Powerful racist NPCs are called villains. PCs have plenty of practice fighting them.
Sure, but what I just suggested is a compromise. The player has agreed that rather than play a tabaxi, which does exist in the setting, they will play a depowered rakshasa, which you have established does...
Any attempt at lynching a PC is likely to result in a massacre of the village, so it's not like it poses any real threat.
Bottom line, if the DM is willing, it is not only possible, it makes for an interesting story. If the DM isn't willing, it supports the "DMs are Evil" argument.
Given that rhakshasha are shapechangers, isn't the last thing they are likely to look like a cat?
But a feline PC (who might be an outcast rhakshasha stripped of their powers) is going to take steps to disguise themselves, magically or otherwise (also, there is a Dark Gift in VGR that would do...
Maybe, if you know you need to avoid spoilers. But if you didn't know you were likely to be playing it then it was mentioned in most reviews. And the reason that's such an issue is the adventure lets the PCs fairly easily uncover the Traitor if they choose to investigate at all, it even has an...
This was spoiled pretty much everywhere as soon as it came out. The problem is with how the adventure itself is structured. Better written adventures with this type of twist used random dice rolls to determine the identity of the Traitor. The DM pretty much has no choice but to change this to a...
This one didn’t last any years. The picture on the cover of the module made it obvious that Strahd was a Dracula expy. The players are expected to have meta-knowledge and roleplay their characters’ ignorance. It’s not like Sinners where there was an attempt to keep the audience in the dark for a...
This is the thing I noticed that has changed since the original version, whose petrification trapped the weapon they were killed with, and ergo did not affect allies. But I won't be using Baaz, since this is a very high level adventure, so they will go down quickly enough even with the tougher...
I'm currently on the Krynn chapter of VEoR, and am replacing most of the undead with draconians. So far as I can see the Death Throws ability affects adjacent draconians in 5e, how was this in previous editions? How did you play it?
Anyone, player or DM, insisting on anything, is not reasonable.
It should be discussed and agreed upon by all parties. And if no agreement can be reached, those people should not be playing together.
But it's assumed in class balance that wizards will be able to buy scrolls.
But, given that it's in the rules, when one is considering class balance, one should assume that people are playing in accordance with the rules.
You are complaining that wizards are weak compared to sorcerers, but you...
Indeed, and this is the equation you should be using to calculate the additional spells wizards know due to their scribe spells class ability. So 1 additional 2nd level spell and 1-2 additional 1st level spells at level 3 (generally, assume wizards will choose non-specialism spells at level up...