I think thwt although itnis an "Old School" mechanic...in some ways it feels very modern, story-centered. It encourages simulating genre behavior in-story, thoigh thst isn't necessarily the most popular genre of Fantasy these days.
I chose Treasure, Milestones, and XP is so 1983...so my feelings are conflicted.
My D&D experience has largely been Milestones. Even in 3.x when I was a youth, we mostly operated on DM Fiat XP after events occurred, sort of ad hoc milestone play. So it makes sense to me that 5E has moved more...
Right, and what is a hobby item worth? What people are willing to pay. So if they are successful at that price point, thst means they did not overprice it.
These don't "subsidize" the character generator and Maps...they add to their coats, this is Vurtual Tabletop and character generator...
I would love a sequel to the Radiant Citadel that gave a treatment to the individual Settings similar to Adventures in Faerûn: give us a low prep series of one pagers thwt allows for full Campaigns or mix and match campaigns across the worlds tied to the Citadel.
I'd say it's more that most RPG producers are desperately underpricing in a bid for market share. With stuff like Paizo's price hike, that instinct is bowing to inflationary pressures. I even recall many third party publishers (like Paizo) saying they were happy when WotC raised their prices to...