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    D&D General The "Ease of Long Rests" as a metric for describing campaigns / DM styles?

    Can I ask you a favor? Please stop putting words in my mouth. Thank you. I appreciate, and will in turn, try to do the same. To respond to this, I have to state something, and I need you to hear it very clearly: It is not just the DMs job to care about story, it is also the players. In fact...
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    D&D General The "Ease of Long Rests" as a metric for describing campaigns / DM styles?

    And that was my point. Why play a role-playing game - a game where story is the primary objective - with players that don't care about the story. @Lanefan brings up a good point though. Their characters might still make a safer path, hence, resting more often. But, I just don't see it as a...
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    D&D General The "Ease of Long Rests" as a metric for describing campaigns / DM styles?

    And I find it fascinating that when I talk to different DMs they do espouse thing like @tetrasodium. Then, when I play at the table, it's almost always the same D&D. I think the philosophical arguments behind the game sometimes obfuscate what actually goes on during game play.
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    D&D General The "Ease of Long Rests" as a metric for describing campaigns / DM styles?

    No, my point is it is only badly incentivized for a table that does not care about story. And I would claim: D&D is a story driven game, and has been so for a very long time. If you want rest rules that are not attached to a story, then play a tabletop wargame, not a role playing game. There is...
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    D&D General The "Ease of Long Rests" as a metric for describing campaigns / DM styles?

    The point about doom clocks is interesting. I would argue that a broader approach to clocks can be applied. I mean, a character needing to get back before a wedding or they lose their standing in the court, isn't necessarily a "doom clock," but just as good as an incentive. There are so many...
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    Do you go in RAW 100%?

    Most of the games we've played for the first time were RAW, or at least, as best we could with our knowledge of the ruleset. Our Daggerheart campaign right now is a great example of that. I find the idea crazy that someone who has never played before already thinking they understand a ruleset...
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    D&D General Pick your PHB (Ancestries)

    1. Human 2. Halfling 3. Dwarf 4. Elf 5. Gnome 6. Pixie 7. Any bipedal anthropomorphic creature (cat people, dog people, elephant people, turtle people, bird people, etc.)
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    D&D General The "Ease of Long Rests" as a metric for describing campaigns / DM styles?

    I've used something similar for a different system. No Rest: Sailing on a ship through a rough storm Rugged Rest: Camping in the wilderness (dealing with insects, weather, etc) and/or worrying about your safety Comfortable Rest: A home, nice inn, etc..
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    Let's talk about "plot", "story", and "play to find out."

    You are right. It was wrong and myopic. I should not have used that word, and I apologize. Yes. I have played several story centered games. Once Upon a Time and Moth's story/card game that I can't think of right now. I ran a long campaign of Vampire the Masquerade many years ago. I have also...
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    Let's talk about "plot", "story", and "play to find out."

    I have run entire campaigns on no prep. I have strolled in with just a cursory glance at notes. And I have read and examined the notes carefully. The games, as a I said before, can produce great stories. They, as I said before, great fun. It's very freeing to not have to interweave everything...
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    Let's talk about "plot", "story", and "play to find out."

    Interesting, I didn't know I was a superhero? ;) And that is why I said this: The reason I say that is because half the site is debate for contrarian sakes. If you can't believe that a teacher that knows their curriculum and planned thoroughly doesn't have greater consistency in teaching...
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    Let's talk about "plot", "story", and "play to find out."

    I agree. There is a lot more to it. And the question about prep is interesting. So, would you mind answering it? I love to learn how others prep. To me, it's like watching Bob Ross paint. It's always like - Wow, he got that from just a straight line! That is awesome! I agree with you here...
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    Let's talk about "plot", "story", and "play to find out."

    I agree with all this. Use the ruleset given to you if they have rules for such situation. And it is obvious we've played at different types of tables. I don't think I have ever gone into a campaign in the last twenty years without at least discussing how long it will be. I didn't notice any...
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    Let's talk about "plot", "story", and "play to find out."

    I can agree, all those questions are valid. But they are all also irrelevant to my claim. The example wasn't extreme. I just gave a common example: One GM preps a lot and the other is all improv. Which one would have greater internal consistency over the course of a campaign? Common sense tells...
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    Let's talk about "plot", "story", and "play to find out."

    My claim is backed up by common sense. If you were in a corporate meeting and you had one presenter do a ton of prep, and another did none, you would probably have more internal consistency from the one who prepped. If you were taking a semester long class, and had one professor do a ton of...
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    Let's talk about "plot", "story", and "play to find out."

    Huh? You literally just said this an hour ago: The thought about lesson is lessons. A singular session. A unit implies greater restriction and concentration. Grades need to be in on time, as does sometimes a level. Rewards need to be given as do magic items. Spotlights need to be given...
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    Let's talk about "plot", "story", and "play to find out."

    And here, I will point you to what I said earlier: It isn't for some players. I secede that part of the argument. But for some (not just me, but others I have talked to), it is a VERY big deal. And it is spotted from a million miles away with someone who improvs, which makes it even harder to...
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    Let's talk about "plot", "story", and "play to find out."

    I never said they weren't engaging. In fact, I even declared they could be GREAT STORIES! The only thing I said is that most tables that lean on improv are not as internally consistent as tables that do a "boatload of prep." No offense, but I have such a hard time believing anyone if they...
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    Let's talk about "plot", "story", and "play to find out."

    That is fair - you have never had a time limit on an RPG. OK. You have been in a privileged situation of: "Hey, Jenn is moving next month. She is being deployed, and she wants closure on the campaign?" or "Hey, Jim really wants to run Daggerheart next, so he needs to know when your campaign...
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