Presumably, we are talking about a group of friends. It would seem strange to me that if one of my friends was really interested in trying something new, that I would veto them. For what? Because I couldn't trade a few sessions of my favorite half orc thief, or the game I am running?
I...
I count one person saying that. Everone else is just saying it will have a net benefit, not that you suck for not engaging with it.
But if I may be so bold: go to a con or two and try games you haven't, or games you have with different people. Small regional cons are everywhere, all the time. I...
But you will almost certainly be a better GM if you try different games, or the same game with different GMs and groups. That is a thing that is true in nearly all walks of life.
This.
People are allowed to have their fun however they like it. But it isn't controversial to say the more experiences one has, the broader their horizons and thus concept of fun will be.
People that are offended by the idea of people suggesting they should consider trying new things are...
I don't try and make fully developed modules. I prep situations, so I need less than what a typical published module would provide. The whole idea for me is to have an interesting situation, with interesting NPCs and monsters, and see what the PCs do with it.
The benefit of running different games gives a primarily one game GM is the ability to see different ways of resolving play situations. You may not even use them, but by seeing how other designers have decided how to resolve the situation, you get a broader pallett with which to paint your own...
I mean, don't?
Joking aside, I feel like with SKT you need to really read it and ingest and decide what you want it to look like. TO me, the sandbox in the early levels does not really work, and the overall quest levels later are a bit of a mess. There is a lot you can use as tools, but you...
This thread is about how (general) you defines sim gaming, so I won't argue with anyone's preferences or perspective. But man, some definitions blow my mind.
This is just an example of differences, not a judgement on your preferences: I find running modules, especially APs, to be significantly more work that running games I develop myself.