Recent content by Reynard

  1. Reynard

    Draw Steel General Thread [+]

    What is the best "learn how to play Draw Steel" YT video (or channel)?
  2. Reynard

    D&D General A Rant: DMing is not hard.

    Presumably, we are talking about a group of friends. It would seem strange to me that if one of my friends was really interested in trying something new, that I would veto them. For what? Because I couldn't trade a few sessions of my favorite half orc thief, or the game I am running? I...
  3. Reynard

    D&D General A Rant: DMing is not hard.

    The person that wants to try that other game should run it. And the rest of the group should let them.
  4. Reynard

    D&D General A Rant: DMing is not hard.

    A great many people would disagree with you. Magic and WoW ate a LOT of game groups back in the day.
  5. Reynard

    D&D General A Rant: DMing is not hard.

    I count one person saying that. Everone else is just saying it will have a net benefit, not that you suck for not engaging with it. But if I may be so bold: go to a con or two and try games you haven't, or games you have with different people. Small regional cons are everywhere, all the time. I...
  6. Reynard

    D&D General A Rant: DMing is not hard.

    But you will almost certainly be a better GM if you try different games, or the same game with different GMs and groups. That is a thing that is true in nearly all walks of life.
  7. Reynard

    D&D General A Rant: DMing is not hard.

    This. People are allowed to have their fun however they like it. But it isn't controversial to say the more experiences one has, the broader their horizons and thus concept of fun will be. People that are offended by the idea of people suggesting they should consider trying new things are...
  8. Reynard

    D&D General AI Art for D&D: Experiments

    I wonder why the title of the thread changed.
  9. Reynard

    D&D General A Rant: DMing is not hard.

    I don't try and make fully developed modules. I prep situations, so I need less than what a typical published module would provide. The whole idea for me is to have an interesting situation, with interesting NPCs and monsters, and see what the PCs do with it.
  10. Reynard

    D&D General A Rant: DMing is not hard.

    The benefit of running different games gives a primarily one game GM is the ability to see different ways of resolving play situations. You may not even use them, but by seeing how other designers have decided how to resolve the situation, you get a broader pallett with which to paint your own...
  11. Reynard

    D&D General About to run Storm King's Thunder; Any tips ?

    I mean, don't? Joking aside, I feel like with SKT you need to really read it and ingest and decide what you want it to look like. TO me, the sandbox in the early levels does not really work, and the overall quest levels later are a bit of a mess. There is a lot you can use as tools, but you...
  12. Reynard

    What Does "Simulation" Mean To You? [+]

    This thread is about how (general) you defines sim gaming, so I won't argue with anyone's preferences or perspective. But man, some definitions blow my mind.
  13. Reynard

    D&D General A Rant: DMing is not hard.

    This is just an example of differences, not a judgement on your preferences: I find running modules, especially APs, to be significantly more work that running games I develop myself.
  14. Reynard

    Draw Steel General Thread [+]

    Yes, I was responding to the idea that not remembering to use Hero Tokens made the game not work as designed.
  15. Reynard

    Live now! Draw Steel: Crack the Sun.

    Thanks. I assumed because of Matt's video game background that they were doing something totally bespoke.
Top