I recently unloaded a large chunk of my comics. They were just sitting and given that I got them in the 21st century, less than 1% were ever going to be appreciating in value.
For those who are answering no, part of our answer may simply be you have no books in your collection you dont want in the collection at all. No poor purchases.
I stand by my assessment, in that the entry cost is low. One can always spend more. Also, as I said above, the costs are more manageable if shared. Compared to other geek hobbies, like Minis, CCGs, Video Games, yeah, it is cheap.
Part of the reasoning for me unloading a book thats not for me is that it may be for someone else. Id rather a book that would just take up space and in effect be just decorative be used by someone if possible.
So this is just for physical ttrpgs.
So I picked up the Spelljammer and Planescape boxes (Special FLGS covers for both) and with some distance from the purchase, both are underwhelming. I don't expect to run either campaign any time soon and its honestly making me wonder if I should continue to...
As an aside, part of the reason I would never claim to run a complete RAW game is, to put it bluntly, I never learn every single rule case for every game. Even the first time out. I tackle central mechanics and terms and learn how to build characters and adjudicate basic conflicts but yeah, they...
That is a position that has merit, but many see that as meaning you don't change a given rule or run it in a non-standard way. They can sometimes leave out the notion of just not using a given rule at all. For example, encumbrance.
So I am curious.
Who here would claim that they play ANY TTRPG 100% rules as written with no alterations or omissions? House ruling things not covered by published rules would be allowed but if there is a rule for it, you have to use that rule 100% unaltered for a situation it applies to. 40+...
I attempted a Klingon ST game and it didn't go well. My table and I just bounced off the systems very hard. With more research by all parties perhaps we could have had a better experience. The issue was too many "spenders" to keep track of by both GM and players. Having multiple resources that...
I put 5 and most of that comes from my typical role as a GM. DnD 5e is right now the max lvl of difficulty for a system I would want to introduce a player to, and honestly that is a cheat as DnDBeyond can do most of the heavy lifting. For any game without a good online tool on that lvl, I want...