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    D&D General Wildly Diverse "Circus Troupe" Adventuring Parties

    Thanks. I get it. I was just reading your original definition like this: With the word "almost" allowing room for deviation, albeit slight. And the word "'wrong'" in quotes, as if to say, they could have a morally plausible reason, but their actions are evil. Thanks for taking the time to...
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    D&D General Wildly Diverse "Circus Troupe" Adventuring Parties

    The year people understand D&D is not a scientific taxonomic hierarchy, is the day people can get over this ridiculous argument.
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    D&D General Wildly Diverse "Circus Troupe" Adventuring Parties

    I guess I misunderstood. When writing my response, I viewed it as the same. Your quote from TVTropes, seems to view them as the same. The heroes, in my case, all the movie and book protagonists I presented, are almost always considered to be in the right. The villains are in the wrong. Can you...
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    D&D General Wildly Diverse "Circus Troupe" Adventuring Parties

    Forgive me, But I have a hard time understanding this. So, may I ask what might be perceived as a naive question? How do you plan to explore this? We are talking D&D, right? I get the DM may throw a small bone your way regarding your heritage, lineage, and culture. But, how do you plan on...
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    D&D General Wildly Diverse "Circus Troupe" Adventuring Parties

    Good point. The DM does create the scene. That said, there are times the story calls for a heavy narrative. I remember writing this one description of a ritual the adventurers were watching. They were guests, and the ritual was not evil, a lot of hints at culture and some foreshadowing to their...
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    Why do we need thieves??

    This is the difficult part. Ideas are easy. Writing is fun. The exactness, while time consuming, is rewarding. Building a community? That is literally the job. Website. Traction. Advertising. Content. More content. And more content. Appearances, even locally at stores and conventions. Content...
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    Why do we need thieves??

    True. But you are not understanding what was implied in my message. Basically, a character that fights without magic, and one that uses magic. That was the point. I am sorry if it was unclear. Considering the thread is general TTRPGs, this is a great point. You are correct, if the game has room...
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    D&D General Wildly Diverse "Circus Troupe" Adventuring Parties

    Agreed. Disagree. There are many settings and games, including modern ones, that utilize black-and-white morality effectively. I mean, can Thanos have a good "logical" reason for wanting to rid the universe of half its populace? Sure. But that doesn't make him gray. I think people confuse this...
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    D&D General Wildly Diverse "Circus Troupe" Adventuring Parties

    This is such an interesting one to me. I have had DMs who are clear and concise and brief. Sometimes they get asked a lot of questions afterwards, sometimes not. I have had DMs that are a bit superfluous, yet very detailed. Sometimes they lose players and get asked a lot of questions afterwards...
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    D&D General Wildly Diverse "Circus Troupe" Adventuring Parties

    Tropes need to be consistent in a DM's fantasy world in order for the unique to stand out. Tropes are needed. They make the alternative unique. We have a million tropes in our own world, and as hard as what people like to buck them, they remain tried and true. Librarians are well read...
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    D&D General Wildly Diverse "Circus Troupe" Adventuring Parties

    I mean, this is within your social context, right? There are many tables that I have been a part of that do not get to see each other outside of the four hours per week. Sure, you might have a text thread where the DM asks a question, or the DM posts notes and asks if they missed anything, but...
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    D&D General Wildly Diverse "Circus Troupe" Adventuring Parties

    I have not watched it all, but from what I have seen, that while the players goof - they know how to be incredibly serious too. That is different than what you replied to. The players for Critical Role play serious all the time. They have sincere dramatic moments, mourn lost loved ones, and play...
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    D&D General Mike Mearls says control spells are ruining 5th Edition

    I really think this part should be a greater focus on what is being accomplished by "fixing" (non-sarcastic quotes) spells. It is just as much about the narrative function of the game than the dps/dmg/scaling. Cantrips are a great example of this. Want a narrative where magic is being blasted...
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    D&D General Wildly Diverse "Circus Troupe" Adventuring Parties

    In my opinion, there is no real way to get past it. You like what you like. That said, it is not so simple... I have found myself at times not liking the cantina effect too. But this is something I have found true. If you play with a group of friends that enjoy it, it helps it dissipate it...
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    D&D 5E (2024) GMs: How long should it usually take to go from level 1 to 4?

    This all depends on how long your sessions are. If we are talking the typical 3-4 hour sessions, my vote is 7-8. But like all things, story comes first. So maybe less, maybe more.
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    D&D General Mike Mearls says control spells are ruining 5th Edition

    They play differently? They literally had an in-house weekly game to test things. And guess what? It worked for them. There are interviews of them saying how much fun this was. As for those classes, that is a different debate. But that is the problem with your claim, the math doesn't jank up...
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    D&D General Mike Mearls says control spells are ruining 5th Edition

    It's not like sports. The designers saying something after the fact is them rewriting memories. Sometimes you rewrite it exactly how it happened, and other times you change your it because your perspectives have changed. In other words, it doesn't matter what the designers say about it now, what...
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    D&D General Mike Mearls says control spells are ruining 5th Edition

    We're just going to have to disagree on this. There are boatloads of players that are perfectly happy with all the tiers in 5e, both 2014 and 2024.
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    D&D 5E (2024) Skill Mastery as an idea

    I like it. I really do. But it will slow combat, even if it is just a little. And that is something people don't want.
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    Why do we need thieves??

    This was questioned in another thread. You could say the thing about any class. You don't need a paladin, you only need a cleric. You don't need a monk, only a fighter. You don't need a druid, only a wizard. You don't need a barbarian, only a fighter. Etc. The truth of the matter is you...
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