Recent content by mellored

  1. mellored

    D&D General Hypothetical: D&D without ability scores (or bonuses)

    You mean like their AC? And how do you represent that without +damage mod (or +dice equivalent) Not all wizards and fighters are players. I'm not sure how... +4 from stat +3 from proficiency +3 from magic item he shouldn't have yet = +10 You would need to have rolled an 18 for stats, taken...
  2. mellored

    D&D General Hypothetical: D&D without ability scores (or bonuses)

    Sure, but i don't want +1 on a d100 either. 1% is not enough different to be worth tracking (unless it's a computer doing the numbers). 5% is a sweet spot IMO. 10% is stretching things a bit. There's also 8.3% for a +1 on a d12. Which doesn't sound too bad. My point is that simplicity...
  3. mellored

    D&D General Hypothetical: D&D without ability scores (or bonuses)

    Rolling a d20. because not all enemies are equally hard to hit, and not all attacks are equally easy to dodge. A wizard stabbing a fighter in heavy armor and shield should be less effective than a fighter stabbing a naked wizard. And one of the simplest ways to compare how strong 2 things are...
  4. mellored

    D&D General Hypothetical: D&D without ability scores (or bonuses)

    More variety. 1 is a lot simpler than 3. For the simplest, roll a d2. If you roll 2 you win the campaign. A 1 means you lose the whole campaign. But.i definitely wouldn't consider that D&D. You want some complexity. That’s easy enough to fix. You would have to redo all the saves if you...
  5. mellored

    D&D General Proposal For Spellcasting Framework

    I always felt warlocks should get their power based on patron specific action. I.e. Infernal: gain a spell (point) if you deal fire damage. Fey: gain a spell (point) if you charm or frightened something.
  6. mellored

    D&D General Hypothetical: D&D without ability scores (or bonuses)

    I'm using 6 saves. They just happen to have the same name as stats.
  7. mellored

    D&D General Hypothetical: D&D without ability scores (or bonuses)

    Same idea. Fighter starts with +3 Str, +3 Con, +3 Dex, +2 Wis, +1 Int, +0 Cha (12 total), and +4 to hit irrelevant of your stats. -plus more as you level (24 total) -race gives +2/+1 (3 total) -background is another +1/+1/+1 (3 total) -and 6 extra points you can stick anywhere (max 18) So the...
  8. mellored

    D&D General Hypothetical: D&D without ability scores (or bonuses)

    IMO leave the abilities just for saves. No proficiency bonus, or mod, just use the score directly as your defensive DC. I.e. Hold Monster is d20+class bonus vs their Wis. Any class can benefit from bonus to any save, so all racial bonuses are back on the table. Being a human with +1 to all...
  9. mellored

    D&D General Hypothetical: D&D without ability scores (or bonuses)

    IMO Keep the scores for saves and skill, but don't them to attacks, spell DC, HP. Also, classes add to scores. Strong people don't become barbarian, being a barbarian makes you strong. I.e. Roll 4d6, drop lowest. Fighters then add +2 Str, +2 Dex, +2 Con. Background and species can add a...
  10. mellored

    D&D General I Just Want To Teleport and Stab Things

    As I mentioned before, the fact that rogue (and monk) already have bonus action disengage means bonus action teleport is half paid for So for those 2 you would definitely want to add more.
  11. mellored

    D&D General I Just Want To Teleport and Stab Things

    Seems fine a feat IMO. Assuming the pool is per long rest. Level 20 * 10' = 200' / 30' = 6.6 Misty Step equivalents. Compared to Cloud Goliath getting proficiency bonus per day for instance.
  12. mellored

    D&D 5E (2024) Multi-Cantrip Build: 3 / round with BS Extra Attack, EK War Magic and Haste? (5 with Action Surge?)

    Are you sure? Thought you needed to attack with a Light weapon to do Nick. And if your casting cantrips, our not attacking.
  13. mellored

    D&D 5E (2024) Strategies and Tactics Barbarian (2024)

    Less than 30' Zealot wins 30-60, tied, depending on exact level and feats. 60+, Wild Heart wins. in my experience, the majority of combats take place within 60'. How many opportunity attacks are you expecting Zealot to take? Assuming a CR 5 eath elemental, 17 AC, and you didn't recklessly...
  14. mellored

    Dungeons & Dragons Playtests Four New Mystic-Themed Subclasses

    If dip Fighter 2, it would let you cast a spell with Action Surge. But yea, they definitely just copied and pasted from Eldritch Knight and forgot to check it.
  15. mellored

    D&D 5E (2024) Strategies and Tactics Barbarian (2024)

    And zealot adds damage to a longbow from 180-600'. But that won't come very up often. Right. Same in that situation. And Zealot is better in every other situation. True-ish. If your using the bonus action to setup the attack, the Zealot can probably use their bonus action for d4 attack...
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