As an aside, CAS is cleary the most innovative writer among them. Howard is probably the best writer from a purely skilled prose and storytelling perspective. Lovecraft is the most aggravating, I guess.
I do think we go through periods where it seems like everyone is talking about one game or system (besides 5E) for an extended period. And DH was that for a bit around its release. I am just saying that it does not feel there there is a single game or system dominating the non-5E conversation...
It is among those 5E-response games. But it is hardly the only one.
For the record, I really like Daggerheart, and it is A hawtness, but it isn't dominating the conversation.
I kind of feel like there isn't a "new hotness" right now. There are a bunch of 5E games, and a bunch of 5E-response games, and a bunch of Shadowdark, and a bunch of new licensed games. We are in a pretty diverse period.
I think Blades in the Dark is a game that is well designed with different modes of play intentionally baked into the design, to the point of breaking up actual play sessions into specific phases. I think that is a feature of the FitD system, rather than the PbtA antecedent, but I could be wrong...
I am always fooling around with a competitive D&D concept I call "DungeonBall" and one of the things I have considered a couple times in the process is second by second initiative. One square at a time. If you attack, it costs seconds. If you cast, you have to wait seconds. Like that. It is...