Recent content by pemerton

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    D&D General [rant]The conservatism of D&D fans is exhausting.

    For what it's worth - maybe not much - your play seems to me to include narrativist inclinations/tendencies, using the 5e D&D chassis (with a few adaptations/additions) for that purpose.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    I'm not seeing rising conflict across a moral line. Here is my example, from upthread: I haven't spelled out any rising conflict, but I think it's fairly clear how rising conflict across a moral line is implicit in this situation: violation of a treaty, forfeiting our honour, etc; or the...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Right. As some internet rando once said, if all your formal rules do is structure your group's ongoing agreement about what happens in the game, they are a) interchangeable with any other rpg rules out there, and b) probably a waste of your attention. Live negotiation and honest collaboration...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    I'm not seeing the rising conflict across a moral line.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    The players had to compromise in the Convince conflict. So that meant they were committed to getting the river pirates to tithe to Lareth. They discharged that obligation a few sessions later.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    OK? As I've posted ad nauseum for years, it is possible to play narrativist AD&D, although I think the resolution rules are a bit shaky as far as "authored by the players" is concerned.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Well, "setting logic" of course depends on how the setting is written. For instance, the setting logic of Middle Earth or Dragonlance or default 4e D&D generates rising conflict across a moral line. The setting logic of REH's Hyborean Age doesn't. EDIT: Also, this:
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    I think this sort of pawn stance with a splash of colour thrown over it is very common. And is what a typical D&D module/AP encourages. Because as soon as the player tries to introduce anything more substantive, they will start bumping into the limits of the module/AP. The "social contract"...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Nor are you forced to play a RPG that has rules like those found in Classic Traveller or Pendragon.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Moral: pertaining to how people should treat one another (perhaps also themselves; perhaps non-human animals; perhaps "the world"; etc). The domain of obligation and value. A line is a boundary, a limit. To cross a line is to depart, to trespass, to transgress. I gave an example of conflict...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Conflict across a moral line. Here's an example of conflict that is not across a moral line: do we go overland, risking frostbite, or through the underdark, risking getting lost? Here's an example of conflict that is across a moral line: do we go overland, violating the ancient treaty never to...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    I've posted several examples upthread. Here's a repost from #3352, of a typical sequence of social interactions from my TB2e game. It began when (in the fiction) the PCs were taken by their captors from the prison cell beneath the Moathouse to meet Lareth the Beautiful (in this campaign, a...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Just commenting on this part of your post: in Apocalypse World (and as per the rules text that I posted upthread), Be a fan of the players' characters is as much, or even more, about the narration of consequences than it is about the framing of scenes. Also, it's not a general principle for...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Why does the label matter? Do you think fail without retry is a useful part of your repertoire as a D&D GM? Then use it. Do you think that more "adventurous" ways of doing "fail forward" might be useful to? Then try them and find out!
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    To me, this is a pretty odd claim. Particularly given that I know some of the processes that you use: eg rolling some dice to see who wins a sword fight doesn't seem especially verisimilitudinous as a process.
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