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    What is "railroading" to you (as a player)?

    That's not the assumption you should make from my comment. The entire thread is full of babble, in part, because the OP used the wrong words - and worse yet - used vague words regarding the "railroading" or "not railroading" experience. Perhaps, if there was more clarity, such as what ruleset he...
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    What is "railroading" to you (as a player)?

    I agree. I am just saying, since we understand that railroading might be viewed differently based on what game is being played, and the OP specifically used his D&D game to ask the question, it seems more appropriate over there.
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    What is "railroading" to you (as a player)?

    Not completely on topic, but the OP's question seems like it should be in the D&D thread, not TTRPG General. As I was thinking that, I thought, "Would players consider railroading different based on what edition of D&D they were playing?"
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    D&D 5E (2014) Popular death/dying house rules in 2026?

    Yes, I know they are supposed to work together. But the player can still choose to not have any lasting mechanical consequences. Narratively, it works very well. I like it from a narrative perspective. But some of the suspense is removed without the mechanical consequence. (Sorry if my original...
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    D&D 5E (2014) Popular death/dying house rules in 2026?

    I agree with this. I built my system 15 years ago with this in mind. It is freeing. But I still think Daggerheart still got it wrong. (We are currently in a Daggerheart campaign.) There still needs to be a consequence. Consequences build suspense. If I, as a player, just get to choose my...
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    D&D 5E (2024) Dissonant Whispers vs Command in high level play on a melee character.

    Both are great. But whispers allows you to "not see" your opponent (2014). That is huge. I used it often, and the fact that if they fail they flee, made for some interesting moments.
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    D&D 5E (2024) 4 Objective Ways of Rating Power?

    Zardnaar, I think this is an interesting thought experiment, I feel it is definitely not going to lead to any insightful conclusions. There is no way to calculate any of this, because the variables of combat are so many and happen so often.
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    D&D 5E (2014) Do You Start At Level 1?

    Most of the time. I personally think it helps the players feel a greater sense of growth, especially since most of our campaigns do not go past 12th level.
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    Why do so many campaigns never finish? Genuinely curious what others think

    I am sorry, and believe that is your experience, but those things are so far from the top in my opinion. In fact, they are the bottom two reasons. In fact, I have never seen (only heard of) your second reason.
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    Why do so many campaigns never finish? Genuinely curious what others think

    That's interesting. In my experience it is the exact opposite. The GM that runs an adventure path (bought or built), and does a few hours of prep around it for each session to highlight the PCs or use their backstories, has had a much greater chance of success. The GM that works feverishly on...
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    Why do so many campaigns never finish? Genuinely curious what others think

    Both. But, to be clear, I feel burnout happens less often than life happening. The two are different things. Of course, they can collide and exist within the same space, but they are different. Life happening is often about someone taking a new job, moving, having a kid, etc. It can wreck the...
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    Why do so many campaigns never finish? Genuinely curious what others think

    37%. I would think it is much higher than that. I think there are a few reasons: 1. Players believe they are going to continue, but then life happens. Someone has a kid, someone gets married, or someone moves. Then, the group just slowly dissolves from there. Maybe the one person was the social...
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    What is "railroading" to you (as a player)?

    You are right. Based upon the original post, it meets your definition of railroading. Certainly not the OP's, nor some others. It does meet several other posters here though. So you win. ;)
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    D&D 5E (2024) D&D 2024 Is Now OFFICIALLY Called "5.5e"

    That's my point. Many players didn't believe it. Yet, they kept insisting. Hence my quote: As for That's fine. Piecemeal the words. Rely on interpretation. Cherry pick quotes. Do whatever you have to do to insist you're right. It doesn't matter.
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    D&D 5E (2024) D&D 2024 Is Now OFFICIALLY Called "5.5e"

    Oh, good grief. C'mon. You were around when they kept saying how it was the same game. It was sooo retro compatible. How, there wasn't really a power difference between new characters and old characters, so you could just mix them all together. And you could use the old MM and the CRs, because...
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    D&D 5E (2024) D&D 2024 Is Now OFFICIALLY Called "5.5e"

    So, the name change really doesn't mean a whole lot. What would mean more is if they actually said the rules and power structure aren't exactly compatible with 2014s. That would actually mean something.
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    City Supplements - What do we like?

    Nice. Here is the calendar I built for one of my cities (Frostcliff) and its surrounding region. It's a six-day week (named after the old gods), with 36 days in each month, called seasons. Then there are ten seasons, making a 360 day calendar. I find this best because players can relate to...
  18. Allor Calendar - Ash Shazar.jpg

    Allor Calendar - Ash Shazar.jpg

  19. Allor Calendar - Frostcliff.jpg

    Allor Calendar - Frostcliff.jpg

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    City Supplements - What do we like?

    If I'm going to invest time in developing a city (or town), I really try to use a broad lens before doing anything. I ask questions about who lives there? Then I ask why? I pair it with what are the resources/geography? Then I ask, what is their history? I use other places in the realm to...
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