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Asheron's Call had the best non-class system IMO. The skills where a combination of attributes.
Swords = Str + Dex + skill points.
Summoning = Con + Wis + skill points.
So you could focus on a single skill, but you would end up being kinda good at secondary stuff, but couldn't both be a...
I would keep
Martial
Half Caster
Full Caster
Warlock
Psion
Then do a sort of 4e style, where you get a new subclass at higher levels.
Then you get a subclass at level 1 (fighting style or spell list).
A specialization at level 3 (scout, evoker, oath of vengeance).
And a master path at level...
I wouldn't simply drop it from 5e, even the 2024 version. I agree it would be hard to recreate with the current structure.
But in 6e, I could see it redone as a rogue / paladin / druid subclasses. Depending on how much magic you want.
"The hands of the King are the hands of a healer, and so shall the rightful king be known". That's not nature magic. It's divine.
And he gets a magic sword (Excalibur) that recognizes him as a king.
And he has high Charisma, boosting the moral of those around him, especially against frightened...
Aragorn had neither nature magic nor a beast. Not to mention all the treads trying to make a magic-less ranger. So that's not a point.
And it's easy enough to add Beastmaster to any other class, so it's false to say you need a ranger to do that. Artificer has one for example. Druid or...
No class is "necessary".
Each one could of been mixed in with another. Clerics and Fighters could be Paladin subclass.
But I do agree Ranger probably has the least identity.
I can see room to debate it, but my reading is "the effect ends if you move more than 5 feet away from the creature".
Applies to the whole thing, not just to the subsequent turns.
Fair.
I guess I have been playing with the playtest rules for a while, where shove is 1 attack and you can...
Or one of the Mooks comes up and shoves you or the boss.
Or they use legendary resistance, and your squishy self is standing next to the big bad.
There are some situations it will work out well, but IME, not that many.
Agreed. Not terrible, but not good.
Hypnotic Gaze short range makes it difficult to use for a squishy wizard. Has a niche use if a bear gets in your face, but most days it won't be used.
Instinctive Charm will half the time just get them to target an ally. Another one that's hard to use...
Depends on your party and level
But Owlin Rogue with a bow can out run nearly anyone.
Start fighter 1 for archery style and longbow proficiency.
Then Rogue 2 for Cunning Action.
Scout Rogue just in case anyone gets close.
Pick up Sharpshooter at Rogue 4 for more range.
Go Shadow Monk 6 for...
I don't expect any more optimization for 2014 stuff so just kind of leave it as is. All the optimizers will be pouring over the new stuff.
And while I have played with both old and playtest characters at the same tabel, I don't see an official way to mix them. Starting feats, determining...