Oh look, that goalpost wizzed past again. Not sure if its a US goalpost or a UK one though.
I am pretty sure they asked for you to supply ONE example from D&D, not only examples from D&D. The point being, if you can only give examples from games that are not D&D, then then there is nothing to...
Given that Conjure Animals makes the game grind to a screeching halt, that's not a viable solution for a playable turn based tabletop game.
It also has a limited duration, which most of the summons of the Diablo Necromancer do not.
So its a lose on both counts.
Neither of these resemble the Diablo Necromancer though, which is really what this thread is all about. The Diablo Necromancer has a bunch of until-they-are-killed undead minions, and the reason it can have them is that they are controlled by the computer. So in that sense the OP is correct...
It sounds like a DM who feels the players are having far too easy a time of it!
Maybe it's the players who need to be spoken too, and told to stop trying so hard to win.
Yeah, it's better to start off with rules-lite systems, and gradually add stuff in, rather than dive in with something that is very crunchy.
But that's something else that is best learned by experience.
But the advice has to be, unless your can say "I really enjoyed that" you should say...
I don't recall any version of D&D that had PC necromancers who could summon armies of undead. There were no PC necromancers in 1st edition, and by 3rd edition all they got was an extra necromancy spell per day. There was the Pale Master PrC in 3rd edition, that had a couple of undead pets, but...
I can remember exactly how I learned the Superman origin story. You remember those viewmaster toys - a 3D slide viewer? For some reason it was on one of the disks I had for that. Must have been around 75, a couple of years before the Reeve movie.
Hulk I got from the Bill Bixby TV series...