Recent content by Scott Christian

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    Let's talk about "plot", "story", and "play to find out."

    You are right. It was wrong and myopic. I should not have used that word, and I apologize. Yes. I have played several story centered games. Once Upon a Time and Moth's story/card game that I can't think of right now. I ran a long campaign of Vampire the Masquerade many years ago. I have also...
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    Let's talk about "plot", "story", and "play to find out."

    I have run entire campaigns on no prep. I have strolled in with just a cursory glance at notes. And I have read and examined the notes carefully. The games, as a I said before, can produce great stories. They, as I said before, great fun. It's very freeing to not have to interweave everything...
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    Let's talk about "plot", "story", and "play to find out."

    Interesting, I didn't know I was a superhero? ;) And that is why I said this: The reason I say that is because half the site is debate for contrarian sakes. If you can't believe that a teacher that knows their curriculum and planned thoroughly doesn't have greater consistency in teaching...
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    Let's talk about "plot", "story", and "play to find out."

    I agree. There is a lot more to it. And the question about prep is interesting. So, would you mind answering it? I love to learn how others prep. To me, it's like watching Bob Ross paint. It's always like - Wow, he got that from just a straight line! That is awesome! I agree with you here...
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    Let's talk about "plot", "story", and "play to find out."

    I agree with all this. Use the ruleset given to you if they have rules for such situation. And it is obvious we've played at different types of tables. I don't think I have ever gone into a campaign in the last twenty years without at least discussing how long it will be. I didn't notice any...
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    Let's talk about "plot", "story", and "play to find out."

    I can agree, all those questions are valid. But they are all also irrelevant to my claim. The example wasn't extreme. I just gave a common example: One GM preps a lot and the other is all improv. Which one would have greater internal consistency over the course of a campaign? Common sense tells...
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    Let's talk about "plot", "story", and "play to find out."

    My claim is backed up by common sense. If you were in a corporate meeting and you had one presenter do a ton of prep, and another did none, you would probably have more internal consistency from the one who prepped. If you were taking a semester long class, and had one professor do a ton of...
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    Let's talk about "plot", "story", and "play to find out."

    Huh? You literally just said this an hour ago: The thought about lesson is lessons. A singular session. A unit implies greater restriction and concentration. Grades need to be in on time, as does sometimes a level. Rewards need to be given as do magic items. Spotlights need to be given...
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    Let's talk about "plot", "story", and "play to find out."

    And here, I will point you to what I said earlier: It isn't for some players. I secede that part of the argument. But for some (not just me, but others I have talked to), it is a VERY big deal. And it is spotted from a million miles away with someone who improvs, which makes it even harder to...
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    Let's talk about "plot", "story", and "play to find out."

    I never said they weren't engaging. In fact, I even declared they could be GREAT STORIES! The only thing I said is that most tables that lean on improv are not as internally consistent as tables that do a "boatload of prep." No offense, but I have such a hard time believing anyone if they...
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    Let's talk about "plot", "story", and "play to find out."

    That is fair - you have never had a time limit on an RPG. OK. You have been in a privileged situation of: "Hey, Jenn is moving next month. She is being deployed, and she wants closure on the campaign?" or "Hey, Jim really wants to run Daggerheart next, so he needs to know when your campaign...
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    Let's talk about "plot", "story", and "play to find out."

    With respect, I never mentioned a high-prepped module. A collaborative table is a great thing. And by collaboration, I assume you mean that the players share, and then the GM reciprocates, meaning they add things the players shared. That is called an RPG table in my world. And that table is...
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    Let's talk about "plot", "story", and "play to find out."

    Well, my comment was for two things, not just pacing. I replied to: My statement replies to pacing and contradictory plot elements. Let's discuss pacing first since that was what your comment was about. I have taught for over 20 years. Lesson plans are almost identical to running a session...
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    Let's talk about "plot", "story", and "play to find out."

    I am going to start with this, because I think it is an area of the game not discussed enough. Outside the table talk, both during the campaign and after, is definitely how the story of the game gets remembered. Key scenes, key antagonists, key NPCs, key dialogue. It is very similar to a...
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