Always and never are absolutes, used in rhetoric for emphasis. They probably shouldn't be, but the more precise you make your language, the harder it is to make a clear point. I have a series of preferences I believe in, that work best for me. I rarely get to follow those preferences exactly in...
The problem with that definition (in addition to the moral judgment leveled on your rhetorical opponents) is that it suggests that no business should ever fail for any reason, because business failure nearly always leads to some good, hardworking people losing their jobs.
That's fair. My actual preference is for the player to stick to their PC specifically once the campaign begins, but in practice people throw out little details about their backstories all the time and it's not something I'm losing sleep over. My daughter's PC in a recent game brought the party...
Yup. For me, session zero is when everyone at the table contributes to the setting, whether directly related to their PC or possibly otherwise. After that, the players are inhabiting their PCs and the GM is inhabiting everything else.
There's a big difference for me.I don't see RPGs as collaborative storytelling. It's (to me) a way to explore an imaginary world through an imaginary character, to act as they would and react as they would react, hopefully to predominantly interesting situations.