Recent content by Reynard

  1. Reynard

    Daggerheart survey from Darrington Press

    I don't think they are worried about people that don't like the game. I mean, why would they be?
  2. Reynard

    Dungeons & Dragons releases Villainous Options playtest

    I think it is worth noting that the playtest uses the word "villain" -- which kind of precludes the sort of thing you are talking about where the PCs are more "anti heroes." I don't think running a villain campaign would be especially rewarding, fun or even tolerable. Villains, by definition...
  3. Reynard

    D&D 5E (2024) Building A Contemporary Fantasy Setting For 5.5E

    Sure. The way to make it align with 5E is just to make it a tool proficiency. That doesn't preclude a hacker subclass of rogue, tho.
  4. Reynard

    Do you have a "litmus test" setting for generic rule sets?

    I get the strong sense that I asked the question poorly, since so many people are arguing against generic systems in general. What i really wanted to know is do you (like me) have a go-to setting or milieu against which you measure a system that purports to be generic or universal? The actual...
  5. Reynard

    WotC Why WotC SHOULD Make A New Setting

    That was almost 20 years ago.
  6. Reynard

    WotC Why WotC SHOULD Make A New Setting

    I believe @Remathilis is advocating for a Paizo-like approach, similar to how they have used Golarion for everything.
  7. Reynard

    D&D 5E (2024) Building A Contemporary Fantasy Setting For 5.5E

    Is hacking "a significant thematic interaction" in contemporary or urban fantasy? It isn't Shadowrun. Also, in D&D "significant thematic interactions" are very often gated behind classes.
  8. Reynard

    Dungeons & Dragons releases Villainous Options playtest

    I don't think simplicity is in itself a a worthy goal. Simplicity can be valuable, but so can the right kind of complexity.
  9. Reynard

    Dungeons & Dragons releases Villainous Options playtest

    Very interesting. I wonder what they are aiming for. As @Whizbang Dustyboots suggests, it is too close to the release of the Ravenloft splat for these to be in that. I think it is reasonable to imagine a "Season of [Evil]" next year...
  10. Reynard

    D&D 5E (2024) DnD 5e designer [Mike Mearls] explains how INDIE RPGs are taking over

    It would be interesting to know. I wonder if any of the big cons have done the sort of attendee surveys that might give us some insight (and made them public, of course).
  11. Reynard

    Do you have a "litmus test" setting for generic rule sets?

    I don't believe in the true universal system, simply because (as others have mentioned) mechanics have inherent "tone compliance" and some genres or milieus will just not work with some rule sets. However, I do think you can make a very broad game, that can do a lot of things where the venn...
  12. Reynard

    Do you have a "litmus test" setting for generic rule sets?

    Some games do a better job than others of being both setting agnostic and having an identity. Savage Worlds is the best popular example, especially SWADE which icorporates a bunch of dials to help focus the game to meet the tone of the given genre.
  13. Reynard

    Do you have a "litmus test" setting for generic rule sets?

    I mean a game designed and marketed to be be "generic" or "universal".
  14. Reynard

    Do you have a "litmus test" setting for generic rule sets?

    Except for that last parenthetical description, this is also a Star Wars list. ;)
  15. Reynard

    Do you have a "litmus test" setting for generic rule sets?

    I am not sure I understand. The generic system is whatever it is (SWADE, say) but if it can do Star Wars (IMO) it can do any kind of pulpy space opera, and probably most other kinds of pulp adventure.
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