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    What is "railroading" to you (as a player)?

    This is why, upthread, I wondered about Goading Attack and Menacing attack:
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    What is "railroading" to you (as a player)?

    Baker talks about this in the blog post that I linked to.
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    What is "railroading" to you (as a player)?

    Right. I mean, I think I was pretty clear in my post: I didn't say anything about what people can or can't choose, but about what they will or won't choose. And as @Hriston noted, my way of thinking about this is informed by Vincent Baker, who I think is also pretty clear: As far as I'm...
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    D&D 5E (2024) Cthulhu Confirmed!

    I did once trick one of the friends I play with into reading it. He cursed me afterwards. But we both did agree that we were at least well-informed on Pabodie's remarkable drill!
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    What is "railroading" to you (as a player)?

    Well, my post upthread located social mechanics within the broader context of mechanics in general; and located mechanics within the broader context of RPGing: And I then posted some examples that illustrate the point - mechanics introducing stuff that no one at the table would have just chosen...
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    What is "railroading" to you (as a player)?

    No one said they are. No one (but you, misquoting) said that no one would ever choose such things. But no one would have chosen them, then and there, left to their own devices.
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    What is "railroading" to you (as a player)?

    @Bill Zebub My examples include social/mental/emotional mechanics and social/emotional consequences: * A player submitting his PC to the Depression Crit and addiction rules, because of something that has happened to his PC. These produced outcomes that he would not have chosen, and that no one...
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    Let's Talk About "Intended Playstyle"

    In my experience (and outside of Revised Sorcery), dice pools with more than 6 or 7 dice in them from skills, FoRKs and help, aren't that common. But Obstacles above 3 aren't that uncommon. Hence why I think that, if you don't have Artha, you're not really going to succeed. In play of both BW...
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    Let's talk about system options versus character options.

    An RPG that handles this nicely, in my view, is Cthulhu Dark. PC building consists in choosing a name and an occupation/profession. The only stat is Sanity, which is rated on a die. Then, when a PC performs an action that requires a roll, the player builds a dice pool: *Include one die in...
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    What is "railroading" to you (as a player)?

    Here's an example, from Rolemaster play, that I just posted in another thread: Left to our own devices, no one at the table would have chosen that the romantic partner was cut in two by a single blow from the rogue demon. It was too horrible, especially because the PC in question had already...
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    What is "railroading" to you (as a player)?

    I think (or at least hope) that it was clear enough that by "stuff" I meant component/elements/events of/within the shared fiction. "To do" seems to confine to declaring actions. As for "ever" vs "here and now": it can be true that a person, left to their own devices, wouldn't choose, here and...
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    What is "railroading" to you (as a player)?

    I referred to unexpected stuff that no one would just choose here and now, if left to their own devices. I think it's definitional that stuff that someone chooses, left to their own devices, isn't the sort of stuff I was referring to. For some RPGers - not all - the incorporation of stuff that...
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    D&D General Warlocks' patrons vs. Paladin Oaths and Cleric Deities

    Someone had to go there . . . {True story: in one of my long-running RM campaigns, one of the high-level mage PCs had a romantic partner who was a Mystic in the RM parlance, which meant that (inter alia) she could shapechange herself and others. When she would turn herself and the PC into...
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    What is "railroading" to you (as a player)?

    RPGs are games of shared imagining. The agency of those who participate in the game, therefore, is about how they can shape that shared imagining. Because, typically, most of the participants in a RPG are in the "player" role, engaging and affecting the fiction via the medium of a particular...
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    D&D General Warlocks' patrons vs. Paladin Oaths and Cleric Deities

    I think it's legitimate to want to play a version of Galahad or Percival or Aragorn, as much as a slightly modernised Lancelot.
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    D&D General Warlocks' patrons vs. Paladin Oaths and Cleric Deities

    Well, they don't use the same rules. They use largely the same PC building rules. But the rules for framing, consequence, preparation, etc are different. The action resolution rules overlap quite a bit, but they're not identical either: the Hickman style uses a lot more GM fiat for resolution...
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    D&D General Warlocks' patrons vs. Paladin Oaths and Cleric Deities

    Druid on druid action, involving two druids who love nature and one another very much, is a beautiful thing. Not tawdry at all!
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    D&D General Warlocks' patrons vs. Paladin Oaths and Cleric Deities

    That kinda evoked an image that maybe you didn't mean to evoke?
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    D&D General Warlocks' patrons vs. Paladin Oaths and Cleric Deities

    Maybe that player was suffering from main character syndrome?
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    D&D General Warlocks' patrons vs. Paladin Oaths and Cleric Deities

    Sounds like a bad case of main character syndrome!
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