Recent content by Reynard

  1. Reynard

    New Star Trek Movie Coming From D&D Movie Creators

    I wonder if they are aiming for something like Peter David's New Frontier -- something deeply rooted in the universe but not beholden to the original cast or other encumbrances.
  2. Reynard

    Modules: Made to Read vs Made to Run?

    You seem to be making the case that information can only be presented one way, which is obviously false. If a module (for example) has two (or more) uses, then it is reasonable and best to present that information in both ways. Most modern modules, especially those by WotC and Paizo, fail to do...
  3. Reynard

    Why do we need thieves??

    Which I like from a certain persepctive: simulating a world offers a sense of consistency in play that makes it easier for players to make choices "in character" because the rules the players engage with are closely aligned with the world that the characters experience. I don't think that is...
  4. Reynard

    Why do we need thieves??

    I think the thread gets to threads real question, which is: what elements of play should we model mechanically, versus those we handle narrative? And how? That is different for every game, based on design goals as well as things like genre (both fiction genre and playstyle genre). "Don't we...
  5. Reynard

    D&D 5E (2024) Let's Write A High Level Adventure

    So far, we have: The PCs want to steal the crown from the Winter Queen, but the only way to get there is to work for the Interplanar Post and deliver another present to the wedding of the Winter Prince and the Raven Prince in the City of Death. Do I got that right?
  6. Reynard

    D&D 5E (2024) Help Me Fill Out a Treasure Hoard

    Update: they succeeded in securing about 75% of the hoard before they had to leave as the Ancient Red came crashing into the place. The got away with 75k gp in coinage, another 50k is various gems and art objects, as well as: dwarven stone plate +3, blue dragon scale armor, a dragonslayer...
  7. Reynard

    D&D 5E (2024) Let's Write A High Level Adventure

    My favorite kind of heist is the reverse heist. I ran Shadowdark game where the PCs had to recover powerful artifact crowns from the (now retired) adventurers that had robbed them from their tombs and break back in and give them back before the unquiet dead queens within punished the whole city...
  8. Reynard

    Shadowdark Shadowdark General Thread [+]

    Today's Western Reaches update is a 68 page PDF with ALL the new spells, including those from Cursed Scrolls (so far). Nice!
  9. Reynard

    Modules: Made to Read vs Made to Run?

    That's too bad. I don't mind them using an existing Logos map, but then write to THAT.
  10. Reynard

    Why do we need thieves??

    Okay. I'm not inclined to argue it further in this thread, since we are already way off topic.
  11. Reynard

    D&D 5E (2024) Let's Write A High Level Adventure

    Sure. I just don't think you should build it with the intent for either too high of complexity, or without combat. You want fights. that what high level PCs are good at. You just don't want pointless fights. Generally, a high level adventure should note briefly where high level magic or other...
  12. Reynard

    D&D 5E (2024) Let's Write A High Level Adventure

    I don't think I would make this an aim of an adventure aimed at a general audience. Not that you can't have some politics and faction play and NPC interaction, but I wouldn't make it the point. I agree that combat should be consequential, especially since at high levels it can eat a lot of...
  13. Reynard

    Modules: Made to Read vs Made to Run?

    Do you mean stylistically, or actual layout of the map version description?
  14. Reynard

    Modules: Made to Read vs Made to Run?

    At least this way you know at a glance what is in the rooms, which helps easily adjudicate things like "did the monsters next door hear the fight?" Ideally, you would have both. The bullet point list goes on a GM's map that is a table tool, while the mor detailed information goes in the...
  15. Reynard

    D&D 5E (2024) Let's Write A High Level Adventure

    I think we, as a community, should write a high (16th+) level 5E 2024 adventure -- particularly one that a) is not a "save the wrodl adventure" and b) is specifically designed as a product to be easy to run. Let's prove that high level adventures can be written and work for other groups, and...
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