Once? Half of this thread is about Pro Wrestling. My point is that the pro wrestling discussion is a distraction. And now you've got me perpetuating that distraction, Pelor help us...
And that's the same with every other dramatic portrayal of combat, whether or not it's Saving Private Ryan, John Wick or Wrestlemania XXXIV. Pro Wrestling is no more or less relevant inspiration than any other scripted combat performance when talking about RPG combat.
Whatever style of combat you're running, the DM could be fudging behind the screen to ensure a preferred outcome, or just let the dice decide. It mainly depends on how prepared the DM and players are to continue the story after a defeat for the player characters.
Realistically, neither CoW or...
WotC should have added a rule to 5.5 that a hand holding a focus can always be used to perform somatic components, it would have eliminated so many uninteresting weapon juggling situations.
I wonder if such a rule was ever on the table during the 5.5 development process, or if nobody at WotC...
My prediction:
The main product of the season will be a book with character options for martial characters.
There will be a tie-in adventure set in the Forgotten Realms.
But casting a fireball involves speaking out a magical incantation and waving around a piece of batshit, it's not instant like pulling the trigger on a rifle.
I'm super-excited about Solasta 2, but I'm going to stay away from the early access. I burned out on BG3 playing the first chapter in EA, and when the full game came out it was hard to get back in. Not making the same mistake twice!
Very well actually. Combat is a lot more tense when a few bad rolls can end with dead PCs, everyone plays carefully and tactically to minimize the impact of bad luck. We've had 1 death so far in 6 or so sessions.
That confusion would always have been there, but now that we have an official term for the new rules it's simple for 3rd party producers to explicitly state if their product is compatible with 5.5 or not. Confusion resolved!
Guns are less useful when you need to shoot someone 10 times to kill them, and you only have time to shoot them twice before they run up close to you and start bashing you with a sword in a way that makes it hard for you to shoot them again.