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  1. Micah Sweet

    Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?

    Force points are specifically one I feel is ok, because it represents something real in the fiction.
  2. Micah Sweet

    Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?

    It seems like how narrative a system for Star Wars should be is right on brand with this thread.
  3. Micah Sweet

    Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?

    Bennies/drama points/etc are meta mechanics IMO.
  4. Micah Sweet

    Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?

    That statement in and of itself is narrative.
  5. Micah Sweet

    Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?

    A reroll based on something not in the world is narrative control. But I'll leave it there.
  6. Micah Sweet

    Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?

    And my opinion has not changed.
  7. Micah Sweet

    Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?

    I still stand by the idea that if it's design does not model something in the world, but instead represents an intangible for the purposes of driving a story plot or character development, it is to some degree a narrative mechanic.
  8. Micah Sweet

    Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?

    Right, but your solution to using narrative-based mechanics appeared to me to be using different narrative-based mechanics.
  9. Micah Sweet

    Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?

    FFG Star Wars managed to let Force-users and non-Force users well enough, as does Star Wars 5e (and by implication, a different 5e system like Level Up can and does do the same). No drama points required. Using such is always design choice, not a design requirement.
  10. Micah Sweet

    Goodman Games: Our Efforts Have Been Mischaracterized

    @Umbran 's a mod. If anyone can answer that question without red text, it's them.
  11. Micah Sweet

    How Complex Do You Prefer Your TTRPG Systems In General

    I chose 8, which can be anything from 5e with more subsystems and granularity (like Level Up), to something like full corebooks and supplements FFG Star Wars or a very detailed OSR system like Rolemaster or ACKS. I need complexity to get the mechanical modeling I prefer.
  12. Micah Sweet

    Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?

    By whom? Again, agree to disagree. The rules tell you how to play the game, and how to model the different parts of the setting, including the PCs. IMO that's what you actually need to have a product I'll spend money on, so that's what important.
  13. Micah Sweet

    Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?

    I don't really see how that makes a difference so long as the options are all there. Presentation is secondary.
  14. Micah Sweet

    Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?

    ...yeah I'm in favor of mechanical progression past 20, and spend money on 3pp that supports this to prove it.
  15. Micah Sweet

    Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?

    If you makes tiers 1-4 have real, strong mechanical differences, you can get around the problem you're describing.
  16. Micah Sweet

    Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?

    Why not? Don't let it go that far in your individual game, where such concerns actually matter.
  17. Micah Sweet

    Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?

    I'm not going to design or play a system with hard limits because some people don't like soft ones. The GM and players should, rather, just own the game they want to play. To do otherwise forces restrictions on other people.
  18. Micah Sweet

    Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?

    That "unless you want to" proviso is important, however. It's up to the table, but the rules should IMO allow for it.
  19. Micah Sweet

    Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?

    I really don't. I see no reason why gods aren't just beings on a higher point on the scale. Cassian involved himself in lower level concerns than the disposition of sith lords. Still the same setting and should IMO use the same core rules for mechanical modeling. See FFG for a Star Wars example.
  20. Micah Sweet

    Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?

    Sure, but a level system gives you that as far as I'm concerned.
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