    I think it's because a heavy narrative players create content is something extremely difficult to do with a short quick start. I've run both the Fabula Ultima and Daggerheart Quickstarts, and I did my very best to encorporate those rules in the games. I ran both of them with experienced...
  10. SteveC

    Games You Rarely See Played "Correctly"

    Back in the 90s, I was a young man who was trying to write. I ran into Mark at Gen Con and had a great discussion with him. He very much intended the game to be about personal horror. He genuinely seemed unhappy with how people were playing it in practice. I never played the game because of the...
  11. SteveC

    How Does AI Affect Your Online Shopping?

    For me, I'd be genuinely surprised to see it. When I'm looking at a creative product, from an RPG to a computer game, to a book I know as much as I can about it before even getting the urge to pick it up. If I'm looking for something, I likely know a lot about it. I've read reviews, seen first...
  12. SteveC

    Why do you play games other than D&D?

    I don't think you can say it better than this. I have almost 50 years in gaming. A ton of that is in D&D. There are so many things to do with roleplaying that are outside of the typical D&D experience. Heck, there are games that do the D&D experience better than D&D! Everyone brings their own...
  13. SteveC

    Daggerheart Sold Out in Two Weeks, Has Three-Year Plan in Place

    It seems to me that the chronic shortages of the game are clearly related to how fast it sold compared to expectations. The number that I've seen is 2500% of expectations. It's hardly surprising that you saw repeated shortages, especially in parts of the world where shipping is more complicated...
  14. SteveC

    Daggerheart Sold Out in Two Weeks, Has Three-Year Plan in Place

    I'd much rather this thread be about how Daggerheart crushed expected sales, and has a plan for future development, rather than how 5E was JUST AS AMAZING out of the gate, okay? To that end: what do people think about the preorder for the expansion for the game? In a recent thread I posted...
  15. SteveC

    Mythic Bastionland - initial impressions, and making a Realm

    People have been talking a lot about "D&D Killers" as in "is this the game the next D&D killer?" And I think, in a broad sense, there won't be one any time soon. It's not viable, really, in any way. What there are, for me anyway, are games that kill my interest in playing D&D. This game is one...
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