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  1. Paul Farquhar

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    So probably try a bit of honesty, and lead with that, rather than trying to excuse your prejudice with settings based justifications. Then the people who like tortles can go join a different game.
  2. Paul Farquhar

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    I’ve already suggested several. I am a natural turtle changed my magic, I am from another plane of existence, I was a spelljammer until my ship crashed, I have no memory an no one knows what I am, now I am on a quest to discover the truth, I am a human part-transformed into a turtle by magic, I...
  3. Paul Farquhar

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Your suggestion is clearly ridiculous. It’s clearly “my way or the highway” whilst pretending to be reasonable. The way you phrase this clearly shows that what you really mean is you are not allowing tortles because you think they are ridiculous. In this situation you have presented the...
  4. Paul Farquhar

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    No, that’s not “tortle or nothing” that’s “tortle or something completely ridiculous that will make me look foolish”. That’s not a discussion, it’s being insulting to anyone who dares challenge you.
  5. Paul Farquhar

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Not a discussion. You haven’t discussed what they mean by a tortle, what aspects of tortle they think will work well in the campaign, and so on. And of course because “tortle” is a hypothetical, no one who is posting here could give you a true answer. I have seen a few people give answers to...
  6. Paul Farquhar

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    One player is plenty. Solitaire is still a game.
  7. Paul Farquhar

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    That seems to be a misrepresentation of pretty much everyone’s position, but a comment on a forum is NOT a discussion.
  8. Paul Farquhar

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    How frequently? Because it’s not a behaviour I’ve ever witnessed. This sounds like a strawman to me. But as I said before, anyone who absolutely insists on anything, is not a reasonable person, and you should not be playing with than person full stop.
  9. Paul Farquhar

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    Or visa versa. The thing about world building is you don’t need any players to do it.
  10. Paul Farquhar

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    There doesn’t need to be any more than one tortle. One thing about the TMNT is there are only four of them - and none of them are female.
  11. Paul Farquhar

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    It’s a matter of what aspect of playing a tortle appeals to the player. Which is why it needs to be discussed. Is it the mechanics? Is it the appearance? Is it the theme? Did something you said about the campaign give the player a really cool story idea?
  12. Paul Farquhar

    Justice Ramin Arman Promoted to Game Design Director of Dungeons & Dragons

    This is kind of what I feared. Neither of these methods is going to touch potential but not yet players, or very casual/occasional players who might potentially spend more - or at least encourage their DM to spend more. There are some market research experts on these forums - how do you go...
  13. Paul Farquhar

    TSR The Shadow Elves of Mystara

    Twirls moustache.
  14. Paul Farquhar

    D&D General Actual Play: Heroes of the Borderlands Starter Set

    Yes, I had similar issues. I’m inherently disorganised and I had to do a lot of rummaging around trying to find what I needed from all the pretty components. I found it easier with pencil and paper. And the monster tokens would have been easier to use with simpler art to make them stand out...
  15. Paul Farquhar

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    I think this gets to the nub of the problem the person in the original article has. It helps if you remember that in the early editions of D&D monsters, including NPCs like guard captains, did not have ability scores. Their hit chance, saving throws etc where keyed directly from their hit dice...
  16. Paul Farquhar

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    It’s not “the act of killing” that is evil. But nor is the intent to kill - or the intent to not kill. Both of those are irrelevant. It whether the general weal is increased or decreased by the act that matters. And sometimes the general weal is increased when certain people are removed from the...
  17. Paul Farquhar

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    That reason, not intent. Not the same thing. If you kill to defend someone else, and that person does not die as a consequence, it doesn’t matter if you intended to do it or not.
  18. Paul Farquhar

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    We will just have to disagree about that, since it lets an awful lot of wrong-doers off the hook. If I skip safety checks because I think everyone will be fine, and someone dies as a result that is evil. What is “in my heart” is irrelevant, they are just as dead as if I killed that person...
  19. Paul Farquhar

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    If you punch someone, and they fall down, split their head open and die, then you have still committed an evil act, even if you did not intend to kill them. But your example doesn’t illustrate intent, it illustrates motivation, which isn’t the same thing.
  20. Paul Farquhar

    D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

    How easily the party can take out a bunch of commoners is going to depend on the level of party. But that’s a strawman. The point is, when a bunch of heavily armed strangers walk into town, the villagers are going to be terrified of all of them, irrespective of if they are hated cat people or...
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