Which doesn’t make it useless, the people who respond are likely to be well qualified to comment on mechanical issues, but woefully out of touch when it comes to thematic aspects.
The more time required to complete the survey, the more you select in favour of very hardcore players.
The person I know who is a Forth Wing fan is a boomer, I don’t think the readership is necessary young. But the older D&D players tend to skew male, since the game wasn’t marketed to girls back then.
Making the book not-spicy probably reflects Hasbro’s “don’t do anything to disturb the parents”...
Exceptional is anything away from the centre of the normal distribution. I’m exceptionally weak myself.
Really, no it doesn’t. Wookiees aren’t survival of the fittest Spartans.
There are small wookiees, you see a couple in Solo. And if you want to play a big strong Wookiee, there is nothing stopping you.
You are only going to have 8 strength because you chose to do so.
Aside from some shifters, D&D seems a bit shy of anthropomorphic dogs. Wolves are rather more common. Traveller’s vargr often seem to be more doglike than wolflike though.
Chewbacca, of course, is an anthropomorphic dog, with fierce loyalty being top personality trait.
Indeed, since it plays it straight (rather than comedy hiding serious allegory, which is harder), although the obvious one is Narnia.
But I have no problem with anthropomorphic animals in long term campaigns. My current campaign has two, along with a warforged and a gith (who replaced a zombie)...
You don’t need to “get it right”. Every table’s version of a setting is unique to that table. The point is to avoid the sense of exclusive ownership, and wasting time creating stuff that the players aren’t interested in.
But you can pick one off the peg, thus avoiding the proprietorial sense of DM ownership of the world.
Even better if it’s something the players are familiar with from other media.